Age | Commit message (Collapse) | Author |
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initialized
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Author: zergtm
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Closes issue #4954.
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remove a redundant comment (Vehicle for Mistress of Pain was fixed in http://code.google.com/p/trinitycore/source/detail?r=90ff8ab964f3ec3a8bcee939878505cdea84cebc)
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may occur if the player is lagged out.
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- Only use configured PersistentFlags for character database cleaner to determine data saving behaviour during runtime, instead of all original flags set in worldstates.
- Remove the forced deletion of abandoned quest entries in 10828_characters_character_queststatus.sql for those who do not want to lose that data. If you want to purge that data then run the core with CleanupFlags & 0x10. If you want to both purge the data now and prevent it from being saved in the future, run the core with CleanupFlags & 0x10 AND PersistentCleanupFlags & 0x10
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CLEANING_FLAG_QUESTSTATUS is not set
Core/QuestStatus: Prevent inactive quest from being added into the questlog
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runtime usage
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config value which can prevent specific cleaning flags from being disabled after a cleanup
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queststatus cleaning (most of the deleted rows are abandoned quests)
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Note: Reason that makes DF go inconsistent not fixed, as it's not identified
Closes issue 5293
Thanks to cyberbrest for open my eyes and make me spot the problem
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Huge thanks to QAston for the brainstorming session.
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Closes issue #5222.
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Core/AuraScript:
Fix compile time check for AuraScript functions
Remove AuraApplication from hook functions parameter list, use GetTarget() and GetTargetApplication() instead
Add OnEffectAbsorb hook
Scripts: move handlers of Spell Deflection, Savage Defense, Primal Tenacity, Nerves of Steel, Astral shift from core to scripts.
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early despawning of worm boss
Closes issue #3915.
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extra : rebase_source : 7c086f0859bec23e53b2f9f9b2c458c48b9940df
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Dropped support for running as a service on windows; it may be back in some form later.
Otherwise there should be no functional changes.
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It is assumed that VehicleSeatFlagsB & 322 means the seat can be used indirectly (ie. by aura 236 (SPELL_AURA_CONTROL_VEHICLE)) even though !(VehicleSeatFlags & VEHICLE_SEAT_FLAG_USABLE).
More research to be done Soon (tm).
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of Kologarn encounter), underlying AuraEffect::HandleAuraControlVehicle will no longer prematurely return.
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worldserver/authserver linking, this SHOULD be handled -properly- by the OpenSSL-package already.
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(WTB Coffee)
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SPELL_EFFECT_FORCE_CAST_WITH_VALUE(141). These should force the target to cast a certain spell, not serve as a proxy for the original caster to cast another spell.
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encounter) spell
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Based on original patch by Lopin -- thank you!
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the configfile works, and how to use it (properly).
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Closes issue 5279
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when changing out of shapeshift
Closes issue #4754.
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Closes issue #5252.
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removed hacks for the event
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Vezax encounter)
Based on original code by Lopin
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- Separate rewarded quests from active quests, and store them in a new table to reduce database size
- Drop the no longer needed `rewarded` column from character_queststatus for smaller table size
- Prevent filling the database with dropped quests
- Delete useless records
- Implement queststatus save "queues" instead of states
- Minor optimizations
WARNING: Backup your database!
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(kills off some more logspam as well)
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SpellHandler
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Aura::UpdateTargetMap. Thanks to Shauren for inspiration.
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Battleground::GetBGCreature() error-reporting
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(Allows proper spawn linking)
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http://code.google.com/p/trinitydb/source/detail?r=5a86fb92f7f0c191bd73d2432e42a83fc0841c03
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