| Age | Commit message (Collapse) | Author |
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Conflicts:
src/tools/map_extractor/dbcfile.h
src/tools/vmap4_extractor/adtfile.cpp
src/tools/vmap4_extractor/adtfile.h
src/tools/vmap4_extractor/loadlib/loadlib.h
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Core/Units: Don't set new power type if old power type is the same
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By dr-j, closes #11911
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By untaught, closes #11827
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Fix change faction on dead Night Elves causing the new player keeping the 175% wisp speed buff.
Players will be resurrected automatically on change faction.
Closes #255
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properly
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By untaught closes #11872
NOTE: don't posts multiple unrelated bugs on a single ticket.
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By untaught, closes #11842
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Conflicts:
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
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Add additional NULL checks all around the code before dereferencing GetVictim() result.
Keep in mind UpdateVictim() result has nothing to do with GetVictim() result and the caller shouldn't assume anything about GetVictim() based on UpdateVictim().
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Conflicts:
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
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Add a new method EnsureVictim() which asserts a valid not NULL reference will be returned to the caller. Use this whenever the GetVictim() would be dereferenced .
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Conflicts:
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Spells/SpellMgr.cpp
src/server/scripts/Commands/cs_gobject.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
src/server/scripts/Spells/spell_paladin.cpp
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Thanks to Unholychick.
P.S.: #9231 if still valid will be fixed soon (tm)
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By dr-j, closes #11902
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By dr-j closes #11901
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Increase the max walkable angle and max walkable climb in MMAPs generator to allow NPCs to jump on fences and climb steps.
This requires MMAPs to be extracted again with mmaps_generator, old extracted MMAPs are still compatible but will not provide the benefits of this commit.
Fixes #9965
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Closes #11896
Closes #3464
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- Scripts for Archivum Console, Brann Bronzebeard (33235), Prospector Doren/Loren
- Fixing quest chaining for both versions of the archivum data disc chains
- Fixes loot so correct quest starter item drops from assembly when done in hard mode rather than 10m quest item dropping in 25 and nothing dropping in 10 man
- Scripted events for turn in of Archivum Data Disk, The celestial Planetarium and watcher Analysis's and turn in of ancient history (Val'anyr, Hammer of Ancient Kings chain)
- Fix both versions of the Celestial Planetarium
Closes #11547
Closes #11556
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Done & taken procs & a few trinket fixes
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By MitchesD, closes #11893
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2014_04_17_01_world_spelldifficulty_dbc.sql
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Scripts/Kelthuzad: move spells into spelldifficulty_dbc and cleanup
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Scripts/ZulGurub: clean up the old code
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Closes #10859
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"EmoteDelay"s due to a fail in the parser *cough* *cough*
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Closes #4898
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Corrects the logic for dot/hot procs and fixes spells such as althor's abacus, egg of mortal essence, black magic, spiritual attunement etc etc.
Reverts the remaining part of 8edf6247c087884acd8c873a57c6f414e19091ec
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Closes #11282
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changes
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Valgrind log:
158 (104 direct, 54 indirect) bytes in 1 blocks are definitely lost in loss record 24 of 73
at operator new(unsigned long) (vg_replace_malloc.c:319)
by GameObjectModel::Create(GameObject const&) (GameObjectModel.cpp:152)
by GameObject::Create(unsigned int, unsigned int, Map*, unsigned int, float, float, float, float, float, float, float, float, unsigned int, GOState, unsigned int) (GameObject.cpp:237)
by gobject_commandscript::HandleGameObjectAddCommand(ChatHandler*, char const*) (cs_gobject.cpp:155)
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Allow ".modify speed" command to target current Player if there is no target or if the selected Unit is a Creature.
This behavior could be extended to other commands that require target Players.
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Fix .mmap loc command printing swapped x and y tile coordinates
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Closes #11852
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By gecko32, closes #1925
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As per Aokrome's spamming. "Avoids false positive logs"
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Conflicts:
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
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http://www.wowhead.com/quest=1819/ulag-the-cleaver
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