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Closes #22036
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Closes #22046
Closes #22029
By DanVS and ZenoX92
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Closes #22033
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Closes #22032
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Closes #22030
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Closes #22022
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Since GenericMovementGenerator can be built with any MOTION_TYPE
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Deactivated GMGenerators will now Initialize if they never did.
Mimiron's script needs still some movement love.
closes #22037
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deactivated before being initialized
ref #22037
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Closes #22015
Closes #22016
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Closes #22027
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Closes #22026
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Closes #22025
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Closes #22024
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Closes #22023
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Closes #22021
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Closes #21634
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(I forgot the clones, ty Gildor)
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Closes #22009
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Closes #22008
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Closes #22007
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Closes #22006
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Closes #22001
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Internal structure and handling changes, nothing behavioural (or thats the intention at least).
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Closes #21992
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Closes #21991
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Closes #21990
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Closes #21989
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Closes #21988
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Closes #21982
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Close: #21881
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Closes #21985
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Closes #21984
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Closes #21983
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Closes #21986
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Closes #21979
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Closes #21978
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Closes #21977
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Closes #21975
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Closes #21974
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Closes #21973
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Closes #21972
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start fight
It's needed for cataclysm+
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