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thrashing of characters database
Closes #19182
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* Created Item Loot Storage, no more synchronous DB selects
* Fixed buyback case, where stored loot was not removed from db
* Added Primary key, and changed field types to be unsigned for table item_loot_money
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(cherry picked from commit 59fe9087447dc58c3f41fb6f647bc2b50a95b9b5)
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TargetedMovementGenerator
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of Legends instances.
Notes: this areas is not accessible for normal players.
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Closes #19436
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- Removed Unit::GetUnitMeleeSkill as it was basically a copy of GetMaxSkillValueForLevel
- Removed static from GetEffectiveResistChance, as this was passed anyways, changed name to CalculateAverageResistReduction, which better reflects what it does
- Fix melee miss chances calculated from attacker maxskill instead of victim maxskill
- Do actual checks if spell can be resisted/missed in MagicSpellHitResult (ie chances > 0)
- Fixed SPELLMOD_RESIST_MISS_CHANCE calculation in MeleeSpellMissChance
- Minor codestyle and cleanup of diminishing returns calcs
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CID 1373466
CID 1373481
CID 1373482
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For 3.3.5 only
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Closes #19402
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by offl
Closes #19428
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By offl
Closes #19427
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Use own movement generator for creatures following on a formation.
First step of implementation, huge room for improvement.
Closes #19422
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closes #19424
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ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPPED_ITEM item
Closes #19064
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Closes #19417
thanks ariel-
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Closes #19408
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Closes #19405
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This speeds up the query execution time tremendously
Refs #19182
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*Also fixed issue that make Baltharus summons alot of clones when he is casting
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- priceRatio is already a factor
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Refs #19394
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Closes #14541
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- Use AuctionHouseBot.Class.* for what they really are, priorities, factor them when calculating item amount per class, changed enums to CONFIG_AHBOT_CLASS_*_PRIORITY to reflect this change
- Don't factor in the priority calc empty item lists:
* Let's say you had AuctionHouseBot.Class.Glyph set to 10, sum of AuctionHouseBot.Class.* is 20, and AuctionHouseBot.Items.Amount.White is 5000
* If there were no glyphs on the item list, you automatically lost 50% of the total item amount, meaning only 2500 of original 5000 were alloted to fill
- Fixed AuctionHouseBot.AH.Price.Ratio to be an actual percentage factor
- Separated containers in SellerConfiguration, each one better reflects what kind of data is stored there, now we won't use magic index 0 from _ItemInfo :P
- General cleanup, removal of bad voodoo and magical numbers
- Use unordered_sets for loading item lists, as they were only used to check for item presence
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Closes #19400
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*Clones not working after wipe
*Changed Clone Action for a event (to check casting)
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Closes #18925
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Bodley's gossip menu option 57006 id 2 "I've misplaced the Brazier of Beckoning!"
should be shown only if quest 8996 (Return to Bodley) is not rewarded.
Ref. issue #19375
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* Rescript underbog lord has regrowth is not linked to hp as was previously scripted infact you don't even have to damage npc for it to use this abilitie and it should stack 10 times increasing damage by 150% not only cast once hp is below 50%, also cast knock-away on range instead of ic so it only uses this abilitie If there is a target in range rather than ic even if there is no target in range
* Naturalist bite - make gossip and option available in heroic mode too not only normal mode
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Ref #19375
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Fix class restrictions for Dungeon Set 2 armor quests
- The Left Piece of Lord Valthalak's Amulet (8966,8967,8968,8969)
- The Right Piece of Lord Valthalak's Amulet (8989,8990,8991,8992)
Closes #19375
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Closes #950
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(#19183)"
This reverts commit 85af0a06305e6f771482da973244737e47bcf34c.
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