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2013-10-17Build fixShauren
2013-10-17Core/Creatures: Removed remains of creature_transport tableShauren
2013-10-16Because Github commiting sucks.Kinzcool
2013-10-16Corrected the graveyards for Onyxia's Lair instance.Kinzcool
2013-10-16DB/SAI: Primordial Drake Egg/HatchlingFilip
Fixes #11051 by @dr-j and @untaught
2013-10-16Fixed sql files for ce55647c415b710c6b440d96c2f26ebbc06c1d6eShauren
2013-10-16Build fixShauren
2013-10-16Build fixShauren
2013-10-16Build fixShauren
2013-10-16Core/TransportsShauren
* Rewritten path generation, now uses splines - timers are a lot more accurate now * Implemented stopping transports * Implemented spawning transports in instances * Implemented spawning gameobjects as transport passengers * Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
2013-10-15CMake: Fix typoGacko
Running cmake threw a warning because of this.
2013-10-15Merge pull request #11045 from Baeumchen/patch-1Discover-
Just, because this typo was annoying...
2013-10-15Just, because this typo was annoying...Baeumchen
2013-10-14Fix non-pch build.joschiwald
2013-10-14Fix build.joschiwald
2013-10-14Merge branch 'master' of https://github.com/TrinityCore/TrinityCoreDiscover-
2013-10-14Core/Misc: Ugh.. Fix recent commit that broke the OnHeal hook ↵Discover-
:disappointed_relieved:
2013-10-14Scripts/Ahnkahet: Prince Taldaram rewritten to BossAIjoschiwald
Closes #10993
2013-10-13Db/Disable: Sibling Rivalry creditFilip
By @untaught fixes #11020
2013-10-13Scripts/TheBlackMorass: Fix first 7 rifts spawn timingsjackpoz
Partially revert 7e76ab97f895da1320106fad28e31d6b34c15443 to properly spawn first 7 rifts. Also allow only 1 EVENT_NEXT_PORTAL event at time.
2013-10-12Core/Misc: Fix build after 731b3670febaf72d89776a05164f7663f45821ee (again..)Discover-
2013-10-12DB/SAI: Updates for I've got a flying machineFilip
2013-10-11Merge pull request #11028 from Lillecarl/blackbabiesSubv
Make damage and healing references, so that damage can be altered by scr...
2013-10-11Make damage and healing references, so that damage can be altered by scripts!LilleCarl
Correct typo (thanks AwkwardDev)
2013-10-11Core/SAI: When the castflags are set to both SMARTCAST_AURA_NOT_PRESENT and ↵Discover-
SMARTCAST_INTERRUPT_PREVIOUS, we only interrupt the spell if there is actually a spell cast.
2013-10-11Create 2013_10_11_00_world_sai.sqlFilip
2013-10-10DB/Update: Chat floodFilip
By @bele fixes #11025
2013-10-10Fix typo (thx to vlad852)Vincent-Michael
2013-10-09Fix some db errors ... (Yippie-Ya-Yeah)Vincent-Michael
2013-10-09DB/Update: Quest credit fix-upFilip
2013-10-08Scripts/HoR: fixed infinite spawn, added some missing spell target ↵joschiwald
conditions and fixed codestyle Closes #10754
2013-10-07Scripts/HallsOfReflection: Revert 3ffbd27cddbd96d9736e7b22a286cef8f4ab2174jackpoz
Revert 3ffbd27cddbd96d9736e7b22a286cef8f4ab2174 and PR #10985 , this change doesn't fix any issue and instead breaks the logic of the instance event.
2013-10-07DB/SAI: The Great Hunter's ChallengeFilip
By @Polkic fixes #11003
2013-10-07DB/Quest: Once More Unto The Breach, Hero progressionFilip
By @dr-j fixes #10940
2013-10-06DB/SAI: The Final CodeFilip
By @dr-j fixes #3640
2013-10-06Build fixShauren
2013-10-06Core/Commands: Restored old functionality of getSelectedPlayer in chat commandsShauren
Also fixed build
2013-10-06Merge pull request #10976 from avengerweb/masterShauren
Core/Spells: Spells with SPELL_ATTR3_IGNORE_HIT_RESULT can never miss!
2013-10-05Core/Spells: Fixed summoning players after recent changesShauren
2013-10-05DB/SAI: Blighted last ritesFilip
By @dr-j fixes #9172
2013-10-05Merge branch 'authserver_fix_dos' of github.com:jackpoz/TrinityCorejackpoz
2013-10-05Core/Auth: Mitigate DoS attacks to authserverjackpoz
Mitigate DoS attacks to authserver like "Wow Auth Flooder.exe" by allowing a finite number of AUTH_LOGON_CHALLEGE packets in a row from same socket, 3 sounds like a reasonable limit.
2013-10-04Core/Build: Handle USE_SCRIPTPCH cmake flag when SCRIPTS flag is set to FALSEjackpoz
Don't ignore USE_SCRIPTPCH cmake flag if SCRIPTS is set to FALSE; in this case "script" project has only source files related to scripted spells and command scripts and it must be built with precompiled headers if USE_SCRIPTPCH flag is set. This partially reverts 780ed1b01c77ac142e1da5851ff7deb832413b11 .
2013-10-04DB/Misc: Ormus the Penitent vendorFilip
By @Foldor fixes #10885
2013-10-04Core/Misc: Fix compile after recent pull request...Discover-
2013-10-04Merge pull request #10981 from Lillecarl/hookzDiscover-
Implement OnDamage and OnHeal hooks
2013-10-03Core/Players: Fixed issues with incorrect targets being selected for spellsShauren
2013-10-02Merge pull request #10985 from Baeumchen/patch-1Filip
Update wrong Escape value
2013-10-02Update wrong Escape stateBaeumchen
Found by w5860363 : http://www.trinitycore.org/f/topic/9112-halls-of-reflectioncpp-question%EF%BC%9F/
2013-10-02Core/Vehicles: Fixed a crash happening when a minion vehicle despawns with ↵Shauren
passenger on it Ref #9738