| Age | Commit message (Collapse) | Author |
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ladislav-zezula/CascLib@b91f87c770c78340dcd96df970e55b5c0469e884
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- fixed a constness error leveraged by msvc 16.2
(cherry picked from commit 7e10438b275922ebf00d335ccfb7c00f508461c8)
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Followup: 44d0d24af86714cb104c09480c2e96ab82b3bc47
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Closes #12770
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PROC_FLAG_TAKEN_SPELL_MELEE_DMG_CLASS
Cherrypick of 3ffe570b219d31d1f2747c9a78826353fc817d3e
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Closes #23393
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By Ovahlord
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(CREATURE_FLAG_EXTRA_DUNGEON_BOSS) now properly propagates to all difficulty entries (not just difficulty 0).
This lets us simplify IsDungeonBoss() on Creature (and move it to header).
Closes #18824.
(cherrypicked from 1beb2e5fd6e85332173b1f3e414d5b385c3022fb)
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- Deposit amount wasn't correctly checked in the case of multiple items,
player with insufficient funds could auctin more items than they should
(cherrypicked from 6bd9aa27872cd0d76d785bc38162001c4bacd913)
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Closes #19163 by MrSmite
(cherrypicked from 7ed8cf65c935afb7544aeeb71c3b6c528f8a6366)
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- A problem when a different spell tries to overwrite existing ModTakingSpell should no longer happen
(cherrypicked from e261754c9cd8b14a0555e866b4e193e1fe3c25ae)
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(cherrypicked from 577324cc1c3fdec57ea3790feb922abe0c5ab129)
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Update #18182
(cherrypicked from 6d127007d679594e889f2ccb781a3a34d7278f61)
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(cherrypicked from 949b38b0481a752db124f8a3dbc1251d5b98b7cf)
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(cherrypicked from 8fb6a3f411ca4448e22e9adba3a6dd92fe937676)
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(cherrypicked from e7a9549422b09da6c88b0a191bae072997cbeddb)
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Fixed HP drop bug on zeppelins
Fixed possible packet relocation problems on huge transports
(cherrypicked from b3f04ec1570c7fd6ef0d1dacfb7ff9f8ab00a43d)
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more (#19122)
* Fixed corpse looting in wintergrasp
Added corpse loot for wintergrasp quests and To the Looter Go the Spoils (1166) achievement
Don't generate money for loot if no loot mode is available
Simplified few things
(cherrypicked from 2412886ef69d305df1bd6e6422ca3134c0ab1449)
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(cherrypicked from 4536846d7d30508a046f394d1f561a2c3fdcf5f0)
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(cherrypicked from 865a3a47eaa518cb9c7827e863d679697e38b03e)
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Closes #19095
(cherrypicked from bbc6799cd7c0a83b81496c01d21c110decebae6d)
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Closes #19094
(cherrypicked from 4e2a4b7b132be0fc917854cf675aa644429dd05f)
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Closes #19069
(cherrypicked from c5db14d449db1e503cf6be0a9e2fb4c86c72da12)
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Closes #19065
(cherrypicked from 43b09d2b6990f25294a7e828d30cb38a61b15b0c)
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Small indent and codestyle fixes
(cherrypicked from 149e449506abd75add8f9a73f744860e1e5ad0ae)
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(cherrypicked from d9c465ed870cd054289384610f4ece4857beb5ed)
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* Replaced some FindPlayer calls with GetPlayer
Fixed some more crashes
* Correction
(cherrypicked from 14dfc377b48bc909894396e65d4e4ce89d9708b6)
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Closes #19030
(cherrypicked from 59ce3d6c9bd82d55cbfa505bb945b71cab21a12f)
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(cherrypicked from f91ba9c2a8ec2131df865f7490366288cec1bc91)
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Closes #5018
(cherrypicked from 8731975187694d1989af93f9569b591d4ebd767b and 3194d089cbf2dd30bb3fed3a7f6f7e85730ad0cb)
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- Shouldn't compare immunity to spells without schoolmask
(cherrypicked from 78a729b6a4f1643eea7120da87a5a10f268dd3c3)
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despawning, and few others (#18998)
* Made some changes to kiting mechanics, simplified code and made taunt auras prolong combat no matter the distance from the spawn
Unified some creature despawning code, removed some brutal direct calls in scripts
Don't play death anim on forced despawn
Removed some redundant visibility changes on creature despawn
Fixed possible problem with pet initializing template info from difficulty greater than normal
Properly keep UNIT_FLAG_IN_COMBAT on UpdateEntry call
Moved RegenerateMana function to general Regenerate(Power) function
Fixed increased health regeneration from polymorph for pets
Implemented CREATURE_TYPE_FLAG_GHOST_VISIBLE, those creatures will be properly seen when player is dead also
Removed hackfix from Gaeriyan and Franclorn Forgewright, fixed properly
Simplified ForcedRespawnTime code in ForcedDespawn
Do not allow to assist unit while evading or when enemy is evading
Do not allow to attack other units when evading or when the unit is evading
Corrected distance checking code before creature is allowed to evade, should fix some common problems
Properly return summon position for summoned creatures as their respawn position
Properly stop all moving units on gossip hello, no matter their npc flags
(cherrypicked from e1f14215d86fc9f0cd041f0e87bf0a689c086329)
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(cherrypicked from d54a06823e1d7fce1879ecc2ed30cd45f3072dc3)
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