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AgeCommit message (Collapse)Author
5 daysCI/GitHub: Keep ccache size as small as possible by evicting entries not ↵Shauren
accessed by current build instead
5 daysCI/Circle: Disable nopch buildShauren
5 daysCI/GitHub: Add nopch and clang builds to linux workflowShauren
6 daysBuild: Fixed loading scripts in dynamic modeShauren
6 daysCI/Circle: Remove pushing docker images for wotlk_classic to dockerhubShauren
6 daysCore/Warden: Removed implementation not compatible with modern client ↵Ovahlord
versions (#30491)
7 daysCore/Movement: Update gravity constant to be more accurateShauren
7 daysCore/Movement: Remove deprecated jump functions and update SAI scripts using ↵Shauren
them
8 daysCore/Movement: Replace MotionMaster::MoveJumpWithGravity with new jump ↵Shauren
height based MoveJump
9 daysCore/Movement: Change MoveJump to use min/max height argument instead of ↵Shauren
vertical speed
9 daysScripts/Misc: Replace manual jumps with proper spells (or non-jump movement ↵Shauren
where there should be no jumps)
9 daysScripts/Battlegrounds: Correct Isle of Conquest catapult launch movementShauren
10 daysBuild/Dep: Always include RecastShauren
11 daysDB/Westfall: Updated spawns for The Jansen Stead areaNaddley
- update spawns with createobject2 data - added missing path and formation - added missing _addons
11 daysScripts/Misc: Update Wind-Up Train WreckerShauren
13 daysCore: Updated allowed build to 11.2.5.64502Shauren
13 daysCore: Updated allowed build to 11.2.5.64484Shauren
13 daysCore/Movement: Use MotionMaster::MoveKnockbackFrom for creatures hit by ↵Shauren
SPELL_EFFECT_LEAP_BACK, SPELL_EFFECT_PULL_TOWARDS and SPELL_EFFECT_PULL_TOWARDS_DEST
2025-11-18Core/Movement: Remove MotionMaster::MoveJump(x, y, z) overloadShauren
2025-11-17GCC build fix 2Shauren
2025-11-17GCC build fixShauren
2025-11-17Core/Movement: Implemented vertical-only knockbacks for creaturesShauren
2025-11-16Core/Scripts: Reorder SpellScriptBase fields to reduce padding and remove ↵Shauren
unused include
2025-11-16Core/Movement: Knockback improvements (#28081)Meji
* Knockbacks with negative speeds will now be validated and processed. * Creatures that cast knockback spells on themselves will use their orientation to determine the direction of movement.
2025-11-15Core/Creatures: Move ↵Meji
CREATURE_STATIC_FLAG_3_ALLOW_INTERACTION_WHILE_IN_COMBAT to DB (#31404)
2025-11-15Scripts/Spells: Implement demon hunter talent "Demon Muzzle" (#31396)Aqua Deus
2025-11-15Core: Updated allowed build to 11.2.5.64395Shauren
2025-11-15Core/Misc: Add missing includesShauren
2025-11-15Scripts/Spells: Add missing Shattered Souls implementation for vengeance ↵Shauren
demon hunters and lesser soul fragments
2025-11-14Scripts/Spells: Implement demon passive Demonic AppetiteShauren
2025-11-14Core/Spells: Implement demon hunter passive Shattered Souls (#31376)Aqua Deus
2025-11-14Build: Allow efsw to be built independently of WITH_DYNAMIC_LINKING option ↵Foe
(#30019) (cherry picked from commit 6a5fa255fe053796588684e3876f6047cf92a08f)
2025-11-14Scripts/Spells: Implement demon hunter talent Sigil of Spite (and the ↵Aqua Deus
shadowlands covenant ability it was copypasted from - Elysian Decree) (#31394) Co-authored-by: Shauren <shauren.trinity@gmail.com>
2025-11-13Core/Creatures: Correct names of some creature static flagsShauren
2025-11-13DB/Wandering Isle: Implement quest 29664 (The Challenger's Fires) (#31386)Aqua Deus
- add serverside spells for Flame Spouts
2025-11-12Build: Modernize include directory management using target_sources(FILE_SET)Shauren
2025-11-12Core/Creatures: Add UNIT_FLAG2_AI_WILL_ONLY_SWIM_IF_TARGET_SWIMS for ↵Meji
creatures using CREATURE_STATIC_FLAG_4_PREVENT_SWIM (#31389)
2025-11-11Core/Movement: Add new function allowing any tier transition animation to be ↵Shauren
used, not only land/takeoff
2025-11-10Core/Movement: Use std::span argument instead of std::vector in ↵Shauren
MoveSplineInit::MovebyPath to avoid having to construct temporary containers
2025-11-10Scripts/Spells: Implement mage talent "Flame Accelerant" (#31371)Aqua Deus
2025-11-09DB/Spells: Fix monk talent Vivacious Vivification proc (#31358)Cristian Vintila
2025-11-09Core/Position: Change Position<->G3D::Vector3 conversion functions to be lambdasShauren
2025-11-09Core/Movement: Change parabolic/animtier spline arguments to use point index ↵Shauren
on path instead of raw timers
2025-11-08nopch build fixShauren
2025-11-08Core/Garrison: Always send response to GetGarrisonInfo, even if no garrison ↵Aqua Deus
exists (#31336)
2025-11-08Core/Achievements: Implemented ModifierTreeType::PlayerIsInTimerunningSeasonShauren
2025-11-07Core: Updated allowed build to 11.2.5.64270Shauren
2025-11-06Core/MMaps: Implemented dynamic mmap tile rebuilding for destructible objectsShauren
2025-11-06Core/Vmaps: Expose loaded gameobject collision models in RegularGrid2DShauren
2025-11-06Core/MMaps: Allow loading mmap meshes per map instanceShauren