Age | Commit message (Collapse) | Author |
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The cpp script npc_anchorite_truuen has become redundant
because it has been replaced by a SAI script in commit 2cecc7b.
This script currently causes an error line in DBErrors.log:
```
Script named 'npc_anchorite_truuen' does not have a script name assigned in database.
```
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instances on login
Always allow accounts with RBAC_PERM_COMMAND_GM to enter instances on login even if player had .gm off .
Send an ingame message to notify the user about the avoided kick.
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Fix crash happening when a player would kill a Melee npc on the disks during Malygos fight and mount it before it ended the waypoint path.
Close #15900
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Scripts/Naxxramas: Thaddius follow-up
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- Reduce initial spawn timer on the encounter from 30 seconds to 5 seconds
- Rearrange respawn logic to fix the "petrified" visual from not showing properly
- Fix a potential infinite respawn loop that could prevent the encounter from initializing properly (fixes and closes #15898)
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Fix a (pseudo) infinite loop happening when generating mmaps for single tile maps (like 249) but with vmaps not present in the correct folder. This would trigger a 18446744065119600000 (uint32 max ^ 2) iterations loop.
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[3.3.5] Fix conflicts between duration and cast time of channeled spells
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* /var/lib/jenkins/jobs/tc_335_release_gcc49/workspace/src/tools/mmaps_generator/MapBuilder.cpp: In member function ‘void MMAP::MapBuilder::WorkerThread()’:
/var/lib/jenkins/jobs/tc_335_release_gcc49/workspace/src/tools/mmaps_generator/MapBuilder.cpp:174:28: error: ‘mapId’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
buildMap(mapId);
* variable redefinition warning
* remove 2 "using namespace std"
*NO reextraction of mmaps needed*
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/var/lib/jenkins/jobs/tc_335_release_gcc49/workspace/src/tools/map_extractor/System.cpp:113:25: error: ignoring return value of ‘int chdir(const char*)’, declared with attribute warn_unused_result [-Werror=unused-result]
chdir("../");
*NO reextraction of dbcs/maps needed*
Binary compatibility is ensured
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By @sirikfoll
Closes #15830
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By @tkrokli
Closes #15773
Closes #15772
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By @tkrokli
Closes #15760
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By @tkrokli
Closes #15871
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Closes #14733
By @Gargarensis
Clean required: https://github.com/TrinityCore/TrinityCore/blob/ab90f744866d761a302380e12ed7b0dee23697f0/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp#L280
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by @Gargarensis Closes #15021
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Core/Creature: Flying vehicles able to fly again
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by @sirikfoll, closes #15861
Flying vehicles could no longer leave the ground after commit 52692c3.
This is a modification of commit 52692c3 to make flying vehicles work again.
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By tkrokli, closes #15725
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By tkrokli, closes #15874
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Fix crash happening if item_template.StatsCount field in the database was higher than 10.
Fixes #15868
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Hallowed Wand items should cast a transformation on party members.
by @DevRival, closes #3574
Before this patch, the following spells do not have any effect at all:
- 24717, Pirate Costume
- 24718, Ninja Costume
- 24719, Leper Gnome Costume
- 24720, Random Costume
- 24737, Ghost Costume
Details from testing on the current 3.3.5 branch (commit ecbbcc8):
- 24724 (Skeleton Costume) seems to work as intended
- 24733 (Bat Costume) only lasts 10 seconds instead of 60 minutes
- 24741 (Wisp Costume) also seems to work as intended
All the spells listed above are included in this PR.
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* Removed some of the MoveInLineOfSight calls
* Added more AreaTriggerScripts
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(cherry picked from commit fc852181c578e2ab8644bebfef13199a7897ebe9)
CID 1339313
CID 1339312
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Coverity defect IDs: 1339309, 1339310
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Coverity defect IDs: 1010154
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Closes #15862
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clang 3.6
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Coverity defect ID: 1339311
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* Seems like this feature is stable enough to enable it by default
since the last missing bugs were fixed some months ago.
* The database updater is the preferred method to update the databases
as described in the wiki: http://collab.kpsn.org/display/tc/Databases+Installation
(cherry picked from commit 25185967e8df949e0f13ec0a7ff45b14ba977c76)
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(cherry picked from commit 4e76974ce5ba3f6ebd73d6dd96860b60d50a19f4)
Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
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0a27f8bce264b8f6d8c55efa8ebc97f6e9cb7d11
(cherry picked from commit d31706b07e5e4a4d632f5deea7076e864b467bbe)
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(cherry picked from commit 2d7d6f505c6e4e08b5fbbd0bc88b46753191c7aa)
Conflicts:
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Handlers/TradeHandler.cpp
src/server/game/Spells/Spell.cpp
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Scripts/Thaddius: Coverity scan Control flow issues (MISSING_BREAK)
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Coverity scan defects CID 1339315, 1339316 and 1339317:
- CID 1339315: boss_thaddius.cpp: 542
- CID 1339316: boss_thaddius.cpp: 811
- CID 1339317: boss_thaddius.cpp: 398
Added missing break; statements.
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Coverity defect ID: 1339314
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