| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2011-02-28 | DB/Quests: Fix spawn position for Zuluhed The Whacked. | stormbyte | |
| Closes #424 | |||
| 2011-02-28 | DB/World: Add npc_spellclick_spells for some vehicles. | kaelima | |
| Will fix some of the DB errors introduced in 3ac80ee3a48223f25a2a. | |||
| 2011-02-27 | DB/NPC: Update some random creature_templates in Icecrown Citadel | kaelima | |
| 2011-02-27 | Core/SQL: Remove duplicate entry from my previous commit | Machiavelli | |
| 2011-02-27 | Core: Clean up some rogue whitespace and tabs | click | |
| 2011-02-27 | Core/Vehicles: Respect seatId in vehicle_accessory | Machiavelli | |
| 2011-02-27 | DB/World: npc_spellclick_spells updates for Strand of the Ancients and ↵ | Machiavelli | |
| Wintergrasp vehicles. | |||
| 2011-02-27 | Core/Vehicles: Fix an error log message (missing change from ↵ | Machiavelli | |
| 683cea9e83408b4d87b6) | |||
| 2011-02-27 | DB/NPC: Update some creature_template in Ulduar | Svannon | |
| 2011-02-27 | DB/NPC: Add some vehicles and update their templates | Nay | |
| 2011-02-27 | Core/Vehicles: Fix a possible crash in InstallAccessory | Machiavelli | |
| Closes ticket #769 | |||
| 2011-02-27 | Core/Vehicles: | Machiavelli | |
| - Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset - Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical. - Fix a possible infinite loop. Thanks to manuel for spotting | |||
| 2011-02-27 | Core/Groups: Reimplement group id recycling | leak | |
| 2011-02-26 | Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant ↵ | Machiavelli | |
| hacks for vehicle entry. Note: This may break a few vehicles, but only due to the absence of proper, non-hackish data. | |||
| 2011-02-26 | DB/Spells: Added flower summoning visual of Lifeblood | Shauren | |
| 2011-02-26 | Fixed compile (bad copy&paste) | Shauren | |
| 2011-02-26 | DB: Fixed startup errors and formatting | Shauren | |
| Core/Vehicles: Prevent "unprocessed tail data" vehicle packet spam | |||
| 2011-02-26 | Merge branch 'master' of github.com:TrinityCore/TrinityCore | Machiavelli | |
| 2011-02-26 | Core/Vehicles&Movement: | Machiavelli | |
| - Send correct SMSG_MONSTER_MOVE with newly discovered SPLINEFLAG_EXIT_VEHICLE on vehicle exit. Fixes the "stuck on exit" bug as a result of removing the previous hack in 04b656a44f4e1019acdf. - Use SMSG_SPLINE_MOVE_ROOT and SMSG_SPLINE_MOVE_UNROOT as root packets for creatures. - Reimplement toggling of MOVEMENTFLAG_ROOT on root event (including enter vehicle) - Speedup in fetching movementflags for vehicles depending on vehicleflags on object updates. - Code cleanup and refactoring | |||
| 2011-02-26 | DB/SAI: Fix quest 11344 (Anguish of Nifflevar) | Malcrom | |
| DB/NPCs: Add related spawns Closes #683 | |||
| 2011-02-26 | DB/NPC: Captain Fairmount should not be invisible | Nay | |
| DB/SAI: Add combat scripts to Captain Fairmount Closes #303 & #699 | |||
| 2011-02-26 | DB/SAI: Add scripts and waypoints for Gor'drek | Malcrom | |
| 2011-02-25 | Scripts/Alterac Valley: Fix some out of range text entries | Shocker | |
| 2011-02-25 | Core/Spells: Fixed random huge DoT damage ticks | Shauren | |
| Closes #726 | |||
| 2011-02-25 | Core/Spells: Focus Magic should proc only from critical hits | Shocker | |
| 2011-02-25 | Scripts/Ulduar: Kologarn (90% complete) | Machiavelli | |
| - Kologarn is unable to parry (correct spellID used) - Fix Arm respawning - Correct Arm despawn animation - Only cast Arm Sweep if left arm is alive - Remove minimum required range for Focused Eyebeams - Fix possible crash in Rubble despawn - Correct gameobject handling - Fix bridge visual - Correct instance load operations for this encounter | |||
| 2011-02-25 | Core/SQL: change script from bcd7e45e1227741a3800 commit to make it more ↵ | Azazel | |
| simple and safe in case of multiple executions. | |||
| 2011-02-25 | Core/Vehicles: | Machiavelli | |
| - Allow specifying of exit position for Unit::ExitVehicle - On Vehicle::InstallAccessory, despawn any accessory in the current seat with the same entry with TEMPSUMMON_MANUAL_DESPAWN type - Remove hacky TELEPORT_ACK packet on vehicle exit - Remove some redundant packet send operations that were already handled elsewhere | |||
| 2011-02-25 | Really fix the crash caused by wrong prepared statement types | Machiavelli | |
| 2011-02-24 | Core: Fix crash on login added in 20ab3e4bdace5da53300 | Machiavelli | |
| 2011-02-24 | Core/Groups: Prevent group id pool corruption (BG groups take their Ids out ↵ | leak | |
| of the same pool thus the need to register properly) | |||
| 2011-02-25 | Core/Misc: rename some prepared statements to conform to naming standards ↵ | Azazel | |
| (there are no CLEAN statements, there are DEL ones) | |||
| 2011-02-25 | CharDB Schema/Cleanup: cleanup character_tutorial table: | Azazel | |
| * rename table to account_tutorial, because it holds account specific data; * rename column account to accountId; * introduce prepared statements for table. | |||
| 2011-02-25 | CharDB Schema/Cleanup: cleanup account_data and character_account_data tables: | Azazel | |
| * rename column account to accountId; * introduce prepared statements for both tables. | |||
| 2011-02-24 | Core/AI: Put log messages on filter | leak | |
| 2011-02-24 | Usual commit about forgotten full SQL changes in previous commit. | Nay | |
| 2011-02-24 | DB/Spell linked spell: (Gundrak/Eck) Spell Eck Spit (55814) triggers Eck ↵ | gildor | |
| Residue (55817). Should fix the related achievement. Closes #673 | |||
| 2011-02-23 | DB/SAI: Fix quest Counterattack! (The Barrens) | Nay | |
| Closes #692 | |||
| 2011-02-23 | Scripts/Shadowmoon Valley: Remove support for NPC Nelthakaru | Malcrom | |
| DB/Misc: Add waypoints and scripts for quest Nelthakaru's Tale (SAI) Closes #746 | |||
| 2011-02-23 | DB/Creatures: Fix various NPC misc data (states, inhabit types, etc.) | Malcrom | |
| 2011-02-23 | Core/Vehicles: Remove a visibility hack on Vehicle::AddPassenger. May fix ↵ | Machiavelli | |
| client crash/freeze issues. | |||
| 2011-02-23 | Scripts/Kologarn: | Machiavelli | |
| - Correct target limitation for Focused Eyebeam - Correct target selection and limitation for Stone Grip ** Fixes random teleports to the "safe spot" caused by aura unapply when that player wasn't intended as target. ** Stone Grip will only target the main tank if there's no one else in range. - Despawn Rubbles on encounter reset/complete - Use elegant MotionMaster::MoveJump instead of NearTeleportTo when releasing Stone Grip target DB/NPC Templates: - Add civilian flag for Armsweep Stalker and Rubble Stalker Other: - Fix 2011_02_23_2_world_conditions.sql to comply to standards - Cleanup affected code | |||
| 2011-02-23 | Core/Vehicles: Do not allow Unit A to enter vehicle of unit B, when unit B ↵ | Machiavelli | |
| is already on vehicle of unit A. Fixes a core deadlock and stack overflow as well as client crash in the event of improper scripts. | |||
| 2011-02-23 | Core/UnitAI: Add template<class PREDICATE> void SelectTargetList, to select ↵ | Machiavelli | |
| target list based on unary predicate function, with parameters maxTargets and targetType. | |||
| 2011-02-23 | Core/Vehicles: Also remove MOVEMENTFLAG_ROOT on ExitVehicle (thanks to ↵ | Machiavelli | |
| Anubisss), and slight refactoring of code. | |||
| 2011-02-23 | Core/Vehicles: Don't add MOVEMENTFLAG_ROOT to movementflags on vehicle enter. | Machiavelli | |
| 2011-02-23 | Core/Vehicles: Send SMSG_FORCE_MOVE_UNROOT to client when exiting vehicle ↵ | Machiavelli | |
| with UNIT_FLAG_DISABLE_MOVE | |||
| 2011-02-23 | Merge branch 'master' of github.com:TrinityCore/TrinityCore | Machiavelli | |
| 2011-02-23 | Scripts/Ulduar: | Machiavelli | |
| - Fix Focused Eyebeams - Fix Arm Sweep - Fix respawning and re-entering of arms DB/Templates: - Fix speed, modelId and trigger state of Focused Eyebeams - Set NullAI to semi-triggers; Rubble Stalker, Kologarn Pit Kill Bunny | |||
| 2011-02-23 | Core/Maps: More unused maps | leak | |
