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Closes #21209
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Kologarn (from sniff). Hi sirikfoll.
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Closes #21210
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and Stranglethorn Vale
Closes #21211
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in light of #21187.
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Closes #21213
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File missed in main 2018 copyright update, commit f6b6f57a6da909426e3171d09f989c554f20b43d
- revert link from collab.kpsn.org back to www.trinitycore.info for branch consistency
- also some minor whitespace edits
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is necessary. #20173
Also getting rid of the wordserveur config parameter 'TargetPosRecalculateRange' since it is no longer needed.
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Close #21197
Author: lineagedr
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* Fixed SetCreatureLinkedRespawn function possible erasing/replacing a GameObject link (instead of a creature one)
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tagging #21198
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Closes #21168
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without them taking damage.
Scripts/Halion: General cleanup of old hacks no longer needed under new combat system.
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(equivalent to force = true). Use this to fix various GM commands.
Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.
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- Greater Invisibility missing in Heroic mode
- replace Normal spell ID with sniff value
Closes #21166
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Closes #11834
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* Fix mana potions in druid forms
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Closes #21181
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This reverts commit 3ae5b72075925f896c53603c26b2aa0dd7708fbf - see discussion on commit.
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networking stuff
* Based on work done by @dimiandre in PR #21173
Closes #21171
Closes #21173
(cherry picked from commit dfd2660a85e4f0891c63009ee8425b2796586409)
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running in NetworkThread
(cherry picked from commit 9711dd3f706a30d23f57b259765837b71292d09e)
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Allow to use .tele in combat only to players who can be GMs (even if they have .gm off)
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Also, some anti-annoyance treatment for dot tele.
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a creature they were in combat with. Closes #21177.
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fix legacy bugs exposed by it:
- Triggers can no longer have a threat list (this may expose some ugliness in old legacy scripts)
- Threat entries are forced to OFFLINE if the AI refuses to attack the target
- Clean up passive creature evade behavior to be more consistent
- Fix a months old issue in spawn group management that would cause "Inactive" to incorrectly show in .list respawns for system groups outside of map 0
- Valithria script cleanups, remove old hacks and make it work with the new system. Closes #21174.
- Some strings cleanup
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Closes #19978
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- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
- They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
- ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
- ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.
Closes #7951 and #19998.
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saving invalid date '0000-00-00 00:00:00'
* This makes our tables mysql strict mode conform
Ref #21113
(cherry picked from commit c2aead1da5b6cb9a3a69e276b3f12a2c76b9ab86)
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Closes #21165
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casting Frenzy after a wipe despite Oghan being alive. Closes #21158.
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Closes #21161
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