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closes #11154
Vehicle issue fixed on #15376 By @StormBytePP
(cherry picked from commit e27588fdbaf79e949829d8480813360e5f4edb35)
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Sorry for the oversight, thanks @joschiwald
(cherry picked from commit 5c97594a1691b78ab881437985dc5eeebb31a979)
DB/Conditions: Missing spell target conditions for Kael'thas advisor Ressurection spell
(cherry picked from commit 234d0c17d6400fb5d395f3c640846967e4ec2e3a)
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(cherry picked from commit 68e6c95f16dc978066bb957407a1c3bfd4cb8505)
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Closes #4180
Closes #4181
Closes #8479
Updates #1885
(cherry picked from commit fe07614916405464169d0fa3d4a62466308114e2)
# Conflicts:
# src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
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Change AURA_EFFECT_HANDLE_REAL to AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK, the hook needs to be called on every apply/reapply to keep tracking the stack amount.
(cherry picked from commit f877b6af0a48a216aad9078900763dadb2221d24)
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or Creature methods.
(cherry picked from commit 6a8524c068d418092c193a3419b65818f3fd3443)
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automated, periodic pulse that puts every player in the zone in combat and on the creature's threat list.
Scripts/BossAI: Set the BossAI parent class to make use of this in its _EnterCombat and _Reset methods. Combat pulses happen every 5 seconds.
(cherry picked from commit d57193df444b719757ae1da4a5f19e204074f6ae)
# Conflicts:
# src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
# src/server/game/Entities/Creature/Creature.cpp
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forward to CreatureAI::MoveInLineOfSight instead of using its own (incorrect) implementation.
Move the removal of the 'distracted' state from SmartAI to UnitAI.cpp.
Fixes and closes #7197 and #15482.
(cherry picked from commit f446538cb16dad3dcd04e79aebc944feefc16275)
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Move npc_berthold script to the DB
Add missing gossips
Closes #15564
Thanks to @Riztazz and @xjose93
(cherry picked from commit 4c46e2048b317da4ada75140794b5b40c0db1305)
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Move the script to the DB
Fix conditions for the teleportation
Add the missing teleportation to the Chamber of Command
Fix gossip text
(cherry picked from commit 774ea0b4bd1e0d469cfce8013f2e557f030c7c97)
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(cherry picked from commit ad38c2712460fe9d3ecb71959294655d2b88799d)
# Conflicts:
# src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
# src/server/scripts/Kalimdor/zone_azshara.cpp
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Fixes world config value of less than 1 being ignored by deposit formula.
Had problems with the last commits and pr, sorry
Update AuctionHouseMgr.cpp
Adds another check to config to handle values over 1 and properly adjust the minimum higher. Thanks jackpoz!
(cherry picked from commit 817a2ce4f744d75e8526e351b35ed1c787cc5b01)
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(cherry picked from commit e99e69d31ff7f768517a59bd0c2cd6cbb87c2cef)
# Conflicts:
# src/server/game/Entities/Player/Player.h
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(cherry picked from commit 2185165e8481ebcfd28895e5066991c89baaec14)
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I hope...
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Again intended filename
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trying to add him to map
* Fixes name displaying as "Unknown"
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cases as expected
* Fixes possible assertion failure in Aura::UnregisterSingleTarget
Closes #15696
Ref #15668
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By malcrom
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Fix a factual error in the /contrib/check_updates.sh error message text,
Best shown in an example from the latest travis build error:
```
$ ./contrib/check_updates.sh auth auth
Database Updater check script:
Checking database 'auth' for missing filenames in tables...
- "sql/updates/2015_10_09_00_auth.sql" is missing in table 'auth'.'updates'
Fatal error:
The Database Updater is broken for database 'auth
due to applied update which are missing in the 'auth'.'updates' table.
How to fix:
Insert the missing names of sql updates which were applied already to
the 'updates' table of the 'auth' base dump ('sql/base/auth_database.sql').
The command "./contrib/check_updates.sh auth auth" exited with 1.
```
Main fix: `\"sql/updates/${file}\"` -> `\"sql/updates/${name}/${file}\"`
Before this change, the error message claims that the updated SQL file was placed
directly in the `/sql/updates/` directory and not in the subdirectory based on its DB name.
All the other changes are improvements in English grammar and more precise description.
(cherry picked from commit 01e0475ab898632bb9fd7c3ab0b11ddc6d5cee81)
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Line break in bnetserver.conf.dist for consistency
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- New line for consistency
- Same as https://github.com/TrinityCore/TrinityCore/pull/15628 only for 6.x
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Closes https://github.com/TrinityCore/TrinityCore/issues/15500
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Pandaria"
Closes https://github.com/TrinityCore/TrinityCore/issues/15484
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* Changed packet structures to mirror client names
* Simplified ToString Building
* Removed deprecated structures
World: Cleaned up duplicate realm info 'realm' and 'realmHandle' variables (realmHandle was removed, that data is fully contained in realm)
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* Will mark the travis build as failed when the database updater is broken.
(cherry picked from commit 4dd6070c795fa7b34a38af0bd8d19d55bbc62959)
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* was caused through invoking "FindMySQL" after using ${MYSQL_EXECUTABLE}.
* better re-run CMake if you are affected by the mysql exe wasn't found issue.
(cherry picked from commit 45a60c2d22a93f6196491a0eb0478d05795e310f)
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(cherry picked from commit a561edefb90af25864aeb7ca7fc48fe0364df765)
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database queries
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* Updated game account flags
* Fixed infinite loop in ReadFourCC if value in packet was 0
* Corrected ClosingReason enum in ConnectionClosing
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