Age | Commit message (Collapse) | Author |
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By @Malcrom
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Closes #14904
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- Show gossip_menu_option 9739 only if quest 12687 is accepted & not completed
- Cast spell 52693, SPELL_REALM_OF_SHADOWS, when gossip option is selected
Core script by @CreshandKesh (with some modifications)
SQL part by @CreshandKesh and @tkrokli, condition adjustment by @Killyana.
Closes #15603
Closes #15657
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Core/AuctionHouse: fix config value RATE_AUCTION_DEPOSIT < 1 ignored by deposit formula
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Move the script to the DB
Fix conditions for the teleportation
Add the missing teleportation to the Chamber of Command
Fix gossip text
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By @pete318
Update #8988
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Move npc_berthold script to the DB
Add missing gossips
Closes #15564
Thanks to @Riztazz and @xjose93
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- NearTeleportTo hack -> proper spell with DB coordinates
- Add boss emotes
- Some code streamlining using event phases and IN_MILLISECONDS instead of large constants
- Improvement to eruption hitbox and delimiters to match retail layout more closely
- Spell timers adjusted from sniffs
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Closes #15612
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http://wow.gamepedia.com/Argent_Confessor_Paletress
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By Malcrom
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Updates #15630
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Thanks @jackpoz for valgrind log and @pete318 for reproduction steps
Closes #15633
(cherry picked from commit 8745e08be020471db886e11a3a7512a751141562)
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Core/Misc: Fix a typo
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Update authserver.conf.dist
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Remove wrong spawns and add vehicle accessories
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Fix Brunnhildar Prisoner react state.
Add missing aura to Dead Frost Giant and Frostworg Carcass, and remove random movements
Fix react state for Brunnhildar Warbear, Frostworg and Niffelem Frost Giant, and add SAI scripts.
Fix inhabittype for some npcs trigger.
Closes #15635
Closes #15634
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(cherry picked from commit cd27fd38b93884797c094a82dc7beb0498e2f124)
# Conflicts:
# src/server/database/Database/Implementation/CharacterDatabase.cpp
# src/server/database/Database/Implementation/CharacterDatabase.h
# src/server/game/Entities/Corpse/Corpse.cpp
# src/server/game/Entities/Creature/GossipDef.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Globals/ObjectAccessor.cpp
# src/server/game/Globals/ObjectAccessor.h
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Globals/ObjectMgr.h
# src/server/game/Grids/ObjectGridLoader.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/ChatHandler.cpp
# src/server/game/Handlers/QueryHandler.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Server/Packets/CharacterPackets.cpp
# src/server/game/World/World.cpp
# src/server/scripts/Commands/cs_reload.cpp
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Closes #15618
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Closes #15617
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- Added new line for consistency
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Updated hash for 2015_08_26_00_characters_335.sql for map local guids commit
Closes https://github.com/TrinityCore/TrinityCore/issues/15601
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(3.3.5/Core/Auctions) - Changes to Auction House (use of guids)
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- Stop storing guid for auctioneer.
- Store instead house ID
- No separate ID for various houses. Only Horde, Alliance and Neutral.
- Removed non-needed faction checks.
- Use enum for auction house IDs
NOTE: This will expire all current auctions and return item to player (or
award to high bidder) in order to prepare database for the changes.
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- Adjusted doom cast timings as per boss mod timers.
- Add Deathbloom's final tick using spellscript
- Move Spores' Fungal Creep cast handling to Loatheb's cpp instead of handling it in SmartAI
- Fungal Creep should also be cast if the spore expires (important for Spore Loser achievement)
- Remove Fungal Creep from players on reset to avoid cheesy strats
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instead of separate ones for each field
(cherry picked from commit 8652f4b4de5ed02c89f9db91367125a04ce52dd4)
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passed to DatabaseWorkerPool::GetPreparedStatement turning mistakes like the one fixed in 0327927fa61434d432f9749fd9242ae5dce9a5cd into compiler errors.
(cherry picked from commit 7c75160f590812f0c5d70fd9c68441068e2ded48)
Conflicts:
src/server/database/Database/Implementation/HotfixDatabase.h
src/server/shared/DataStores/DB2StorageLoader.cpp
src/server/shared/DataStores/DB2StorageLoader.h
src/server/shared/DataStores/DB2Store.h
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unneeded buffer copies
* Improved error logs for using incorrect Field getters to also include table name, field name and field index.
(cherry picked from commit 65dbc7082a60b67b76966259130aedc337af3eca)
Conflicts:
src/server/database/Database/Field.h
src/server/game/Globals/ObjectMgr.cpp
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helgrind
(cherry picked from commit ec5700c2a25e64842a9d3f81b48535b349a9d466)
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(cherry picked from commit 7732ad5153783ca31d32c6812f21c2b723fd589a)
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More info here: http://blogs.msdn.com/b/vcblog/archive/2015/08/06/new-in-vs-2015-zc-throwingnew.aspx
Closes #15230
(cherry picked from commit dcb1990e93bb879c88f1b43eb13292afa6baac86)
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Core/SAI: Add SMART_ACTION_RISE_UP for Z Axis
(cherry picked from commit ba6da26e5db8cd6c3418d2a401e84d8701ac89f1)
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Fixes world config value of less than 1 being ignored by deposit formula.
Had problems with the last commits and pr, sorry
Update AuctionHouseMgr.cpp
Adds another check to config to handle values over 1 and properly adjust the minimum higher. Thanks jackpoz!
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By @galathil
Closes #15567
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Add 2 missing spawns
Add emote for Cult Researcher
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Add missing aura
Fix movements and react
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SAI fix
Closes #15602
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Add Sai for Released Soul
Add some missing auras
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Closes #7865
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Core/Unit: Player-summoned creature damage counts towards quest credit
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(cherry picked from commit 7eb25f1af6b74d3559b541d45da6cce50e657ba4)
Closes #3802
Closes #15598
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(cherry picked from commit b4d044aa13b06ae50b4e468d6647bd7a9eb1cc3e)
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or Creature methods.
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