| Age | Commit message (Collapse) | Author |
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when calculate Heal (#23312)
Closes: #23311
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SMART_EVENT_SUMMON_DESPAWNED for GameObject owners
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* Issue 22974: Initial bugfix suggestion.
* Fixed allignment.
* Removed unused call.
* Initial spider spawn targeting is done.
* Resolves issue 22874. Initial implementation suggestion.
* Commenting out dead code.
* Reordered private members to meet standards of member initializer list.
* Removing unused parameter and changing data structure from list to vector.
* Changed list to vector in the grid notifier.
* Removing comments and fixing identation.
* Stupid collapsed blocks.
* Scripts/Misc: Change IsSummonedBy(Unit*) to IsSummonedBy(WorldObject*)
* Scripts/Misc: Fix build
* Core/TempSummons: Rename GetSummoner() to GetSummonerUnit()
* Core/TempSummons: Add support to TempSummons::GetSummoner() to return GameObject too
* Fix build
* Core/TempSummons: Allow GameObject to be owner of TempSummon
* Core/TempSummons: Add support to SAI for GameObject owner of TempSummon
* Scripts/Misc: Fix no-pch build
* Cleaned up all the core changes and scripted eggs and spell according to pull request comments.
* Fix no-pch build.
* Fix no-pch build 2.
* Added sql file for the spell and gameobject script.
* Update 2019_05_20_00_world.sql
* Added conditions to spell thanks @xvywh and some minor changes to the code.
* Removed some strange leftovers.
* Removed obsolete brackets.
* Rename 2019_05_20_00_world.sql to 2019_05_24_00_world.sql
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script to Eclipsion Spellbinder & Eclipsion Archmage
Also fix some cosmetic mounts
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Closes #23306
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It fix also the 3 other Test Flight quests
Closes #17840
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* Scripts/Misc: Change IsSummonedBy(Unit*) to IsSummonedBy(WorldObject*)
* Scripts/Misc: Fix build
* Core/TempSummons: Rename GetSummoner() to GetSummonerUnit()
* Core/TempSummons: Add support to TempSummons::GetSummoner() to return GameObject too
* Fix build
* Core/TempSummons: Allow GameObject to be owner of TempSummon
* Core/TempSummons: Add support to SAI for GameObject owner of TempSummon
* Scripts/Misc: Fix no-pch build
* Core/TempSummons: Implement PR comments
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Fix SMART_EVENT_SUMMON_DESPAWNED not working when event_param1 was set to any value other than 0
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Ref #23306
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Ref #21102
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And fix some auras and equipements
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Closes #6388
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Used in spell=35770 by Wrath-Scryer Soccothrates, the boss has half of his abilities missing or not scripted
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And remove some wrong spawns
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Console
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The event with Renault Mograine and Sally Whitemane and a Captured Critter is not scripted
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Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
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Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
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Clean up packet creation by removing some unneeded checks to specify the exact packet size to reserve.
It's cheaper and easier to just always specify the max size as it's a matter of a few bytes only anyway.
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Closes #23287
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receives progress (#23286)
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* Initial fix suggestion for 22660.
* Removed todo related to the work done in this branch.
* Removing obsolete braces and added failfast check.
* Refactored the logic about having the quest.
* Removing obsolete braces.
* Adding reference to incomplete type.
* Switching from forward declaration to header where type is defined.
* Including Player type definition in order to work with nopch.
* Update src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Reverted mistakenly deleted todo
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* Core/Spell: add proper cooldowns to some spells used by vehicles, thanks to jackpoz and sirikfoll.
* Add Wing Buffet and Stampy's Stompy-Stomp.
* Add Tag Greater Felfire Diemetradon and Touch of Darkness.
* Rename 9999_99_99_99_world.sql to 2019_05_17_00_world.sql
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fatal error: field 'Action' will be initialized after field 'Validator' [-Wreorder]
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Ref #23285
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Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
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Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
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these unit states should never be removed outside motionmaster's handlings
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