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Fixes issue #559.
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Fixes issue #652.
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Fixes issue #616.
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10ms sleep, fixed some crash on sql execute.
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Removed obsolete readme file for fulls. Fulls are now just for testing purposes.
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Aokromes for testing revs 7299 & 7300.
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script integration into core.
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Fixes issue #77.
Thanks Tlexii for Trollgore entries.
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Fixes issue #70.
Reset Instance was removed during the merge to 3.2.2, then fixed again, then backed-out due to bug. This latter is now fixed.
Thanks to the original authors (already credited in old rev).
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Added missing spell updates for Rev 7285 (by manuel).
Renamed a wrongly named file.
Added two recent scriptname updates to world_scripts_full.sql.
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warlock's Improved Healthstone talent points.
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Fixes issue #519.
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Fixes issue #587.
Thanks kb_z for original patch.
Still some visual effect not working.
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his/her pet.
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removed useless SendUpdateObjectToAllExcept - anyway fields will be updated, there is no sense to force update them
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* faction, but >0 for Req rank. In that case it pulls the faction of the
* vendor.
* HUGE thanks to QAston and silverice
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grid containers doesn't contains guid keys, so guid parameter is useless,
removed find functions(anyway result of search would be null always)
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-Implemented new scripts for Grand Champions, it includes vehicle fight (it is not 100 % done)
-Implemented more Vehicles Accessories. (related with the instance)
-Implemented basic support for event at spawn or dead from Boss Eadric/Paletress.
-Implemented basic support for event at spawn from Boss Black Knight.
For a complete fix see TDB forum > New Fix Submissions > Core related DB content.
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*Add spell_group_stack_rules table (for more info see wiki)
*The table is maintained by core team
*Move some spell specific out of core to the new table
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- fix adds spawn points.
- fix achievement Consumption Junction.
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Fixes issue #592.
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*add spell_group table for storage of groups of spell (kinda obvious, isn't it?) and populate the table with converted spell_elixir table data
*the table is going to be maintained by core team
*fix percentage display at spell_ranks table loading
*add TARGET_UNIT_CASTER to allowed learn spell targets in npc_trainer table, thanks to Aokromes for noticing the issue.
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Removed commented code form realm.sql and set account.expansion field default value to 2 (wotlk) (thx Aokromes).
Properly set default values for some world DB fields.
Properly set some world DB fields to allow Database import in strict mode (by Brian).
Updated world_script_full with recent committed npc script.
Renamed a couple of files with proper revision number.
Note: no DB data will changed nor harmed by this commit.
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full fix see TDB Forums New Fix Submissions > Core related DB content.
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Heal was given twice:
- once when PW:S is applied (see SpellAuras.cpp line 982).
- once when damage is actually absorbed.
The blizz way is to heal when PW:S is applied.
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* Spell ranks are handled by the (imagine this) spell_ranks table
* Data already in spell_ranks for these spells
* Thanks QAston
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* Thanks Wladass
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Fixes issue #579.
Fixes issue #453.
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SPELL_EFFECT_LEARN_SPELL, this fixes problems with learning such spells from trainers.
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Fixes issue #33.
- implement Dehydration achievement
- go frenzy at 25% health and no longer cast bubble
- loose health when water elements are killed (3%. may still need to be adjusted).
- use spawn loc for adds
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