| Age | Commit message (Collapse) | Author |
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Dragons Fell quest
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into it
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set your death state to DEAD. It stayed as CORPSE. That's wrong, of course, but we didn't notice because zombie corpses (see f50a8e5).
Zombie corpses are gone, so now it caused a bug. That's fixed too. Closes #21873. (Finally.)
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longer gain HP. Closes #22409.
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Closes #17421
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Fix visuals an events
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After an evade they will return to the spawn position correctly
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Closes #22418
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Closes #8194
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By PatricNox
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Closes #21290
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Closes #22413 by PatricNox
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Close: #22393
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Closes: #22336
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reference to the threat list. This ensures IsEngagedWith reports consistent values for downstack calls in Creature. Closes #22406.
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That's not what the function does, folks.
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Closes #22395
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and taunting units can no longer be suppressed.
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discarded). Add special handling for on/off booleans.
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- Detect the arguments accepted by the command handler
- Tokenize out those arguments automatically and feed them to the handler
- Unmatched rest of the string can be accepted by trailing char const* or CommandArgs*
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each type of .go command.
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Fix chaining and Npcs react state
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Ref #https://github.com/TrinityCore/TrinityCore/commit/c546dcbfd9a14fceaea51f5d6bc681ba1515bc36
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Closes #22366
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Closes #22373
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Closes #22365
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Closes #22356
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conditions (#22371)
This is a needed change in order to make spellclicks functional that are only available when you have a already completed quest.
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Closes #22358
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