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with *_335 in the end of SQL file, if it has any.
This reverts commit 18f511431a794392075ab8d15519ac15d2b6e79d.
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By Malcrom
(cherry picked from commit 158d6506c907de060184de2b09e4a83239fa1ea1)
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Closes #15505
(cherry picked from commit a513abc02c65a45833ca4006ff346ab690232b0c)
# Conflicts:
# src/server/scripts/World/npcs_special.cpp
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By Malcrom.
(cherry picked from commit e49d4632611a360acc08a0adbc86e96caabdf9eb)
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This will turn the kraken active once summoned until the waypoint is ended.
(cherry picked from commit aebf5a172a9e11ddae24282154f32fdc189a50c0)
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A blizzlike script, only condition for the spell Flaming Spear and Tooth Explosion must be done once the condition (In Taxi) is implemented.
(cherry picked from commit 6f3def5267c20d55135cbc76bd0723302751f199)
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Missing texts for a number of npcs for players exhalted wit the Sha'tari skyguard also texts for return of bombing run / bomb them again
Texts copied from parsed sniff as even though is set to output them creature texts are ommited from sql output.
(cherry picked from commit bd61eb21a353c8342472b9a4b336a0c712d181dd)
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By @Malcrom
(cherry picked from commit 5cf6b8cc86107c816731c57d8175afe755aa0cbd)
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Closes #15488
(cherry picked from commit ee8c4bf077ee901fe7d4c967ff9f5c142055fc8a)
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Closes #15526
By @Malcrom
(cherry picked from commit 70fc41b509a65df92ed82ea854cfca0a4d1033b9)
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Closes #15530
(cherry picked from commit 4c0fb17c77a560be58945ce55633fee9fa01e05c)
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Closes #15555
(cherry picked from commit ff71da2b05210c1d0ed088ef12b06bf4632ff830)
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By MrSmite, closes #15531
(cherry picked from commit c5cc7cca3e29e176b5ec0405a05c3db8e19c4e93)
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(cherry picked from commit 16b42a40605c253dc0d4705aac03e9c6da58fd20)
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(cherry picked from commit df55a7139929dac7179f1cbdc9f6d143d48d85d1)
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Faction and flags are from sniffs.
(cherry picked from commit 748b6a313107ce7a91f336768201c633a4291867)
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(cherry picked from commit 21644e556d5bea4cbd54c1503dd80b104fa8a22f)
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Closes #14730
(cherry picked from commit 497aa4425bd8a84acb7f5ebcf03692ef96a64c06)
# Conflicts:
# src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
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Author: @tkrokli
Closes #15464
(cherry picked from commit 77beb316dd7b1442ea8cab48b51eb3da18d61175)
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Add condition for the spell Iron Chain
Add cosmetic Exploding Abomination and fix visual issues.
Closes #15461
(cherry picked from commit 9829ad846db176b7dc85e93cd6de2c7a32348949)
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Add the regen mana on spell casted, and set initial mana to 0.
Closes #15460
(cherry picked from commit da612f2041b15bb6f19cee01bd201d63e304d4dc)
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A correction as pointed out by Killyana, reversing faction update do peons with defiant and enraged change hostile rather then the peons with the other 2 buffs turn friendly, Ye I forgot about the dragonmaw illusion buff when testing.
(cherry picked from commit a791663556b5969fb842285825262be08713f79d)
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By: @Rushor @xfurry @Grz3s
Closes #15246
(cherry picked from commit 6c5d473369511c84951f37f13f4898a3f92b0343)
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Fix double credit.
By: @Saben65
Clloses #15457
(cherry picked from commit c2ac6d7178148c5608ebb68d62a582172b8d2b3c)
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More updates,
1) remove random movement and spawn dist from creature as only peons with dazed & confused should have random movement
2) Peons with Lazy and Good for nothing and Dazed and Confused are friendly to players only peons which are defiant and enraged are hostile and attackable by players.
(cherry picked from commit 53e9e43d3c45d27c86cc00fa47a6d32477052306)
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Attempts to salvage Stormforged Eyes from an Iron Giant's corpse will provide 2 Stormforged Eyes or will spawn 3 Iron Dwarfs.
(cherry picked from commit 06fa7af6c56d74362c504902ac07de92370a0155)
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* Update original script for this adding missing auras also the spell so booterang gets returned to player (visual only).
* Add more Disobedient Dragonmaw Peon, we now have 45 including the 10 which we already had in db.
(cherry picked from commit a32793ffd371db0f64d30e8a5dbfd4a58d09ae45)
# Conflicts:
# sql/updates/world/2015_09_06_00_world.sql
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Fix npc behavior
Thanks to @Rushor and @CreshandKesh
Closes #14763
(cherry picked from commit 9f2f56afc90acb73e0c2389899f1e2efd64555c7)
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FIx internal cooldown
By @Keader
Closes #15096
(cherry picked from commit 32e719eb2fb1baca322fd1b032989cbca0e7218d)
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- NearTeleportTo hack -> proper spell with DB coordinates
- Add boss emotes
- Some code streamlining using event phases and IN_MILLISECONDS instead of large constants
- Improvement to eruption hitbox and delimiters to match retail layout more closely
- Spell timers adjusted from sniffs
(cherry picked from commit 3e2014a958c2295c175b359dbeed48f36befce98)
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- Added missing raid boss emotes
- Fixed an issue where Noth would stand idly after blinking if his current target stood still
- Fixed some reset edge cases
- Prevent Noth from dying during Balcony phase
- Fix targeting of 25-man Curse of the Plaguebringer (now has 8 targets, down from 10)
- Fix balcony/ground phase durations to be blizzlike
- Fix an issue where summoned mobs would sometimes not be aggroed automatically
- Get rid of ugly millisecond values in favor of seconds times constant
- Moved the chance to yell on kill to the database
- Prevent AoE abilities from hitting Noth during the balcony phase
- General cleanup of events handling
- Generally make @Nayd happy
(cherry picked from commit 3fc1bb1abf0d4ae7b37507c62a3b57175477ce2f)
# Conflicts:
# src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
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- Adjusted doom cast timings as per boss mod timers.
- Add Deathbloom's final tick using spellscript
- Move Spores' Fungal Creep cast handling to Loatheb's cpp instead of handling it in SmartAI
- Fungal Creep should also be cast if the spore expires (important for Spore Loser achievement)
- Remove Fungal Creep from players on reset to avoid cheesy strats
(cherry picked from commit ea1c783b84d4fa489436531667f3c121631b25d4)
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This PR solves the following say text issues:
In quest ID 12733, Death's Challenge, the creature script npc_death_knight_initiate is supposed to target the player and refer to the player character's name in the following 2 lines from `creature_text`.`entry` 28406:
- "You don't stand a chance, $n." (`BroadcastTextId` 29267)
- "Remember this day, $n, for it is the day that you will be thoroughly owned." (`BroadcastTextId` 29270)
In quest ID 12848, The Endless Hunger, the creature script npc_unworthy_initiate is supposed to target the player and refer to the player character's race in the following 2 lines from `creature_text`.`entry` 29519, 29520, 29565, 29566 and 29567:
- "You are hopelessly outmatched, $r." (`BroadcastTextId` 30212)
- "Sate your hunger on cold steel, $r!" (`BroadcastTextId` 30214)
The untargeted variables $r and $n appear in the say lines because the existing script assigns the text to the player character instead of the creatures. This does not produce any race or name information in /say or chat.
This Pull Request closes issue #14700 and replaces PR #15678.
(cherry picked from commit 89107c3a8e61447fb6d34fd77fd454074ae5e064)
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Ref #1006
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Core/Spells: Fixed a mistake in SpellInfo::CalcPowerCost
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Thanks to @Kittnz
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Fixed a mistake which caused some SPELLMOD_COST modifiers to give (lots) of power instead of taking power in Spell::TakePower
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Ref #15765
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will cause the compiler to automatically generate trivial constructors allowing them to be treated as simple integers
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old ObjectGuid::operator[] to remove it entirely
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By @Kittnz & @Killyana
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all over the place
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