Age | Commit message (Collapse) | Author |
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(cherry picked from commit 8d87c834e7aa933a9f19134fed702fdc756cb2a4)
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Ref #1364
(cherry picked from commit ee5eace3c6d1fa489572c052daef4834e9c7f12c)
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world to avoid building unnecessary update_object packets right after spawning them
(cherry picked from commit 1610337e67ed3f2fc8bc2ab7b3e3f2bd1b7b1033)
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it (#24504)
(cherry picked from commit f1ad04b31bf04f8c523b7e80914bb3c2b28c84c3)
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Closes #12773
(cherry picked from commit 3f5e0927c3e7e3c0fc471f9d8dd4944b270dc40e)
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Closes #11877
(cherry picked from commit 477f1baf9e9d57e3ae29e1631d76d92702083867)
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gameobjects instead the old unexpected result of action 70
(cherry picked from commit 22af72b149a57d922933ccf24a28f8c28d09cc03)
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Ref #24439
(cherry picked from commit 84c91cdef9185527ef3f856e185d5c7acf8be8b8)
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and also correcting spelling in script
by Rushor and wotlk-enthusiast
(cherry picked from commit 45993428f5c7e7e03d0d98529354e23cd8c7cf98)
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(#24494)
* Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT which allows to search for closest unspawned gameobjects
* updates: https://github.com/TrinityCore/TrinityCore/issues/24067
* Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT which allows to search for closest unspawned gameobjects
(cherry picked from commit 2d948d33666fbd6f82145c4629483753b7780bb5)
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* Thanks to joshwhedon
* Updates: https://github.com/TrinityCore/TrinityCore/issues/24439
(cherry picked from commit a41bb4f77b071c16c963c6de91bb3082cbe151b4)
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(#24480)
* Core/GameObject: Remove linked traps when the main GameObject is removed from from the world
* Indentation
(cherry picked from commit 7e9bc9599b14041ab841113c9dc3ed023ba26275)
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(cherry picked from commit e4476fab6eb8e9b712a9fa25c8db7b78ab22ddb7)
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Ported from: 020825902c066cee532f1b9a24205c196da2662d and 1aa42e97a81e285fa34316ad9cfe9657865e3c35
(cherry picked from commit f1e4ee21f8da41c71f4cbafaa85e89c6275c1db2)
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MariaDB 10.4 (latest stable) is the only supported version.
(cherry picked from commit 7c91c423d05aabc18d5c36af9ecc2a9c5f49970d)
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(cherry picked from commit ee218a564239cf02c43df41f7b9597d71b018ed5)
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Closes #23879
* Fixed combat start/evade issue
* Fixed visual issue in Soul Release spell
* Fixed some timers issue
* Fixed some codestyle issues
PS: Please, stop break my black temple babys.
(cherry picked from commit d8e726de586070d24bec3c43a9ae795cf5482be0)
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(cherry picked from commit 48c700347c91b1748427a8c5b09b8d4099c9a105)
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(cherry picked from commit 7b8b02c32ebfb7c8c47ac1d1b94129c91346ad66)
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* Game/SmartScripts: Reset counter in SAI only on Initialize.
* Game/SmartScripts: Reset counter in SAI only on Initialize.
(cherry picked from commit 4f52f7d7c9f57b3ee0347888ce3a77b6363d1be9)
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* Switch disassembly to intel syntax
* Remove terminal colors
* Remove terminal line wrapping and pagination
* Start versioning the script
(cherry picked from commit 0d0d005a2e705b875bf4b13cee910521e37b45bc)
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(cherry picked from commit 740afc71358c32257540350a6d7d4071a851452f)
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(cherry picked from commit 9407f9bdfa7c8f3cad52f892aef4e31a1781930a)
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(cherry picked from commit 948b5905f7ec55376a648300c88bd02a8644c775)
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Closes #24406
(cherry picked from commit 1b897d33c76984f3600f51eeb6650599c859e780)
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Closes #24359
(cherry picked from commit 82bc2c01e92066eea03ac9f31ea790b18e1d939c)
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other spawns
(cherry picked from commit 19f67356d7cbf7e2777c543bf177e0ee0c49a4e6)
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(cherry picked from commit 9e585732728a0b99c6e8f70d30bd7c508de44636)
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(cherry picked from commit cc41323d6f04603c03d847e57a6ac79ff0fce3df)
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(cherry picked from commit 64878e19fbbb95ee1741aed6013a27f7c6323f41)
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* Add files via upload
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: offl <suffle.o@gmail.com>
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
Co-authored-by: Aokromes <Aokromes@users.noreply.github.com>
Co-authored-by: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: offl <suffle.o@gmail.com>
(cherry picked from commit 8ac83744293afe297bce2597107bc5da5445ccbb)
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Spell::TargetInfo::DoDamageAndTriggers (#24467)
* this prevent cases like full absorb damage that override proper hitMask
(cherry picked from commit 247151b470e6b4950c8d63094c1b8fbf797ad246)
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(cherry picked from commit c41ae890693676c25cf58f448da9a914fcb9aaf1)
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* Update SQL queries to insert realm id
* Insert the realm id when logging actions based on IP
* Adding the SQL update file
* Update 9999_99_99_99_auth.sql
* Update auth structure
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 56f20d69a6ab23a9818f77fd4e2df541a7c30f0e)
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(cherry picked from commit 6c7c2c6cd279813333e0b1cc1f60b22a04f368dd)
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* creature knockbacks will no longer generate a full path but instead only use a destination point to reflect sniff data
* calculate the destination by using a mmap raycast instead of using a mmap path which had the chance of creating weird movements when GetNearPosition failed to get a proper collision point (knocking arround a tree for example or just somewhere it should not go at all)
(cherry picked from commit cfd63c350f5b01fd699903b17162b2f5167b1386)
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(cherry picked from commit b69c5560dc3d8e8f2b957773d9d91bf5b6d21e89)
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(cherry picked from commit 7b48580296cddc6c64c7fcb0dae2a1e23d6ec833)
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* Add some comments to Player::CanStoreItems to help me wrap my head around how the method works.
* Experimental fix for incoming trade-stack problem.
* Only add to stacks that aren't already full.
* Use remaining_count instead of static 1.
* Remove debug logging from exploration.
* More uses of remaining_count for consistency.
* Correct space count check
* Correct overflow problem.
* Remove redundant check, handled in existing for statement.
* Store Item pointers in order to be able to merge in multiple incoming stacks.
* Build fix - was continually working locally, but failing in CI.
* Break build in order to keep PR focused on Player.cpp changes.
* Adjust phrasing of how arrays are initialized.
* Fix phrasing of comments to avoid sounding like a ToDo item
* In the spirit of b649273d5f, rephrase an old comment to be a statement rather than a question.
(cherry picked from commit e11a13c755fcc7912d54bd4732795e1d992aab0c)
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Closes #24464
(cherry picked from commit 4bf5bec50904999efd5bb860e3cfbb8263a911de)
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Closes #24024
(cherry picked from commit 1a1489d73e9b69b5c5465b2963080500fe050fa6)
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* Removed DespawnAtEvade
* Fix Feral Defender Damage
(cherry picked from commit 77dd751499a92eb06b66eadd00bbc71da07e62be)
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Closes #24401
(cherry picked from commit d2d296574137b5a6c1216f6a631c8587c6b1b43f)
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Closes #24398
(cherry picked from commit 13a429ab2610c016503044f2abec7828d881226b)
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ref #24408
(cherry picked from commit 36ba94c007a20f5ab7c961b2e8b1ddde1372662c)
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Closes #24452
(cherry picked from commit 80803039c2cb5f418d2563d23154140f331b9b1d)
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criteria resets
* Fixed snobold behavior when gormok dies
* Fixed UPPER_BACK_PAIN Archiev reset
* Fixed THREE_SIXTY_PAIN_SPIKE Archiev reset
(cherry picked from commit 78dff46bf25a6e7e1f68c227278d7ff6f768cf9a)
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* Remove Anchorite Barada gossip when event start
(cherry picked from commit 8a5b02be0a678ff4a9c589e3da05e96103f819fc)
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Closes #24427
(cherry picked from commit c1c1929e062603a9561952c5da54e8450e9f5ad6)
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- use RATE_DURABILITY_LOSS_ON_DEATH for death from falling
- add note, that RATE_DURABILITY_LOSS_ON_DEATH doesn't change log message
(cherry picked from commit a1831e0c1e9329352732f01f4ae8a6b85a89a496)
Co-authored-by: MitchesD <majklprofik@seznam.cz>
(cherry picked from commit e1a8ebc064a2e30b4f1d0d129f034ff64368bedc)
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