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by VladimirMangos
*Improvements in error messaging for stable related opcodes - by VladimirMangos
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* the DB, so they can be unerased
* Original patch by DasBlub
* Ported to Trinty by Az@zel
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* Check loot (no longer need loot condition)
* Check equip/use
* Original patch by Vladimir
* Ported to Trinity by Az@zel
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when tamed/unstabled
+ set XP to 0 if dropped DOWN to playerlevel (antihack with no excess XP allowed, thank you!)
Disclaimer: No pets were harmed (much) during these changes - no need to call PETA!
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out of stabled mode:
If the pet is more than five levels below the hunter, then as soon as it's removed from the stable it will level up to be exactly five levels below the hunter.
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dbc, used for blizz deprecated items/quests
Fixed loading of access_requirement
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ge0rg
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NOTE: instance disables were not converted for new system! if you had some then you need to fix that using new system
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SPELL_EFFECT_LEAP handler, this fixes spells with SPELL_EFFECT_LEAP using other target types.
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mask when there's no associated effect)
Fixes issue #63
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(fix by manisamja, thanks ogeraisi for testing)
Closes issue 1931
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* Always pass up some aura types, regardless of triggered state ( this might be CC effects touched by triggered spells )
* Allow defensive procs on Full block
* Allow defensive procs to trigger from states with PROC_EX_INTERNAL_REQ_FAMILY ( I don't remmember what that one fixes :))
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Closes issue #3035.
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spotting it.
* Deleted some files that also shouldn't have been there.
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rename : sql/tools/CMakeLists.txt => sql/CMakeLists.txt
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rename : src/server/game/Spells/Auras/SpellEffects.cpp => src/server/game/Spells/SpellEffects.cpp
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*Rename SPELL_EFFECT_KNOCK_BACK_2 to SPELL_EFFECT_KNOCK_BACK_DEST
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rename : sql/CMakeLists.txt => sql/tools/CMakeLists.txt
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
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places because we can't trust clients nor network.
*Do not allow to charm mounted units.
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effect from SPELL_EFFECT_JUMP handler
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azazel_kon for sql
*Fix a compile typo in prev commit.
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implementation.
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little lesson).
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Added serverside spell place holder for future development.
Better syntax for a recent sql update (no need to re-import it).
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instead + fix some minor enum-typos (INTURRUPT -> INTERRUPT)
(fix by Azazel)
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working as a teacher)
Closes issue 2645
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in z-axis by Aokromes)
Closes issue 2589
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(fix by Ktistay)
Closes issue 1927
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