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2018-01-10DB/Gossip: Witch Doctor Uzer'iZenoX92
Closes #21209
2018-01-10kologarn unit_flags2 for difficulty_entryTreeston
2018-01-10Core/Unit: Abide UNIT_FLAG2_DISABLE_TURN on creatures. Add that flag to ↵Treeston
Kologarn (from sniff). Hi sirikfoll.
2018-01-093dcd49e v2, slightly cheaperTreeston
2018-01-09DB/Quest: Return to Witch Doctor Uzer'iZenoX92
Closes #21210
2018-01-09DB/Quest: Emotes for Horde & Neutral quests in Desolace, Thousand Needles ↵ZenoX92
and Stranglethorn Vale Closes #21211
2018-01-09Core/Threat: fix a potential super edge case iterator invalidationTreeston
2018-01-09Scripts/World: New target dummy AI, because I don't trust the existing one ↵Treeston
in light of #21187.
2018-01-09DB/Quest: Seeping Corruption (Part 1, 2 & 3)tkrokli
Closes #21213
2018-01-09nopch fixTreeston
2018-01-09Update copyright note for 2018 follow-uptkrokli
File missed in main 2018 copyright update, commit f6b6f57a6da909426e3171d09f989c554f20b43d - revert link from collab.kpsn.org back to www.trinitycore.info for branch consistency - also some minor whitespace edits
2018-01-09missing returnTreeston
2018-01-09add update to auth_database baseTreeston
2018-01-09Scripts/Commands: New command: .debug threatinfoTreeston
2018-01-08Core/Movement: Correct the allowed distance to target before a repositioning ↵Chaouki Dhib
is necessary. #20173 Also getting rid of the wordserveur config parameter 'TargetPosRecalculateRange' since it is no longer needed.
2018-01-08nopch build fixShauren
2018-01-08Core/Spells: Defined and implemented some new spell attributes (#18950)xinef1
2018-01-07Core/Spells: Fixed Shapeshift using macroKeader
Close #21197 Author: lineagedr
2018-01-08Core/Creature: improve DB linked_respawn handling (#21172)kelno
* Fixed SetCreatureLinkedRespawn function possible erasing/replacing a GameObject link (instead of a creature one)
2018-01-079ad11e6 follow-up, prevent Halion respawn without lootTreeston
tagging #21198
2018-01-07DB/Creature: Harbinger Skyrissoffl
Closes #21168
2018-01-07typo fixTreeston
2018-01-07Core/Threat: Fix a potential exploit allowing players to damage a boss ↵Treeston
without them taking damage. Scripts/Halion: General cleanup of old hacks no longer needed under new combat system.
2018-01-07Core/Map: New Map::ForceRespawn to override objections and force a respawn ↵Treeston
(equivalent to force = true). Use this to fix various GM commands. Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.
2018-01-07DB/Creature: Skulking Witch invisibilityoffl
- Greater Invisibility missing in Heroic mode - replace Normal spell ID with sniff value Closes #21166
2018-01-07DB: Remove a wrong linked respawnKillyana
2018-01-07DB/Creature: Ruby Sanctum boss/mini-boss white damage updatesKeader
Closes #11834
2018-01-07Core/Spells: Mana potions in druid forms (#21160)DanVS
* Fix mana potions in druid forms
2018-01-06DB/Creature: Fix mount condition for Stabled Argent Warhorsemeji46
2018-01-06DB/Loot: Reference template 24077 correctionsTeppic1
Closes #21181
2018-01-06Core/Threat: only send periodic threat list updates while unit is engagedTreeston
2018-01-06Revert "Scripts/Commands: Allow to use .tele in combat only to GMs"Treeston
This reverts commit 3ae5b72075925f896c53603c26b2aa0dd7708fbf - see discussion on commit.
2018-01-06Core/Misc: Added compatibility layer for boost 1.66 and future std:: ↵Shauren
networking stuff * Based on work done by @dimiandre in PR #21173 Closes #21171 Closes #21173 (cherry picked from commit dfd2660a85e4f0891c63009ee8425b2796586409)
2018-01-06Core/Networking: Activate single threaded optimization for io_service ↵Shauren
running in NetworkThread (cherry picked from commit 9711dd3f706a30d23f57b259765837b71292d09e)
2018-01-06Scripts/Commands: Allow to use .tele in combat only to GMsjackpoz
Allow to use .tele in combat only to players who can be GMs (even if they have .gm off)
2018-01-06Core/Combat: Some more sanity check asserts to try and track down #21187.Treeston
Also, some anti-annoyance treatment for dot tele.
2018-01-06Core/Combat: some more detailed assertions to possibly shed light on #21187.Treeston
2018-01-04Core/Map: Fix a crash that could happen if a player moved very far away from ↵Treeston
a creature they were in combat with. Closes #21177.
2018-01-04MovementInform should overridesMoein
2018-01-04Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to ↵Treeston
fix legacy bugs exposed by it: - Triggers can no longer have a threat list (this may expose some ugliness in old legacy scripts) - Threat entries are forced to OFFLINE if the AI refuses to attack the target - Clean up passive creature evade behavior to be more consistent - Fix a months old issue in spawn group management that would cause "Inactive" to incorrectly show in .list respawns for system groups outside of map 0 - Valithria script cleanups, remove old hacks and make it work with the new system. Closes #21174. - Some strings cleanup
2018-01-03Core/Spells: fix casting NO_TARGET event spellsariel-
Closes #19978
2018-01-03nopch fixesTreeston
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with. - PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting. - By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers. - Threat and combat systems are no longer the same. - They still have an enforced relationship (threat implies combat - clearing combat clears threat)... - ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list... - ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress! - AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`. - Vehicle threat is now properly pooled on the main vehicle body (fixes #16542). - Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar). - Target re-selection is now significantly faster. - Fixed a ton of other smaller edge case bugs, probably. Closes #7951 and #19998.
2018-01-03DB: Made timestamp columns, those can have no date, nullable instead of ↵joschiwald
saving invalid date '0000-00-00 00:00:00' * This makes our tables mysql strict mode conform Ref #21113 (cherry picked from commit c2aead1da5b6cb9a3a69e276b3f12a2c76b9ab86)
2018-01-02DB/Spell: fix Improved Stormstrike proc when you OHKOariel-
2018-01-02DB/Gossip: ThassarianSerpaa
Closes #21165
2018-01-02missing overrideTreeston
2018-01-02Scripts/ZulGurub: Fix an issue that was causing Bloodlord Mandokir to keep ↵Treeston
casting Frenzy after a wipe despite Oghan being alive. Closes #21158.
2018-01-02DB/Creature: Remove a stray CIVILIAN flag from Cabal Agent. Tagging #19998.Treeston
2018-01-02DB/Creature: Dream VisionDanVS
Closes #21161