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2011-02-28DB/Quests: Fix spawn position for Zuluhed The Whacked.stormbyte
Closes #424
2011-02-28DB/World: Add npc_spellclick_spells for some vehicles.kaelima
Will fix some of the DB errors introduced in 3ac80ee3a48223f25a2a.
2011-02-27DB/NPC: Update some random creature_templates in Icecrown Citadelkaelima
2011-02-27Core/SQL: Remove duplicate entry from my previous commitMachiavelli
2011-02-27Core: Clean up some rogue whitespace and tabsclick
2011-02-27Core/Vehicles: Respect seatId in vehicle_accessoryMachiavelli
2011-02-27DB/World: npc_spellclick_spells updates for Strand of the Ancients and ↵Machiavelli
Wintergrasp vehicles.
2011-02-27Core/Vehicles: Fix an error log message (missing change from ↵Machiavelli
683cea9e83408b4d87b6)
2011-02-27DB/NPC: Update some creature_template in UlduarSvannon
2011-02-27DB/NPC: Add some vehicles and update their templatesNay
2011-02-27Core/Vehicles: Fix a possible crash in InstallAccessoryMachiavelli
Closes ticket #769
2011-02-27Core/Vehicles:Machiavelli
- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset - Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical. - Fix a possible infinite loop. Thanks to manuel for spotting
2011-02-27Core/Groups: Reimplement group id recyclingleak
2011-02-26Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant ↵Machiavelli
hacks for vehicle entry. Note: This may break a few vehicles, but only due to the absence of proper, non-hackish data.
2011-02-26DB/Spells: Added flower summoning visual of LifebloodShauren
2011-02-26Fixed compile (bad copy&paste)Shauren
2011-02-26DB: Fixed startup errors and formattingShauren
Core/Vehicles: Prevent "unprocessed tail data" vehicle packet spam
2011-02-26Merge branch 'master' of github.com:TrinityCore/TrinityCoreMachiavelli
2011-02-26Core/Vehicles&Movement:Machiavelli
- Send correct SMSG_MONSTER_MOVE with newly discovered SPLINEFLAG_EXIT_VEHICLE on vehicle exit. Fixes the "stuck on exit" bug as a result of removing the previous hack in 04b656a44f4e1019acdf. - Use SMSG_SPLINE_MOVE_ROOT and SMSG_SPLINE_MOVE_UNROOT as root packets for creatures. - Reimplement toggling of MOVEMENTFLAG_ROOT on root event (including enter vehicle) - Speedup in fetching movementflags for vehicles depending on vehicleflags on object updates. - Code cleanup and refactoring
2011-02-26DB/SAI: Fix quest 11344 (Anguish of Nifflevar)Malcrom
DB/NPCs: Add related spawns Closes #683
2011-02-26DB/NPC: Captain Fairmount should not be invisibleNay
DB/SAI: Add combat scripts to Captain Fairmount Closes #303 & #699
2011-02-26DB/SAI: Add scripts and waypoints for Gor'drekMalcrom
2011-02-25Scripts/Alterac Valley: Fix some out of range text entriesShocker
2011-02-25Core/Spells: Fixed random huge DoT damage ticksShauren
Closes #726
2011-02-25Core/Spells: Focus Magic should proc only from critical hitsShocker
2011-02-25Scripts/Ulduar: Kologarn (90% complete)Machiavelli
- Kologarn is unable to parry (correct spellID used) - Fix Arm respawning - Correct Arm despawn animation - Only cast Arm Sweep if left arm is alive - Remove minimum required range for Focused Eyebeams - Fix possible crash in Rubble despawn - Correct gameobject handling - Fix bridge visual - Correct instance load operations for this encounter
2011-02-25Core/SQL: change script from bcd7e45e1227741a3800 commit to make it more ↵Azazel
simple and safe in case of multiple executions.
2011-02-25Core/Vehicles:Machiavelli
- Allow specifying of exit position for Unit::ExitVehicle - On Vehicle::InstallAccessory, despawn any accessory in the current seat with the same entry with TEMPSUMMON_MANUAL_DESPAWN type - Remove hacky TELEPORT_ACK packet on vehicle exit - Remove some redundant packet send operations that were already handled elsewhere
2011-02-25Really fix the crash caused by wrong prepared statement typesMachiavelli
2011-02-24Core: Fix crash on login added in 20ab3e4bdace5da53300Machiavelli
2011-02-24Core/Groups: Prevent group id pool corruption (BG groups take their Ids out ↵leak
of the same pool thus the need to register properly)
2011-02-25Core/Misc: rename some prepared statements to conform to naming standards ↵Azazel
(there are no CLEAN statements, there are DEL ones)
2011-02-25CharDB Schema/Cleanup: cleanup character_tutorial table:Azazel
* rename table to account_tutorial, because it holds account specific data; * rename column account to accountId; * introduce prepared statements for table.
2011-02-25CharDB Schema/Cleanup: cleanup account_data and character_account_data tables:Azazel
* rename column account to accountId; * introduce prepared statements for both tables.
2011-02-24Core/AI: Put log messages on filterleak
2011-02-24Usual commit about forgotten full SQL changes in previous commit.Nay
2011-02-24DB/Spell linked spell: (Gundrak/Eck) Spell Eck Spit (55814) triggers Eck ↵gildor
Residue (55817). Should fix the related achievement. Closes #673
2011-02-23DB/SAI: Fix quest Counterattack! (The Barrens)Nay
Closes #692
2011-02-23Scripts/Shadowmoon Valley: Remove support for NPC NelthakaruMalcrom
DB/Misc: Add waypoints and scripts for quest Nelthakaru's Tale (SAI) Closes #746
2011-02-23DB/Creatures: Fix various NPC misc data (states, inhabit types, etc.)Malcrom
2011-02-23Core/Vehicles: Remove a visibility hack on Vehicle::AddPassenger. May fix ↵Machiavelli
client crash/freeze issues.
2011-02-23Scripts/Kologarn:Machiavelli
- Correct target limitation for Focused Eyebeam - Correct target selection and limitation for Stone Grip ** Fixes random teleports to the "safe spot" caused by aura unapply when that player wasn't intended as target. ** Stone Grip will only target the main tank if there's no one else in range. - Despawn Rubbles on encounter reset/complete - Use elegant MotionMaster::MoveJump instead of NearTeleportTo when releasing Stone Grip target DB/NPC Templates: - Add civilian flag for Armsweep Stalker and Rubble Stalker Other: - Fix 2011_02_23_2_world_conditions.sql to comply to standards - Cleanup affected code
2011-02-23Core/Vehicles: Do not allow Unit A to enter vehicle of unit B, when unit B ↵Machiavelli
is already on vehicle of unit A. Fixes a core deadlock and stack overflow as well as client crash in the event of improper scripts.
2011-02-23Core/UnitAI: Add template<class PREDICATE> void SelectTargetList, to select ↵Machiavelli
target list based on unary predicate function, with parameters maxTargets and targetType.
2011-02-23Core/Vehicles: Also remove MOVEMENTFLAG_ROOT on ExitVehicle (thanks to ↵Machiavelli
Anubisss), and slight refactoring of code.
2011-02-23Core/Vehicles: Don't add MOVEMENTFLAG_ROOT to movementflags on vehicle enter.Machiavelli
2011-02-23Core/Vehicles: Send SMSG_FORCE_MOVE_UNROOT to client when exiting vehicle ↵Machiavelli
with UNIT_FLAG_DISABLE_MOVE
2011-02-23Merge branch 'master' of github.com:TrinityCore/TrinityCoreMachiavelli
2011-02-23Scripts/Ulduar:Machiavelli
- Fix Focused Eyebeams - Fix Arm Sweep - Fix respawning and re-entering of arms DB/Templates: - Fix speed, modelId and trigger state of Focused Eyebeams - Set NullAI to semi-triggers; Rubble Stalker, Kologarn Pit Kill Bunny
2011-02-23Core/Maps: More unused mapsleak