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Closes #22395
(cherry picked from commit 2906b149ea51064fd44ee2f3bad7bb4f4c044ad1)
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(AreaTrigger.db2) (#27174)
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(#27151)
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labeler doing the job automatically based on base branch (#27175)
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(cherry picked from commit a4c666dc3d75d0c77fdeb52a6d2cd21100ba4588)
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and taunting units can no longer be suppressed.
(cherry picked from commit fdbec8b6398295e75e38bd174318d5e172124905)
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(cherry picked from commit c59388783a6009301548dae2c29e2a29c71aadf7)
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discarded). Add special handling for on/off booleans.
(cherry picked from commit 37489eda93b6fac53a6596979dfab08e04b04523)
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- Detect the arguments accepted by the command handler
- Tokenize out those arguments automatically and feed them to the handler
- Unmatched rest of the string can be accepted by trailing char const* or CommandArgs*
(cherry picked from commit 66a87c4642d25f27ca24254cfeb0a0c4b21036b1)
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closes #27146 by mdx7
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closes #27142 by mdx7
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closes #27141 by mdx7
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closes #27138 by mdx7
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closes #27132 by mdx7
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allow using viewer dependent dynamic updatefields
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each type of .go command.
(cherry picked from commit 5843724debc3642434c055e5cf6f29a1eaf65358)
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Fix chaining and Npcs react state
(cherry picked from commit e6c6ebe724e58b365bf8c0d672d75e9aff03a9b6)
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Ref #https://github.com/TrinityCore/TrinityCore/commit/c546dcbfd9a14fceaea51f5d6bc681ba1515bc36
(cherry picked from commit 277fb493ce2297b1b4e14f42b8a3f99fe9568f9c)
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Closes #22366
(cherry picked from commit 4f0aad714284086d6db31cfe54f11454f54d5148)
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Closes #22373
(cherry picked from commit 133c91ca4368487af50f33253579a30845e28b1b)
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Closes #22365
(cherry picked from commit 7e4e5d2c16f9d51c01aec0193ffae672c8e3faf1)
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conditions (#22371)
This is a needed change in order to make spellclicks functional that are only available when you have a already completed quest.
(cherry picked from commit cd36606027c5fa2353889902c437fa39bb71dfdf)
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Closes #22358
(cherry picked from commit 9ace4093d8cf67ba54912038f93fa42d3aa14b9c)
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(cherry picked from commit ca7ee982db4d25c464acf6daadc150d58dafa016)
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(cherry picked from commit 8e4f6777a28ac7b5d59ff1ff852e5184d877ff96)
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(cherry picked from commit 6a0870a9993f5a1016439644d4a9ab3fd89277e5)
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(cherry picked from commit c78f454c0ee74000ab7f77463e8b44ff7480fdec)
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Ref #18713
(cherry picked from commit 705852c2a210ae435703aa28b099fb5de943b8ad)
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(cherry picked from commit 7ab8a8b70b6bce42574d6dc9f92156b071ee402f)
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Also removed some UpdateEntry hacks
Followup: b4a1887c4d8df5a7729ed5c4126f6a7655a02127
(cherry picked from commit 92f260c5f9ffbd21c561f16c9ce9e52cbee289b8)
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Some Drakes on Dragonblight and Frimarra are on top of each other
(cherry picked from commit bdc554e5909bbae267ca62bfc2fb2d2369609a04)
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(cherry picked from commit 62db1fb683c13b8dde0cc359564e090e0594658f)
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suppress threat, even ones that wouldn't break on damage.
(cherry picked from commit 704870496f672f628635e45a1cec98a485d86c28)
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(cherry picked from commit 969436adfe8fc0f1c6a01d422ab7f6aa08486be3)
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(cherry picked from commit 28eeb4bfc982407cff398730ecb1be9712e9ecca)
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SplineChainMovementGenerator
(cherry picked from commit e63e0cb6fc6360e6e80874371dd612c46b0c0482)
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been added to map stores
(cherry picked from commit b4a1887c4d8df5a7729ed5c4126f6a7655a02127)
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Because it bugged me to no end when testing anything ever.
(cherry picked from commit dc86a8e5db549300f7cb7b2243654c105013f929)
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(cherry picked from commit 83ee145736a39ac1ce8305947f188aeaa13c7b04)
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_IMMUNE_TO_x checks. Closes #21929.
(cherry picked from commit 75e7404bba8c68e534ae3216787e424c4f0cb337)
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formation members in certain scenarios. Tagging #21967.
(cherry picked from commit a001bc63b1182babddbb188f7c762c6168a98b5c)
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* Properly restore react state after possession expires. Closes #20769.
* Possessed creatures now don't override player control with random/waypoint motion
* SmartAI creatures now properly re-aggress charmer after charm expires
(cherry picked from commit da21ca80fc35a325df0fb0ef2f687a91121d42de)
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* Core/LFG: fixed random dungeon cooldown
The issue was that queuing up for random dungeons puts you into a queue for a already selected dungeon from the beginning so the dungeonId that we use here is actually the dungeonId that we will enter when out group is complete. We change that and use our selected dungeons as reference instead which contains the random dungeon at the very beginning (if we queued up for random dungeons so we check that too).
(cherry picked from commit bf8c6f220c07a3316fcf0b04ac6a9a77755b9b1d)
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(cherry picked from commit 2c030ed5e7dc809e384415716789e0a663352d16)
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