| Age | Commit message (Collapse) | Author |
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completes a quest objective.
Prevents quest-related gameobjects from staying lootable after the player looted the last quest item from another gameobject.
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(#23526)
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Footlocker.
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Closes #23525.
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override a currently running actionlist.
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By Fluffybully closes #21598
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Closes #16545
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timer (make them despawn).
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Closes #11687
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Closes #15730.
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resistance's damage reduction. (#23479)
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Closes #23444
Co-authored-by: Killyana <morphone1@gmail.com>
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health when changing a NPC's entry. (#23493)
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Souls encounter.
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Closes #23465
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* Coding standards
* revert part
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determines what summons start following on appearance. Third time's the charm?
Closes #23513.
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Closes #23511
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creature using CreatureAI.
This behavior is fully allowed and should not report any kind of error.
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summons without SummonProperties
Closes #23507
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Closes #23506
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Closes #23502
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Closes #23501
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Closes #23499
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Closes #23494
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Closes #23389
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safer approach, please report any returning issue
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thx elon.
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Those Category checks come from checking all Spell::SummonGuardian uses
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SmartAI::JustAppeared. Fixes #23491.
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ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI. Fixes #23490.
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(cherry picked from commit eeced9ae158640de67ed0cb59d01ae92570bfa77)
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Closes #23488
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Closes #23487
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Closes #23486
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Closes #23485
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