Age | Commit message (Collapse) | Author |
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Removing core script for go_gjalerbron_cage and go_large_gjalerbron_cage
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The amphitheatre of anguise should continue regardless as wether player completed http://www.wowhead.com/quest=12932 or http://www.wowhead.com/quest=12954 as first quest in chain, not only if player did 12932 (quest offered if player did not do nagrand quests), if 12954 was taken no further quest would be offered once returned.
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Since have now confirmed that the issue with cages not closing is still present on clean tc,
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Closes #13592
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* Fix an error with spellfocus with previous conditions
* Battle for Hilsbrad so previous quest links to correct quest and not one which is disabled as depreciated quest, ie quest 14351 replaced quest 550 but tc still had quest 550 set as next quest quest for 541 and was missing creature_queststarter entry for correct quest
* Crusader Bridenbrad phasing (should be visible for a tale of valor)
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(cherry picked from commit 7e6dadfea68836cc92aaa7e1bb770be620225aa2)
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Closes #13557
(cherry picked from commit 3eb120ab507aa65e452d21a63ff500254129c262)
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I have used target_type, which caused that NPC used the spell on all players in range, that's wrong.
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Final Time :'(
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Closes #13560
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1) Add missing Helpless Wintergarde Villagers and associated updates for these
2) Script quest, based on original work by @Rushor
3) Fixed credit for rescueing villagers as this did not work in original script and added wintergarde mine to areas where gryphon is allowed to be flown as the tooltip for the mount states thats its allowed there
Closes https://github.com/TrinityCore/TrinityCore/issues/4175
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* Credit now given the proper way using areatriggers rather than using ooc los on npcs result, credit is now given wether or not player is wearing shroud rather than only working if player does not use shroud as the credit npc cannot see shrouded player
* Added the Detect Shrouded Player to En'kilah Abomination so these are now visible to shrouded players and will attack
Closes https://github.com/TrinityCore/TrinityCore/issues/10227
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By @gecko32
Closes https://github.com/TrinityCore/TrinityCore/issues/991
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Closes #13532
Fixes #12436
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Closes #13476
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Shows number of battleground victories in the last 7 days
Closes #13460
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spells only
Current playercreateinfo_spell_custom table has very weird spells in it. I emptied table, created new character for each class, logon each class, learned every spell from trainer and then added rest spells from quests (for example, hunters' Tame Beast). After that I did a PHP script to get character's spells from character_spell table and insert them into playercreateinfo_spell_custom table.
This has all trainer spells and quest spells (if any) for 3.3.5!
Fixes #13509
Closes #13516
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Script http://www.wowhead.com/quest=12140
Closes https://github.com/TrinityCore/TrinityCore/issues/3051
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Script http://www.wowhead.com/quest=12069 rather than the tusk just been permamently spawned on the ground
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the party
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Based on original script by @untaught
Closes https://github.com/TrinityCore/TrinityCore/issues/1864
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Prevent mass spawn of Gordok Bushwacker by repeatedly opening masett as this was triggered by event script fro go
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Closes https://github.com/TrinityCore/TrinityCore/issues/12774
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Script http://www.wowhead.com/quest=11711/coward-delivery-under-30-minutes-or-its-free
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Script http://www.wowhead.com/quest=11930/across-transborea
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* also fixes the achievement being still awarded if players die indirectly during boss fights (Anub'arak adds, for example)
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Scripts/Ulduar: fix Achievs "Champion of Ulduar" and "Conqueror of Uldua...
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Such as Dungeon Deserter, Resurrection Sickness, etc
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Refers to Yogg-Saron
(cherry picked from commit 76419aadcddddb5d47f54f7d144e6cd9951b6408)
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(cherry picked from commit 48d47998d9b4e5a234d4b2489f2954eded8dcbf0)
Conflicts:
src/server/game/Entities/Object/Object.cpp
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Signed-off-by: treak <goodfeelingzzz@gmail.com>
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cmake: platform: also detect clang by C_COMPILER_ID: C_COMPILER may vary
(cherry picked from commit 774e22ec4a8859664ace0a532c2ab4ae220e5cc9)
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SMART_ACTION_REMOVEAURASFROMSPELL (action_param2).
(cherry picked from commit ed4feec276bd395715c23c58b74a6dae4198039b)
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Clear exististing data in param2 for sai entries using smart_action 28 as these param was previously unused but some lines of sai still had this param > 0
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some NPC and disappeared because he was out of range of players
With these lines it's almost impossible to finish properly this dungeon. For example when Arthas moves ahead to attack NPC and then returns back, when this happens, Arthas is despawned.
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Closes #11874
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