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(cherry picked from commit 9d0e90829cb6e6da8bab2a0bf2834834998c5708)
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Closes #21379
(cherry picked from commit b42ade918a7c68c6916450cf2eac1fc0ad4d78de)
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Assert PlayerInfo for race/class pair in a few Player functions
(cherry picked from commit 3576a38f6c107d6b17795d84fcb4f87809917299)
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Fix crash caused by calling Reset() in constructor (which is not allowed)
(cherry picked from commit 5aba5c7afff4289b6b90311f66e6939791b89ee4)
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(cherry picked from commit 201b0b372035a9cf704e7ed891fce3a00059b525)
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Ref https://github.com/TrinityCore/TrinityCore/commit/3acd9a7c4f7f4372b27f0e1a15c18b00435c9a03
(cherry picked from commit e4817aa822e1b24e72bc8db34858d429f6b8b5aa)
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Improve dead-lock error handling in async transactions by retrying the transaction for up to 60 seconds instead of just 5 times
(cherry picked from commit 54b0b8f5ead41f936b12e97d1b4fbacd9b89ab53)
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Updates #21156
(cherry picked from commit 6952d0a5ea440fb6cff28a31fab8aa13bf198623)
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prep)
(cherry picked from commit a4fc32dd867aa4e3eba762a890cc845604e82043)
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ty sirikfoll :)
(cherry picked from commit 2994abeae6f8abac7d535d5f966135235db8d64d)
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(cherry picked from commit b456915f9a565d570a0f5732d32935b7082312f5)
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copy of one in vanilla DBC
Thanks to killerwife for the heads-up
(cherry picked from commit 303efcf0e4ee9ce3cfe308a3d6aa2aece1aa39da)
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(cherry picked from commit b4c16971cb6ab912606df2a27774d7ef10c4c6bc)
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(cherry picked from commit 3acd9a7c4f7f4372b27f0e1a15c18b00435c9a03)
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Closes #21369
(cherry picked from commit 23dd63da981c92e489bd6f2b53cb0ba777f84dbb)
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Closes #21370
(cherry picked from commit fa1db68fec8d7663cf6ad69f9d1d7c915a656a08)
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Closes #21371
(cherry picked from commit 58bb542e50d7987ea7312643ef4a4d46ba0376c7)
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Closes #21372
(cherry picked from commit c60eef9cda62232791ce0b652c6566ece8796cae)
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Closes #21373
(cherry picked from commit c705b02a0cdad40bf796e485d56ce7a5f8891e39)
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Closes #21382
(cherry picked from commit 65237ecea73d46203ca31dd2bf41133e5b00533c)
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Closes #21368
(cherry picked from commit 3aee76b2d66a9dff6d86c204d38bef97d00d222b)
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Closes #21364
(cherry picked from commit b17a084ecdefb84093b0a01df4c2fb6d37a6953d)
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Closes #21363
(cherry picked from commit c49003ac8b64ca1ca27ee83b7bcd820c75a246b6)
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5bef3e426aea37b0e7555f146037c58e7be6352d
(cherry picked from commit 31ad6358fb9088583142d108d2649d0c94b43358)
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(cherry picked from commit 5bef3e426aea37b0e7555f146037c58e7be6352d)
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- Client only sends CMSG_GAMEOBJ_REPORT_USE for this one
Closes #19982
(cherry picked from commit b490d3f5ad6ccdfd103c8f756d2912f05b1741a0)
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Closes #20727
(cherry picked from commit cfaa4e6caf8f26eb850a714994b533a77e92a92f)
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target selection (Boss Kalecgos)
(cherry picked from commit 14b6e3bbb36e4b5ec5212ed2a3bf5eb0012e095f)
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Closes #21362
(cherry picked from commit 65709e1c3081c97442792695cbc0f0826015d625)
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Closes #21362
(cherry picked from commit 65709e1c3081c97442792695cbc0f0826015d625)
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- It is already called at Unit::DealDamage
(cherry picked from commit e979a58d17081edb2a8bbba81b8ff1f80472b42c)
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backing map (instead of using heap iterators) when working with the unsorted threat list. This greatly reduces the range of actions that can cause iterator invalidation.
Also some minor adjustments to .debug threat, which no longer hides certain invalid states from view.
(cherry picked from commit 4cb13af4faff0c1f9dbda2ab6a86882b4e4201a6)
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Closes #20597
(cherry picked from commit 2d2c43f4b91fef6fcd4d8c069a9bb41d66c97efe)
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Added in 1f2292af796d4b424bf45711ae8c50e764cf0d61
(cherry picked from commit 9fc732eb97271885568598fc38353cd809043d34)
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Closes #11251
(cherry picked from commit c7476f335fa467cdab4540bcaa673cbe6cdd9647)
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* Core/AI: Fix assertion triggered with PetAI derived scripts
Fix an assertion triggered when spawning through ".npc add" or from SQL db table a Creature with AI set to a custom AI inheriting from PetAI.
(cherry picked from commit 95a76a83fcbad0e52c6013697544e3c5691e7e24)
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and REACT_PASSIVE, which broke during transition to the new system. Replaced with a working version.
Closes #21265.
(cherry picked from commit b3e0c892385c7f75a061feef08c3ac05b53b4e2e)
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state swaps on SAI creatures. Fixes #21353.
(cherry picked from commit 6e0df9fce1e1f4de3ffa97bf9ef711f13f2b9a55)
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mobs in Frostwing Halls, and thus won't get them stuck in a despawned state due to linked_respawn.
Closes #21286.
(cherry picked from commit aefc25482f79e07e1237cc0a6c01e7064fd745be)
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heroic mode (Lich King)
Movement was being prevented by spell cast
(cherry picked from commit a217c0be922f7a14bf78acb87aaaef5bc99afe95)
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Original work done by Grz3s on Cmangos
(cherry picked from commit 5376aa3483ae1492e4954b19953bdfc751a93bb6)
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(cherry picked from commit 8f71307e5619c8ef1801488812e20d07714fd733)
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- No more automatic combat -> threat promotion. This matches anecdotal retail behavior - spells already in transit will not cause mob to chase you if its primary target vanishes before the spell hits.
- Prevent mobbing by stopping creatures from auto-acquiring a nearby target just because the primary target vanished.
(cherry picked from commit 1acfefb973895b0e3df3c8d9b43b920d2a1b5392)
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(PR #19818)
(cherry picked from commit 03ef79f3d9e323030c771e97863398c43f6cb3a4)
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(cherry picked from commit bd3e624fcaaee0b388e0486a5ebc95c88295acd2)
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registration (vanished/invis'd units). For non-PASSIVE units, this will immediately cause an evade.
This fixes an exploit where creating the reference as offline (by vanishing while a spell was mid-flight) you could damage a creature further without it ever engaging you.
(cherry picked from commit 24024062280e6963f713348baba2b8c69437891a)
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(cherry picked from commit c69584a9673ac2edb95b930c024fbd15374cb185)
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Ooze (Rotface)
(cherry picked from commit aaab7ba9f4e08ba5b7d7ac2f4e37e07d80c8f339)
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Follows https://github.com/TrinityCore/TrinityCore/commit/4dc91429dd2158c75679d07c34a18a2e12b4ef7a
(cherry picked from commit 52fc5a572b037a9aee084be7f5bcc9bb7d84c0e9)
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Closes #7262
(cherry picked from commit 4dc91429dd2158c75679d07c34a18a2e12b4ef7a)
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