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2011-03-04Fix: SQL syntax error in world base SQL scriptEdwinDW
2011-03-04Core/Achievements:Shauren
Implemented map and group requirements for achievements Changed possible methods to const Implemented hidden flag for achievement criteria
2011-03-04Core/SmartAI: Moved log to debug level.Manuel
Signed-off-by: Manuel <manue.l@live.com.ar>
2011-03-03Buildsystem: Compile bzip2 project only with map toolsShauren
2011-03-02Core/SAI: Correct debug log for SMART_ACTION_CASTNay
2011-03-02DB/SAI: Add combat scripts to Crust BursterMalcrom
2011-03-02DB/SAI: Add waypoints and scripts to ThulrinMalcrom
2011-03-02Core/SAI: Fixed SMART_ACTION_EQUIP used with creature_equip_template idsShauren
2011-03-02DB/Waypoints: Add pathing to Vilewing ChimaeraMalcrom
2011-03-02DB/NPC: Add some missing gossipsMalcrom
2011-03-02DB/Waypoints: Add pathing to Mature Netherwing Drake. Fix some waypoint errors.Malcrom
2011-03-02DB/Achiev: Send in-game mail on Emblematic achievement completion.Nay
2011-03-02DB/NPC: Fix typos in vehicle ids introduced in previous commits. Thanks ↵Nay
Tassader.
2011-03-02Core/SAI: Implemented Gameobject action allowing to send ↵Shauren
SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1
2011-03-01DB/Trainer: Update Flying Carpet crafting requirementsMrQuickFx
Closes #774
2011-03-01DB/SAI: Fix quest Captives at DeatholmeMalcrom
Closes #650
2011-03-01DB/SAI: Replace core script by proper SmartAI script for quest InoculationMalcrom
Closes #681
2011-03-01DB/NPC: Set correct npcflag and vehicleid for some difficulty entries npcs. ↵ZxBiohazardZx
Fixes DB startup errors. Closes #814
2011-03-01Core/Spells: Correctly give skill bonus provided by spells on cast, fixes ↵Shocker
Mining/Herbalism (and similar) exploits that allowed players to mine/gather anything with any skill
2011-03-01DB/Conditions: Added conditions for spell 36325.Malcrom
2011-03-01Core/Spells: Implemented EffectTriggerSpell 36325 for spell 36350.Malcrom
2011-03-01Core/Groups: And here i was talking about sync execution..leak
2011-03-01DB/SQL: Fix recent added SQL date naming.kaelima
2011-03-01Core/Groups: Forgotten changes from group id recycling reimplementation, ↵leak
also cleanup queries should be sync (and due to their one time execution have no need to be prepared statements)
2011-03-01DB/SQL: Fix SQL errorsNay
2011-03-01DB/Vehicles: Implement Argent Tournament mounts.Nay
2011-03-01DB/SAI: Add scripts to Fenrick Barloweunholy
Closes #751
2011-03-01DB/SAI: Add scripts to Thoralius the Wise and to Ascented Mage HunterMalcrom
Closes #747 & #750
2011-03-01DB/SAI: Fix quest The Fallen SistersMalcrom
Closes #749
2011-02-28DB/Quests: Fix spawn position for Zuluhed The Whacked.stormbyte
Closes #424
2011-02-28DB/World: Add npc_spellclick_spells for some vehicles.kaelima
Will fix some of the DB errors introduced in 3ac80ee3a48223f25a2a.
2011-02-27DB/NPC: Update some random creature_templates in Icecrown Citadelkaelima
2011-02-27Core/SQL: Remove duplicate entry from my previous commitMachiavelli
2011-02-27Core: Clean up some rogue whitespace and tabsclick
2011-02-27Core/Vehicles: Respect seatId in vehicle_accessoryMachiavelli
2011-02-27DB/World: npc_spellclick_spells updates for Strand of the Ancients and ↵Machiavelli
Wintergrasp vehicles.
2011-02-27Core/Vehicles: Fix an error log message (missing change from ↵Machiavelli
683cea9e83408b4d87b6)
2011-02-27DB/NPC: Update some creature_template in UlduarSvannon
2011-02-27DB/NPC: Add some vehicles and update their templatesNay
2011-02-27Core/Vehicles: Fix a possible crash in InstallAccessoryMachiavelli
Closes ticket #769
2011-02-27Core/Vehicles:Machiavelli
- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset - Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical. - Fix a possible infinite loop. Thanks to manuel for spotting
2011-02-27Core/Groups: Reimplement group id recyclingleak
2011-02-26Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant ↵Machiavelli
hacks for vehicle entry. Note: This may break a few vehicles, but only due to the absence of proper, non-hackish data.
2011-02-26DB/Spells: Added flower summoning visual of LifebloodShauren
2011-02-26Fixed compile (bad copy&paste)Shauren
2011-02-26DB: Fixed startup errors and formattingShauren
Core/Vehicles: Prevent "unprocessed tail data" vehicle packet spam
2011-02-26Merge branch 'master' of github.com:TrinityCore/TrinityCoreMachiavelli
2011-02-26Core/Vehicles&Movement:Machiavelli
- Send correct SMSG_MONSTER_MOVE with newly discovered SPLINEFLAG_EXIT_VEHICLE on vehicle exit. Fixes the "stuck on exit" bug as a result of removing the previous hack in 04b656a44f4e1019acdf. - Use SMSG_SPLINE_MOVE_ROOT and SMSG_SPLINE_MOVE_UNROOT as root packets for creatures. - Reimplement toggling of MOVEMENTFLAG_ROOT on root event (including enter vehicle) - Speedup in fetching movementflags for vehicles depending on vehicleflags on object updates. - Code cleanup and refactoring
2011-02-26DB/SAI: Fix quest 11344 (Anguish of Nifflevar)Malcrom
DB/NPCs: Add related spawns Closes #683
2011-02-26DB/NPC: Captain Fairmount should not be invisibleNay
DB/SAI: Add combat scripts to Captain Fairmount Closes #303 & #699