Age | Commit message (Collapse) | Author |
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TargetType or Basepoints are negative (#24837)
(cherry picked from commit 7d88891983d5c7d2673be760e11bff12df958d41)
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Closes #24718
(cherry picked from commit b4b49a02abfa08b0ff9e44103162eea6567cae3d)
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Closes #24812
Co-authored-by: Carbenium <carbenium@outlook.com>
(cherry picked from commit dc467ee0f6d0a49be4bd20b621f141228dfec736)
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Closes #24790
(cherry picked from commit d26c16b8638282459665a9620288dad26b05c499)
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Closes #24781
(cherry picked from commit 17c1e07aab146565222430ab91ce47c701112cdb)
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Closes #24787
(cherry picked from commit d9d314a89e6f3dba1f6c751fff1f49690eeb0fdd)
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Closes #24778
(cherry picked from commit 04ee18e198c7466873c252cf93dab570c665bb40)
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Closes #24777
(cherry picked from commit 4038c810214066575c976c1218af76a6b49455f3)
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Closes #24828
(cherry picked from commit e6b06c4f039f7629a13431cb7468b940cf83540c)
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Retail does not have a zone id for newly created character until their first login so we do the same as well. This will drastically improve performance on character creations as we no longer unnecessarily load grids and map data.
(cherry picked from commit c50bb00ac7481c1dc09ed0dc7f72ef8e6ea487f5)
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Ref https://github.com/TrinityCore/TrinityCore/commit/bd609caf09bc29f0b20ffad52118a46a8d884d02
(cherry picked from commit 8b5549c0f1bad44babece99f2323d9f6f877994e)
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Closes #24776
(cherry picked from commit 9052cf53900910c70924eb8b1196cd52dd1111a1)
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Closes #24774
(cherry picked from commit bd609caf09bc29f0b20ffad52118a46a8d884d02)
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Closes #24773
(cherry picked from commit 2d0df38cd003a79f8a33992e5d740270fc92115b)
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Closes #24772
(cherry picked from commit e9538e18ba76704e513f1d41d525b7ce8c51acf1)
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Closes #24770
(cherry picked from commit 6300494c635106d99fa4410e10c0f56aaab477cf)
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Closes #24769
(cherry picked from commit 359b4712e2cb4d7b2a1ecf4c1507a0c4902e11b4)
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types
Closes #24768
(cherry picked from commit 4a460554f49306a2bafa38a08a2a33d01ba96614)
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* Remove extra cli printf call for non-Windows systems
* Codestyle changes
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 1e9c84a3ea0c3f255779eada0d804fab15e2e434)
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Backstab
Closes #24766
(cherry picked from commit 8fef9aaf75c05190a59e8b3c8d7799f883970e2e)
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as base object for actions and targeting (#24817)
* Core/SmartAI: allow AreaTrigger SAI scripts to use the player triggering it as base object for actions and targeting.
Closes #23669
Closes #24791
Closes #24792
Closes #24793
* Apply suggested changes.
* Initialize atPlayer in the constructor
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit e7a714f66c371cdeb6585846ddedb1bc445e695f)
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Closes #24757
(cherry picked from commit ff043b0861b61437e2ac1d8dfb707f49e482546d)
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Closes #24756
(cherry picked from commit 1e367d7fbea764f1ccb0e1058a98458245e00c8d)
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Closes #24754
(cherry picked from commit b6f40030c4374f48ce7d83c1a74197e809e79430)
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* game/AI: Convert SelectAggroTarget to enum class
* game/AI: Rename SelectAggroTarget to SelectTargetMethod
(cherry picked from commit 418c3b1fd50664aad035bd975a65281e82ba2dea)
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(cherry picked from commit 60e813df6b7dfe599266cf36ddd52ba204917267)
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How To Win Friends And Influence Enemies
ref https://github.com/TrinityCore/TrinityCore/commit/13c81f55e3314fede78acfbb72a47384961d1f25
(cherry picked from commit bbb308f62824bcc2415b64c9a434d1a51b4142f4)
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Unlike SMART_ACTION_AUTO_ATTACK, this action is actually stopping the entire attack procedure, rather than just hack-disabling auto-attacks. Keep in mind that this action requires a passive react state to prevent a immediate AttackStart ai reaction
(cherry picked from commit 152ea6011694518017a47dc23fdbb7175bfa5481)
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Closes #24753
(cherry picked from commit 12cf7bc0990487cf800b1a2c63910170b4ed3633)
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Closes #24751
(cherry picked from commit eedaf9a26e66dbc061e2bc3dfd86db539d368766)
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Closes #24745
(cherry picked from commit d64485953394f11d42d4ed2c2e1d34f366eca5e1)
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Closes #24744
(cherry picked from commit a117450ce9178c4afc769b3b747a24fbc6100912)
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Closes #24740
(cherry picked from commit aa3ccb4657ad42aa50bc3633acd15540a17936b8)
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Closes #24739
(cherry picked from commit c7607abd0ff368265ab8aa6069238084c8a822f2)
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Closes #24738
(cherry picked from commit 45af4a97943d33fd747074aa0ec47fe4f1529b49)
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Closes #24732
(cherry picked from commit 8bccb258ba027c013ee4e6e5d59f184129d27d5c)
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Closes #24730
(cherry picked from commit d70eb96c85ab6b117e785261932ca7c454a5fad2)
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Closes #24728
(cherry picked from commit e47f302fc95d4e3f4d16b19950ce6172b549b166)
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Closes #24727
(cherry picked from commit 7b11610fb7f4e54bb1a54b15d9ff2ac2c648b2c7)
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Closes #24726
(cherry picked from commit e8a2d4627b9b096c81216b5811b138f83fe0bd53)
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Add .debug objectcount <optional map id> chat command to show the number of Creatures and GameObjects
(cherry picked from commit cd37a17103b88a56ec1fde2156c4325b74989e08)
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SPELL_ATTR0_CANT_CANCEL
(cherry picked from commit dacb1e58025b69f61a965a78ffbe89c55a61e34b)
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(cherry picked from commit be48fbc32ac49673ce2415b76cb447a61585ed01)
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(cherry picked from commit aeb41e67a92b7cd0c75683a269fb0ca75309e9a0)
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* Core/AI: refactor SpellHit and SpellHitTarget.
- now caster/target is WorldObject instead of Unit
- remove SpellHitByGameObject / SpellHitTargetGameObject (handled by SpellHit / SpellHitTarget)
- rename parameters in scripts according parent methods
* Restore logic in Algalon script
* Changed check for REMORSELESS_WINTER hit to avoid dublicate call, because it has TARGET_UNIT_CASTER for effects 0/1 and TARGET_GAMEOBJECT_SRC_AREA for effect 2
* Fix build after merge
(cherry picked from commit e3b232fe0e5c21a87d3fe71813e9d750259823f1)
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(cherry picked from commit 1181b636c0cec174367906808c999641ca7897fc)
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Twilight Bloodbolt (#24717)
Ref: 9f7b464a6aa5b64bf5ec5c0f586853fbc71029c6
- Implemented a new SpellScript hook that allow control Resistance/Absorb amount of a damage spell.
(cherry picked from commit d81a9e5bc3b3e13b47332b3e7817bd0a0b228cbc)
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(cherry picked from commit adc7cd3ceec969488cd8d8fa93edc281f0169102)
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as well as manually set flight states
- manually set flight states via auras and scripts will no longer be ignored
- restored movement template consideration when generating pathings
- renamed IsLevitating to IsGravityDisabled to reflect the referenced movement flag's name
(cherry picked from commit 43ef610fe059c3da4cc1ad2036f83cfa67ce0fee)
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(cherry picked from commit 48c5c0d7a2424df73343df127d415ee18eb84296)
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