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Closes #20219
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Closes #20218
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Closes #20217
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Closes #20216
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Closes #20215
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Closes #20214
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Closes #20213
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Closes #20212
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http://www.boost.org/users/history/version_1_65_0.html
(cherry picked from commit cc6ca733d8064e12c7b11590250a99f696bbf9c5)
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Abjurist Belmara, Cohlien Frostweaver, Conjurer Luminrath and Battle-Mage Dathric each should become neutral to players once there associated quest is rewarded
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Close #2261
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object, which makes it actually function as intended with instances. Woops.
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ref #19072
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Closes #20183.
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FOR_SCRIPTS, insteadof FOR_SCRIPTS_RET, shouldn't return
otherwise methods such as void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player) will end prematurely
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creatures to evade when chased by another creature from outside their own aggro range. Closes #19998.
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Closes #20176
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There are three possible scenarios regarding regenerating health
- db lock and curhealth set to > 0
- db lock and curhealth set to 0
- dynamic lock (set in scripts and such) overriding db lock
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Closes #20175
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Closes #20174
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dynspawn). This fixes issues with vehicle kit resets breaking AI.
Closes #20137 #20138 #20153.
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guid is despawned. Fixes #20145.
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during Blackheart's charm phase. Follow-up to d80d7c6.
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* More codestyle fixes
* Ty sirikfoll :)
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* Removing spelldifficulty_dbc to make portable to master
* Updated to new Spell/Aurascript model
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By scheduling the eruption event without cancelling the previously registered eruption events, Heigan's eruption (or dance) would overlap and cause a runaway scenario, where eruptions would not follow a proper timer.
By using Reschedule and not locking the Eruption event to the fighting phase, the dance now works as intended.
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CONDITION_SOURCE_TYPE_QUEST_AVAILABLE
By Malcrom
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* Updated MonsterSight (What does it)
* Core/Worldserver: Update worldserver.conf.dist
Now it should be corectly ;)
* Relocated and renamed the MonsterSight!
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Closes #20154
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* Core/Scripts: More fixes in boss Lich King
Fix Valkyr charge spell, they will no longer ignore Z position and become unreachable.
Correct height of Spirit Bomb and added the 3 seconds delay on his explosion.
Set the Trigger inside frostmourne room as active, to avoid problems with reseting the room, e.g: Spirit Bombs not despawning and Wicked Spirits stuck in evade.
Use correct InhabitType for Wicked and Vile Spirits, this avoid a situation where they could spawn falling.
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resistances (#20146)
Closes #13240
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- missing " - obviously." at the end of Progress text (quest_request_items).
- missing "<Hildagard begins crafting something out of the ash.>" in Reward text.
http://www.wowhead.com/quest=10624/a-haunted-history
https://wow.gamepedia.com/Quest:A_Haunted_History
https://github.com/TrinityCore/TrinityCore/blob/master/sql/old/4.3.4/TDB0_to_TDB1_updates/world/012_quest_template.sql
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since MOTION_SLOT_IDLE cannot be expired, signal path done and behave like IdleMotionGenerator
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mistake introduced in 15f2706acaa that was masqueraded by other checks in combat start, till recent related commits
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remove home position set from creature PauseMovement, and use it when necessary
change log level on DelayedDelete
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Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.
Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)
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Updates #18542 (TDB 335.63 DBerrors)
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* Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau)
Scripted all spells
Corrected behavior of Spectral Blast and Curse of Boundless Agony
Removed wrong wipe behavior
Fix problem where bosses would be stuck with banish
Added Boundaries
Corrected texts
Removed old hacks
Other minor fixes
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breaking vehicles in certain edge case situations.
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amount (#19255)
- Use unsigned int for thread count
- Use std::thread::hardware_concurrency() to try estimate available threads instead of hardcoded 3 threads by default
- Print thread count always regardless of using --threads switch or not
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