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and use existing Finalize - MovementInform implementation
6fde051e4e52d98d1a6cf31b8ad3fcf95e0e83fd follow up
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Closes #21657
Source of some new spawns: CMaNGOS
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Closes #26559
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Closes #26556
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Closes #26551
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Ref #26527
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container type
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Closes #26545
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Closes #26542
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Closes #26544
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2d114ea560cd8716af2b0d12990fc3480ecaf2b7
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(#26538)
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Updates #24245
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Updates #24245
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Closes #25746
One object can be spellfocus only for one spell type(cooking fire, forge, anvil). However sometimes object is a cooking fire but you can smelt at it. There are no other objects in sniffs in those cases. My best guess those objects are indeed spawned but somehow hidden from client or objects like Enchanted Anvil somehow works as both anvil and forge at the same time. Objects with invisible model(such as the one I added) are shown in sniffs but not in case of Enchanted Anvil
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Closes #18934
Source of some new spawns: CMaNGOS
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Closes #26479
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Closes #26535
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Closes #26533
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Closes #26526
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Closes #25855
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Closes #25856
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Closes #26114
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Closes #26307
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Closes #26530
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Closes #26519
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broadcast_text and broadcast_text_locale select queries
(cherry picked from commit d4f71131f032ecc68545acd838de5a3ccfadc331)
# Conflicts:
# src/server/game/Globals/ObjectMgr.cpp
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Closes #26525
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Closes #26524
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Closes #26520
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* Core/Map: Added Map::SetZoneOverrideLight std::chrono overload
* Scripts: Replace Map::SetZoneOverrideLight usages with new std::chrono overload
* Core/Map: Remove non-chrono Map::SetZoneOverrideLight overload
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Co-authored-by: Edder <d.rosenauer@gmail.com>
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