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2013-03-04Merge remote-tracking branch 'origin/refactoring'QAston
2013-03-04Core/Entities: Move complex function implementations from Player.h to Player.cppQAston
2013-03-04Added missed change to previous commitShauren
2013-03-04Core/Players: Implemented converting quests on faction change (keeping old ↵Shauren
faction quests in disabled state - not loaded during login) and restoring them if changing back to original faction Closes #890 Closes #9248
2013-03-04Commit: fuck mondays, i cba to fix it, its outZxBiohazardZx
2013-03-04Commit: its monday.......ZxBiohazardZx
2013-03-04DB/SAI: add SAI for quest: The Admiral Revealed (12852)Kirkhammett
Closes #9094
2013-03-04DB/Quest: fix some questrequirements in BE start zone by Praxious, Closes #9156ZxBiohazardZx
Commit: fix naming on previous file, fix typo in 2013_03_04_00
2013-03-04Fix build.QAston
2013-03-04DB/Waypoints: add waypoints for Doomsayer Jurim, thx KelsarhuZxBiohazardZx
Closes #8958
2013-03-04DB/Gameobject: Add missing GameobjectZxBiohazardZx
Closes #8948
2013-03-04Core/Entities: Move complex function implementations from Creature.h to ↵QAston
Creature.cpp
2013-03-04Move complex functions from Object.h to Object.cppQAston
2013-03-04Move complex functions from Unit.h to Unit.cppQAston
2013-03-03Core/Spells: Improved facing setting for creature castsShauren
2013-03-03SQL: Fix typoVincent_Michael
2013-03-03DB/SAI: Add SAI for quest "A Worthy Weapon"Durotar
Closes #9250
2013-03-03DB/Misc:ZxBiohazardZx
Add Missing Sunreaver Guardian Mage (thx aokromes) Closes #9311 Add SAI for Mission: The Abyssal Shelf (thx Kirkhammett)
2013-03-03Scripts/Eye of Eternity: Rewrite Arcane Barrage mechanicTrista
* Note that even after last changes happens I'm not sure exactly how the timers are controlled. The wipe chance should be a lot smaller now.. Any further change I can think of is beyond what I see. The main problem is currently. In theory there is chance, If timers get to be same with delay lesser than 2 seconds and if target randomisations select same target for shit out of luck reason. And if starting different timers were matching you can be hit atleast 2-3 times and on 25 mode maybe more. The timers are not with fixed difference for sure is all I know.
2013-03-02Core/GameObjectsShauren
* Removed long deprecated code for mining nodes (multiple uses, artifact of TBC) * Made fishing pools generate use count only on spawn (and respawn) instead of randomizing use count on every fishing attempt - prevents early despawning in some cases
2013-03-01Core/Vehicles: Defined known seat flag ↵Shauren
VEHICLE_SEAT_FLAG_IS_USING_VEHICLE_CONTROLS
2013-03-01DB/Quests: Fixes To Legion Hold (10563,10596). Closes #9153, #6909Pitcrawler
Thanks @Kirkhammett for the initial work.
2013-03-01Scripts/Eye of Eternity: Remove some flags, fix some timers and some miscTrista
* Starting timers were a bit slower * Destroy platform proper timing for drake casting mount spell to player (trigger) * Remove IMMUNITY_PC flag after Iris is triggered (thx to Expecto) and readd it on evade * Remove NOT_SELECTABLE flag since shouldn't be present at starting event * Fix misc of id of Static Field added to LOS attributes
2013-03-01Scripts/Eye of Eternity: Surge of Power (25 man)Trista
* I have no idea how these breaks were removed, but it was breaking the whole mechanic. * Also fix some slight chance for fail of transitioning p II -> p III * Surge of Power (25 man) still needs to get fixed some weird facing and warnings aren't always sent for some reason
2013-03-01DB/Quests: Fixes Through the Eye (13121), closes #9070Pitcrawler
Thanks @Kirkhammet for inital work
2013-02-28Core/Spells: Defined spell attributes related to aura visibilityShauren
2013-02-28Core/Spells: Defined & implemented SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODSShauren
2013-02-28Core/Spells: Defined two spell attributesShauren
2013-02-28Core: Whitespace cleanupVincent_Michael
2013-02-28DB/Spells: Opening spell (id: 61437)added to some of Blood Elf's classesTrista
* Add missing generic spell for opening chests for most of Blood Elf's classes. It was preventing them to loot in Eye of Eternity Alexstrasza's Gift Box, Heart of Magic and maybe more.
2013-02-28Scripts/Eye of Eternity: Rewrite most of it.Trista
Closes: #1133, #8212, #1150, #5003, #6794 * More stuff will be done, a lot to clean maybe, as of raiding it's good to go now pretty much*. * Big thx to Shauren, Horn, manuel, Machiavelli, Nay, Krofna and rest who helped.
2013-02-28Core/Dep: G3D: Correction to patch G3D-v8.0_hotfix5.diff, add missing #ifdef ↵click
-test (applied to sourcetree as well)
2013-02-28Merge pull request #9299 from Ascathor/masterQAston
Few documentation changes
2013-02-27Core: Add support for compiling core in a cygwin-environmentclick
- rename/readd/add G3D-patches - give a history on the changes (some G3D-changes didn't even HAVE a patch - boo!) DON'T MESS ABOUT WITH CHANGING DEP/* LIBRARIES AND NOT LEAVING A DIFF IN THE SOURCETRE, MKAY!?
2013-02-27Buildsystem: Show the revision info as a full string during ↵click
configurationphase as well (additional minichange to previous commit by shauren)
2013-02-27Buildsystem: Added current branch name to generated revision infoShauren
2013-02-27Core/Spells: Allow free casting of player's own spells on vehicle seats with ↵Shauren
flag VEHICLE_SEAT_FLAG_CAN_ATTACK
2013-02-27Core/RBAC: Add .reload rbac command and prevent possible crash if ↵Spp
rbac_permissions has wrong data
2013-02-26Core&SQL: Fix typos (RBAC and equips related)Nay
2013-02-26sql typo fixesSpp
2013-02-26Core/RBAC: Force loadPermissions before checking session permissions if the ↵Spp
storage is null (someone created a session but forgot to call to LoadPermissions)
2013-02-26Scripts/Blackwing Lair: Fixed crash happening with Shadows of EbonrocShauren
2013-02-26Core/Player: Rename PLAYER_FLAGS_UNK19 to PLAYER_FLAGS_UBERNay
2013-02-26Several todo corrections for documentationAscathor
2013-02-26Additional fixes and some clean upsAscathor
2013-02-26Fixing some Engrish.Ascathor
2013-02-26Core/Quests: Implemented quest flag forcing the player to be flagged for PvP ↵Shauren
as long as the quest is in his log.
2013-02-26Core/Quests: Updated quest flags and implemented ↵Shauren
QUEST_FLAGS_NO_MONEY_FROM_XP - experience reward from quests using this flag is not converted into money at max level.
2013-02-26Core/RBAC: Correction to last sqls and update base/auth_database.sqlSpp
2013-02-26Core/SpellsMgr: remove unneeded functions from spellmgr, add some const ↵QAston
modifiers for methods