Age | Commit message (Collapse) | Author |
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Heartbeat and movement updates
(cherry picked from commit cb4c9009b3706a2823ada05eec9803a773f9b34e)
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
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silly way of sending the packet
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Closes #29954
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Closes #29872
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GAMEOBJECT_TYPE_FLAGSTAND (#30368)
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ChatTextBuilders (#30343)
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* and do interact condition checks
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GAMEOBJECT_TYPE_FLAGSTAND
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+ delete duplicate spawns
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+ Added Path for Brave Windfeather
+ Added sparring data
+ Adjust combat SAI for Fledgling Brave
+ handle feign death for Fledgling Brave
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* Temporary workaround to display quest details at questgiver
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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unit_flags are set
* d66f2dcdac2f1602f36cd9f1720fdbf274a37c61 followup
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creatures and templates
* it was previously automatically removed by core, we had to allow it for TWW recently
* wpp is already taking care of removing the flags
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Trinity::StringFormat where possible in common and database projects
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Closes #30344
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Closes #30347
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(#30348)
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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Closes #30337
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Co-authored-by: Traesh <nicolas.queniro@gmail.com>
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that points to where legacy.dll should be found
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