Age | Commit message (Collapse) | Author |
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Scripts/Ulduar: Fix a visual issue with Mimirons Rocket Strike and Fix Mimiron DB target attacking players
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In p2 he should fire left or right rocket at random, not always left one. ref https://www.youtube.com/watch?v=oY-nZ0EjDRw
Fix Mimiron DB target attacking players.
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creature_questitem tables
(cherry picked from commit 2fcab335df301a98269e427c955418fd98c3fd86)
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(cherry picked from commit acd3fe5807e6f81c6d49037b4e38d819d94d6166)
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(cherry picked from commit 2e586bc520e7eda2387e850c3c0049e6daa880de)
Conflicts:
src/server/game/Battlegrounds/Battleground.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
src/server/game/Chat/Chat.cpp
src/server/game/Combat/ThreatManager.cpp
src/server/game/DataStores/DB2Stores.cpp
src/server/game/DataStores/DBCStores.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Creature/GossipDef.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/ObjectGuid.cpp
src/server/game/Entities/Object/Updates/UpdateData.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Globals/ObjectAccessor.cpp
src/server/game/Handlers/BankHandler.cpp
src/server/game/Handlers/CombatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/PetitionsHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/SpellHandler.cpp
src/server/game/Handlers/TokenHandler.cpp
src/server/game/Handlers/VoiceChatHandler.cpp
src/server/game/Maps/Map.cpp
src/server/game/Movement/Spline/MoveSplineInit.cpp
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Packet.cpp
src/server/game/Server/Packets/SpellPackets.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellScript.cpp
src/server/game/Warden/Warden.cpp
src/server/game/Warden/WardenWin.cpp
src/server/game/Weather/WeatherMgr.cpp
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(cherry picked from commit 52127197ec3ab3c77397867a9ab674fe6c0d8aeb)
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(cherry picked from commit a029f97c8231f7be188663d63f95f34dd1b4f9e1)
Conflicts:
src/server/collision/Models/GameObjectModel.cpp
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* this avoid using hacks like evade, faction change or rooting. I wonder how SAI could be without this
(cherry picked from commit d68df33c7689d62e27787f75820fd5b5be94005f)
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thanks @Keader
Closes #15098
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* closes #12190
* thanks to @Pitcrawler + @Killyana for missing Spawns
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Close #14781
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* much thanks to @Killyana for all the Updates
* updates issue #3178
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closes #15047
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* closes #15126
* updated by @Killyana
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* closes #15059
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closes #15094
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closes #15110
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* closes #15105
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closes #15138
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* closes #15117
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(cherry picked from commit df1f4969d844ee913149e1fd93ab79d3e0754b5c)
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(cherry picked from commit 4e83094354551b2b7efe40053cb57286b96c861b)
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(cherry picked from commit 7d9843c380cf00f38ad0c5bc75fd387e50ee11da)
Conflicts:
src/server/bnetserver/Packets/ConnectionPackets.h
src/server/game/AI/SmartScripts/SmartAI.h
src/server/game/Battlefield/Battlefield.h
src/server/game/Battlegrounds/Battleground.h
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Player/Player.h
src/server/game/Guilds/Guild.h
src/server/game/Instances/InstanceSaveMgr.h
src/server/game/Support/SupportMgr.h
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(cherry picked from commit 49a6f7b7bd9fb87ece479636e9aaccf3ea02e6da)
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(cherry picked from commit a22e4e121a1e54b2f4154d59623ee4a94a449176)
Conflicts:
cmake/compiler/msvc/settings.cmake
src/server/game/DataStores/DBCStores.cpp
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Garrison/Garrison.cpp
src/server/game/Garrison/GarrisonMgr.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Guilds/GuildMgr.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/SpellHandler.cpp
src/server/game/Server/Packets/ChannelPackets.h
src/server/game/Server/Packets/PartyPackets.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellInfo.cpp
src/server/game/Spells/SpellScript.cpp
src/server/scripts/Commands/cs_list.cpp
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(cherry picked from commit 5987391073b0a7a257658ecef51f1df4f0f38842)
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(cherry picked from commit 5705555f1f9a259f2d4d52980ccb68d1b909b7a2)
Conflicts:
src/server/game/Server/Packets/TicketPackets.h
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[3.3.5] Core/Spell: Learn DK runeforging skill, when receving the spell book ability.
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* makes it possible to write:
```c++
events.ScheduleEvent(1, Seconds(10));
// ... or ...
events.ScheduleEvent(2, Minutes(1) + Seconds(20));
// ... or with C++14 support:
events.ScheduleEvent(2, 45s);
```
(cherry picked from commit e4e55a3dcbd846fd583b4fc86344d88ca63588d7)
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(cherry picked from commit 4904318c43567277f2d32c758724e82874f29849)
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(cherry picked from commit ca16dc8c1b8da86f55a790a5f8cc6913dd005fcc)
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* Handle timestamp parsing though cppformat.
* Change a wrong forward -> move
(cherry picked from commit 026ceb85b9e0e870d95cea42895e867198c156dd)
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* solves differences 3.3.5 <-> 6.x because of make_unique workarround.
(cherry picked from commit c6ab951025b0be3b0f64dc8bb0703d4aa8bdb003)
Signed-off-by: Naios <naios-dev@live.de>
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* Move implementation details to .cpp.
(cherry picked from commit 11bfead40b431cf7bb8e86c4cada059ed614344b)
Conflicts:
src/server/game/Battlegrounds/Battleground.h
src/server/shared/Utilities/Util.cpp
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(cherry picked from commit 11dfd9e7d4967aaa2dcecc6d4f7a8ac21b4013fd)
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* never use "using namespace" in header files!
(cherry picked from commit 6bf10c2b83063147737aee68d3b40a6d67e49d53)
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* add std::chrono_literals using decl. comment for future usage.
(cherry picked from commit 6e4a1b3e1e5a735f26284c560b1463cdd527b2fe)
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Fix a race condition in MMapManager happening whenever a map was unloaded. GridUnload enabled was required to trigger the race condition.
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Closes #14954
Closes #14955
(cherry picked from commit 673648ee6507597837bd2c8a7a78f425d139baea)
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Additions to cb0e6cac63638fd229cce16c341c6d3d2d77d0d9
(cherry picked from commit 57da378dea2b13c092dab71b181c859790e41b99)
Conflicts:
src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
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* also spawn missing Creatures for Border Zone to Zul'Drak
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Fix a race condition in VMapManager2 happening whenever a map was unloaded. GridUnload enabled was required to trigger the race condition.
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