| Age | Commit message (Collapse) | Author |
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Scripts/Spells: Hallow's End item Hallowed Wand
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Unit/PossessBar: Fix spell ordering on possess bar
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By @Gargarensis
Closes #3965
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Closes #3025
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in DB. Fixes Razuvious adds et al.
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Closes #1543
Closes #15918
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Core/Util: Add urandms(minMS, maxMS) helper
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max*IN_MILLISECONDS) shorter to write for random time intervals (boss scripts).
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Core/Spells: Fix Arcane Missiles
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Closes #15913
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- close #15902
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Closes #15895
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http://www.wowhead.com/npc=21251/underbog-colossus#comments
Add missing on death events, previously when killed these always cast toxic pool
When killed now one of the following will happen
* Nothing
* Spawn Toxic Pool
* Spawn 2 Colossus Lurker http://www.wowhead.com/npc=22347/colossus-lurker#comments
* Spawn around 10 of Colossus Rager http://www.wowhead.com/npc=22352/colossus-rager#comments
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Core/Scripts: Remove deprecated script npc_anchorite_truuen
Remove deprecated script npc_anchorite_truuen replaced by SAI in 2cecc7b1f7b846d24f25e0f5acb957c4c4b4484d
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The cpp script npc_anchorite_truuen has become redundant
because it has been replaced by a SAI script in commit 2cecc7b.
This script currently causes an error line in DBErrors.log:
```
Script named 'npc_anchorite_truuen' does not have a script name assigned in database.
```
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instances on login
Always allow accounts with RBAC_PERM_COMMAND_GM to enter instances on login even if player had .gm off .
Send an ingame message to notify the user about the avoided kick.
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Fix crash happening when a player would kill a Melee npc on the disks during Malygos fight and mount it before it ended the waypoint path.
Close #15900
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Scripts/Naxxramas: Thaddius follow-up
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- Reduce initial spawn timer on the encounter from 30 seconds to 5 seconds
- Rearrange respawn logic to fix the "petrified" visual from not showing properly
- Fix a potential infinite respawn loop that could prevent the encounter from initializing properly (fixes and closes #15898)
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Fix a (pseudo) infinite loop happening when generating mmaps for single tile maps (like 249) but with vmaps not present in the correct folder. This would trigger a 18446744065119600000 (uint32 max ^ 2) iterations loop.
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[3.3.5] Fix conflicts between duration and cast time of channeled spells
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* /var/lib/jenkins/jobs/tc_335_release_gcc49/workspace/src/tools/mmaps_generator/MapBuilder.cpp: In member function ‘void MMAP::MapBuilder::WorkerThread()’:
/var/lib/jenkins/jobs/tc_335_release_gcc49/workspace/src/tools/mmaps_generator/MapBuilder.cpp:174:28: error: ‘mapId’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
buildMap(mapId);
* variable redefinition warning
* remove 2 "using namespace std"
*NO reextraction of mmaps needed*
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/var/lib/jenkins/jobs/tc_335_release_gcc49/workspace/src/tools/map_extractor/System.cpp:113:25: error: ignoring return value of ‘int chdir(const char*)’, declared with attribute warn_unused_result [-Werror=unused-result]
chdir("../");
*NO reextraction of dbcs/maps needed*
Binary compatibility is ensured
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By @sirikfoll
Closes #15830
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By @tkrokli
Closes #15773
Closes #15772
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By @tkrokli
Closes #15760
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By @tkrokli
Closes #15871
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Closes #14733
By @Gargarensis
Clean required: https://github.com/TrinityCore/TrinityCore/blob/ab90f744866d761a302380e12ed7b0dee23697f0/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp#L280
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by @Gargarensis Closes #15021
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Core/Creature: Flying vehicles able to fly again
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by @sirikfoll, closes #15861
Flying vehicles could no longer leave the ground after commit 52692c3.
This is a modification of commit 52692c3 to make flying vehicles work again.
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By tkrokli, closes #15725
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By tkrokli, closes #15874
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Fix crash happening if item_template.StatsCount field in the database was higher than 10.
Fixes #15868
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