| Age | Commit message (Collapse) | Author |
|
Updates #23727
|
|
cannot add threat on because of immunity flags. Instead, its AI manually controls the engagement state. Should close #23727.
|
|
* Fix spell_area not checking for zoneID for quests
* Addendum to bdffe0a4a641414fe26c9b75b00f8e70ff0f1cb8
* Fix spell_area handle same spell with the same quests
Also fix not checking for quest_end at all.
* Addendum to 2d6b0545e3762b3a25005726d4093cf4a7945a8d
* Better commenting for 7a50189de3104f000d8b31fa6c415bb69cf1a3e7
* Addendum to 2d6b0545e3762b3a25005726d4093cf4a7945a8d
|
|
SMSG_PLAY_OBJECT_SOUND (#23636)
* Core/PacketIO: SMSG_PLAY_SOUND
(cherry picked from commit 82a33c7fa868d5ace7f855dba26b5f41c12bab6e)
# Conflicts:
# src/server/game/Battlefield/Battlefield.cpp
# src/server/game/Battlegrounds/Battleground.cpp
# src/server/game/Battlegrounds/BattlegroundMgr.cpp
# src/server/game/Battlegrounds/BattlegroundMgr.h
# src/server/game/Entities/Object/Object.cpp
# src/server/game/Server/Packets/MiscPackets.cpp
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Texts/CreatureTextMgr.cpp
# src/server/game/Texts/CreatureTextMgr.h
# src/server/scripts/Commands/cs_misc.cpp
* Update for 3.3.5
* Core/PacketIO: updated and enabled SMSG_PLAY_MUSIC
(cherry picked from commit c6718dc120cae4217bb673b9a0ad1e83b4780f60)
# Conflicts:
# src/server/game/Maps/Map.cpp
# src/server/game/Server/Packets/MiscPackets.cpp
# src/server/game/Server/Protocol/Opcodes.cpp
# src/server/game/Server/Protocol/Opcodes.h
# src/server/game/Spells/SpellEffects.cpp
* Core/Packets: added SMSG_PLAY_OBJECT_SOUND packet class
(cherry picked from commit 1272e9eea684d1f155709baee44a301ff938ade5)
# Conflicts:
# src/server/game/Server/Packets/MiscPackets.cpp
# src/server/game/Server/Packets/MiscPackets.h
# src/server/game/Server/Protocol/Opcodes.cpp
* fic build
* change variable names
* fix build error field will be initialized after
|
|
(#23697)
* Core/Spells: Add SpellMissInfo argument to BeforeHit hooks and call them also when the spell doesn't hit. (#17613)
(cherry picked from commit 8ff5b35be1256d03b85438b130dcec7cd4cae6e1)
# Conflicts:
# src/server/game/Spells/Spell.cpp
# src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
# src/server/scripts/Spells/spell_warlock.cpp
* Core/Spells: Fixed warlock's Banish cancel if target was already banished (#17614)
(cherry picked from commit 4587b5d88082d2c6416fafaa2f5b9f5f15038520)
# Conflicts:
# src/server/scripts/Spells/spell_warlock.cpp
|
|
|
|
|
|
|
|
|
|
|
|
Noob Keader, Shame !
|
|
|
|
3) (#23696)
* Scripts/Spells: Port Druid Scripts to New Script Registration
* Revert
* Revert 2
* Revert 3
* Revert 4
|
|
Closes #23723
|
|
for compatibility mode creatures.
|
|
|
|
Fix mobs evading when target is out of MMap meshes causes by an overzealous check added in c602220e02bed1ad76c9e60064eeec5fd97bfe80 when trying to fix an infinite loop in Recast.
If the target is outside of the MMap mesh (for example very close to a wall which is an un-walkable area with current TrinityCore settings and that might be changed in the future) Detour will not be able to find the height of the poly and getPolyHeight() will return DT_FAILURE | DT_INVALID_PARAM . Most of the time this is ok and can be ignored and it's still better than having the Unit evade.
Fix #23613
|
|
|
|
down startup to make one gm command faster
|
|
Closes #23720
|
|
separate column
|
|
- Removed old hack with spell_linked_spell
|
|
|
|
Issue 1: Drain soul was always negative, but effect2 need be positive.
Issue 2: Drain soul was interrupted if someone in your group die. Caused by negative effects proccing in creature.
Issue 3: Since effect2 is positive, it was down-ranking in low level targets and should never happens (fixed before by ariel, transforming everything in negative in 2c8a6fb771a42169a1817149ab0a2a19912ebea7 but it's wrong)
#MakeWarlockAfflictionGreatAgain
|
|
3) (#23714)
|
|
Make Warlock Affliction great again !
|
|
(#23710)
Ty sirikfoll for all help :)
|
|
|
|
specific situations while casting spells.
|
|
… to hit all trigger npcs
By Ovahlord
|
|
(31b5632 7378bcb 0a40252)
|
|
ASDFOWQWDO (31b5632 7378bcb follow-up grml)
|
|
|
|
|
|
private all along.
|
|
from being reacquired.
|
|
|
|
- Proper management commands (.account 2fa)
- Secrets can now be encrypted (set TOTPTokenSecret in .conf)
- Secret now stored in binary
- Argon2 and AES primitives
- Base32/64 support
|
|
Fix proc with spells like: Professor Putricide AOE Abomination damage, Sindragosa Frost Damage, Blood Queen Damage.
|
|
certain settings. Fix a bug that would cause channels to not be saved on .server shutdown without delay. Closes #23699.
|
|
Fix a case that Remorseless Attacks proc, but Remorseless is consumed by the same spell
Closes #23649
|
|
* Scripts/Spells: Runic Healing Injector
* Rename 9999_99_99_99_world.sql to 2019_08_08_00_world.sql
|
|
|
|
|
|
|
|
|
|
match it.
|
|
|
|
|
|
|