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(cherry picked from commit 1f4439ece49790bee43016ea2462e3803b2f6218)
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- Remove script hacks no longer needed
(cherry picked from commit 3a0cb90ea994e82dd8c70888fb847082f738d5dc)
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Thanks ccrs for feedback :P
(cherry picked from commit b6b0353bff151d180d98f4f7a67414cfca4bd585)
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eventual scripts (#19498)
- Fixes certain situations in which the quest window would get stuck after completing a quest
(cherry picked from commit f0bf1fc77aa304ad278618aae25274ed46d308d5)
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* In the existing core script, Willix the Importer in Razorfen Kraul says
"Help! Get this $n off of me!" (showing the $n part in his SAY text)
instead of naming the attacker when using his 'SAY_AGGRO1' creature_text.
* With this commit change, unit target is no longer missing for Talk,
making Willix name the attacking unit when he shouts for help.
(cherry picked from commit 6cc267d90918a0663f928db302ef1465f7952c61)
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- They shouldn't be saved in db
- Prevented temporary spell removal after a save
Closes #14373
(cherry picked from commit 7ffe0563664c2ed5ba90832dcc42bc15acc177c3)
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- Remove one not needed ReleaseFocus, this is done at finish already
(cherry picked from commit 88c12b45d0adbe7ca18a72a53cb1416b1621975b)
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This reverts commit 1ca8434b365687dbd12ca232a615d126234eba5e.
Closes #19472
(cherry picked from commit c296d255e25a2d0eb7155f64eea32cc36fed280a)
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All graveyards are checked
(cherry picked from commit 3028be49296cd2d7efaadd7ab64e3520a934254c)
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schools
for Keader :P
(cherry picked from commit 66ac1509ae925edc8848cdf6c370f8ed52c688ec)
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- This fixes pets and totems getting mods from owner
(cherry picked from commit 8b52cf902bf98a05197efa4e96ddd6188eb1a178)
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- The auras might not have the same amounts due to spellmods
Closes #1626
(cherry picked from commit 9414f50f5c60b03871b4bd8d147786f77476ea04)
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- Affects 3 aura effects currently, should be rewritten with GetTotalAuraModifier maybe?
(cherry picked from commit d44a44abacdf3f9fabc37e62806970f97e06332b)
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(cherry picked from commit abaa9d635a6c52f78ec5eb87a5a39890645d5649)
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(cherry picked from commit f0a93140e88d9dad96aaf60faf0cb8b6e22b5a97)
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(cherry picked from commit 9a051570035f7812786158eb00cf482af35bfb10)
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check effects
- This commit enables stack rule 3 to be properly used to fix auras that should be active but only one providing effects, even if the spell has multiple auras
Closes #19454
(cherry picked from commit 9900899dd9d7f685a1c862bc75e7614e3f0a3ce6)
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(cherry picked from commit 912351febd43043798746a2f5bd46595ffea467f)
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(cherry picked from commit 10d7ae488e32b51b66e0ab3fb44feca68aaa7a8b)
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(cherry picked from commit 5563b14d7a780bd3cb51135d3f62f5594730215b)
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- Fixes applying DR to positive effects, and changing duration of whole aura
Closes #19447
(cherry picked from commit 232e631390a504b51d82a7b678b7cf26d49d182a)
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(cherry picked from commit d914c55c0585fe31a9a1b9fe4e9d4a9b498e8e8f)
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Closes #19440
(cherry picked from commit 83177e771a373514913d066e14d5a7f9775407fe)
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Closes #19441
(cherry picked from commit 947a1f7be3080270b921e9bf69155bfc068ea301)
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- Rather update normal instance reset time to 2 hours after last creature kill
- This fixes yet another integer overflow due to the possibility of having time_t max showing up
- Also change respawntime and resettime fields to bigint on respawn/instance related tables
- Start using prepared statements on the InstanceSaveMgr
(cherry picked from commit 4c593f12caa162c1bfb831bdbed934bb39155ddb)
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(cherry picked from commit e32a4f26aaa51fba2647aeb8ef751dd398bc09d8)
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thrashing of characters database
Closes #19182
(cherry picked from commit 66755eecf117d21504b13a86410aa01cfc44c3ba)
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(cherry picked from commit 5e0485178de0ab794c72d845e331559171301b22)
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* Created Item Loot Storage, no more synchronous DB selects
* Fixed buyback case, where stored loot was not removed from db
* Added Primary key, and changed field types to be unsigned for table item_loot_money
(cherry picked from commit 9dc3de10f0044c35a95e9b72e7b874f4b5b8e867)
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TargetedMovementGenerator
(cherry picked from commit 4d7e7a97b329dc8ee4354f7be26c5e5efbaeba6b)
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Closes #19436
(cherry picked from commit 0b50ea072e504ac7d5bf87b08d564955785f7197)
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- Removed Unit::GetUnitMeleeSkill as it was basically a copy of GetMaxSkillValueForLevel
- Removed static from GetEffectiveResistChance, as this was passed anyways, changed name to CalculateAverageResistReduction, which better reflects what it does
- Fix melee miss chances calculated from attacker maxskill instead of victim maxskill
- Do actual checks if spell can be resisted/missed in MagicSpellHitResult (ie chances > 0)
- Fixed SPELLMOD_RESIST_MISS_CHANCE calculation in MeleeSpellMissChance
- Minor codestyle and cleanup of diminishing returns calcs
(cherry picked from commit e565b34f6d24411e210151d0d03e524f94cdff85)
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CID 1373466
CID 1373481
CID 1373482
(cherry picked from commit e478434146fd479fab955aaa80eb925c15e29809)
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(cherry picked from commit 214b8e53c5598695915c1392702e059d79cfc260)
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Closes #19402
(cherry picked from commit 33ce20b021a0d848a3c33058e8757bc3bddee970)
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By offl
Closes #19427
(cherry picked from commit f7bb1d899da27b62a54193e158c1400ef107015a)
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(cherry picked from commit 2921449a333ea27a62c7b21d003650421c982917)
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Use own movement generator for creatures following on a formation.
First step of implementation, huge room for improvement.
Closes #19422
(cherry picked from commit 46221b6dc1272989e0de85a4563fc49dba8e7851)
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(cherry picked from commit 3c4c67160afbe15cc48e5390201157c416cb9a09)
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(cherry picked from commit 21b8c4997a260b5e2dc24ab07df17d3daa6b8b5d)
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Closes #19408
(cherry picked from commit 5cb1555de6db43db03d6202b7edaa9c6835ecfab)
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This speeds up the query execution time tremendously
Refs #19182
(cherry picked from commit ae9995f463ec9797eaa4a803bdca4fbf5978a9b7)
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*Also fixed issue that make Baltharus summons alot of clones when he is casting
(cherry picked from commit 58f2e62098f2c78b77b6b3851709c83f33e1cafd)
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- priceRatio is already a factor
(cherry picked from commit 4a654be2fbb1857f31180f8d4edca91f7825c34a)
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(cherry picked from commit c36854677c4cef0c83a81afa23b45ba322d354cc)
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Closes #14541
(cherry picked from commit 1ca8434b365687dbd12ca232a615d126234eba5e)
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(cherry picked from commit e594c2d096c101a5b722793612febb6276b3b48e)
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- Use AuctionHouseBot.Class.* for what they really are, priorities, factor them when calculating item amount per class, changed enums to CONFIG_AHBOT_CLASS_*_PRIORITY to reflect this change
- Don't factor in the priority calc empty item lists:
* Let's say you had AuctionHouseBot.Class.Glyph set to 10, sum of AuctionHouseBot.Class.* is 20, and AuctionHouseBot.Items.Amount.White is 5000
* If there were no glyphs on the item list, you automatically lost 50% of the total item amount, meaning only 2500 of original 5000 were alloted to fill
- Fixed AuctionHouseBot.AH.Price.Ratio to be an actual percentage factor
- Separated containers in SellerConfiguration, each one better reflects what kind of data is stored there, now we won't use magic index 0 from _ItemInfo :P
- General cleanup, removal of bad voodoo and magical numbers
- Use unordered_sets for loading item lists, as they were only used to check for item presence
(cherry picked from commit 7f8bfe68d0f660643c8bd4c63d2129d220c2184c)
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(cherry picked from commit 0c698b4567044f67eb52f6459308fb6edf693966)
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