| Age | Commit message (Collapse) | Author |
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- Fixed Shadow Trap and Defile Targets
- Fixed Shadow Trap Summon Delay and Duration
- Fixed Berserk Timer (15 Minutes)
- Fixed Shadow Trap Despawn when Snowstorm starts
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Closes #20113
By Nertx
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Closes #19910
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This reverts commit 21b03e7d9bc9165f5e0cf4fbdc5bd9b1534dbcd7.
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#MakeUlduarGreatAgain
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http://www.wowhead.com/quest=10248/you-robot
- Progress text (quest_request_items) was missing completely (request item: Scrap Reaver X6000 Controller)
- Reward Text (quest_offer_reward.RewardText) had lost '-52 Nether-Rocket from certain doom!' from the end.
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- Rename JustRespawned to JustAppeared, which better matches its behavior anyway.
- Properly invoke JustAppeared for new (re-)spawns - fixes #20111.
- Fix Thaddius script to work with dynamic_spawning (mostly unrelated to the above) - Feugen/Stalagg should really be a summon group, but I don't have time to fix that right now.
- Fix default value for DynamicEscortNPC to match worldserver.conf.dist.
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http://www.wowhead.com/quest=10721/a-boaring-time-for-grulloc
https://wow.gamepedia.com/Quest:A_Boaring_Time_for_Grulloc
- Quest 10721 showed up in-game with the same Reward Text as Quest Description
- quest_template.QuestDescription was inserted as quest_offer_reward.RewardText
- issue also found in https://github.com/dalaranwow/dalaran-wow/issues/1926
- Correct RewardText is based on content from the 3 linked pages above.
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http://www.wowhead.com/quest=10335/surveying-the-ruins
- Another quest_offer_reward.RewardText cut short, missing half of its content.
- Previous: 114 characters. Added: 115 characters. Full text: 229 characters.
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http://www.wowhead.com/quest=10203/invaluable-asset-zapping
- Another quest_offer_reward.RewardText cut short, missing ≈33% of its content.
- Previous: 290 characters. Added: 143 characters. Full text: 433 characters.
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http://www.wowhead.com/quest=10232/in-a-scrap-with-the-legion
- Another quest_offer_reward.RewardText cut short, missing ≈ 60% of its content.
- Previous content: 137 characters. Added content: 193 characters. Full text: 330 characters.
- RewardText content source (besides verifying the actual content on wowhead.com):
https://github.com/TrinityCore/TrinityCore/blob/master/sql/old/4.3.4/TDB0_to_TDB1_updates/world/012_quest_template.sql
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in DB (#20112)
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- Previous content: 103 characters. Added content: 163 characters. Full text: 266 characters.
- RewardText completion source: sql/old/4.3.4/TDB0_to_TDB1_updates/world/012_quest_template.sql
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Fixed the following typos:
- 'Clues in the Thicket' (9971) RewardText typo (Is it was/Is it what)
- `An Unseen Hand` (10013) RewardText typo (duplicated words "it to me")
- 'Evil Draws Near' (10923) Progress typo (ben/been)
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Partial revert of of 6c21ddd9b98d372cb802c9abf034e2aa3ecc70b9.
Closes #16211.
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Lair, Eye of Eternity.
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groups based on boss state. (#20103)
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name validation
Closes #20094
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modification commands (npc move and npc delete), which are horrible and should be deleted anyway.
Fixes #20104.
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(I just needed it for dynspawn follow-up work, really.)
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IT'S HAPPENING.
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- True blizzlike creature spawn/respawn behavior - new creature = new object
- Toggleable spawn groups (with C++/SAI/command options to use them)
- Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
- Backward compatibility mode (set via group and for summons)
to support creatures/gos that currently don't work well with this
(this should be removed once the exceptions are fixed)
Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222.
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* Move IteratorPair to its own header
* Add AsUnderlyingType function to cast enum value to its underlying type (avoids repeating std::underlying_type everywhere)
(cherry picked from commit fdd9227b232db9aae9bc4b2c60ca4de2cdaa0b54)
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- Silithus / Cenarion Circle repeatable quests (Field Duty)
- 'Bandages for the Field' progress text (quest_request_items):
"You have something for me, <name>?", requesting 4 quest items.
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commands (#20074)
Send success/fail state, allow interleaving, and indicate end of output. Add framework for supporting non-human-readable output in commands.
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Tundra zones
- Add conditions to allow player to stay mounted in the quest zones.
- Update comment text for existing condition, adding zone name.
By Foereaper
Updates issue #20078
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their latest MovementInfo doesn't indicate it's needed (the MI might be outdated). Fixes a player flight exploit and closes #20079.
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- Gender selection for the words brother/sister = $gbrother:sister;
- in existing quest RewardText $g is flipped and shown as straight text
(instead of "brother" or "sister" the quest says "g$sister:brother")
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- add missing CompletionText (Progress) and RewardText to quest 14350
- identical to quest ID 6145, only Bragor Bloodfist's text is changed
- fix minor typo in Reward Text for quest ID 838 'Scholomance'(Horde)
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killed by Lord Marrowgar's Impale spell (the initial damage, not the DoT). Also fix the underlying bug in vehicle logic.
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This broke several mechanics such as LK hc Frostmourne Room or Rotface's slime, how come no one noticed it? Like really, no one?
ref ce3787f190d28c1e981598eef2cd24c622a2cbae
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from sniffs.
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initially creating them. Fixes some issues with PvP objectives not having the correct area ID set on initialization. Closes #20028.
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Closes #16832
By Rushor
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- Add a 2 second delay before the AI begins using spells. This should provide opportunity for counterplay before that rogue activates cloak and goes on an unstoppable rampage among your healers. (Sorry, guys.)
- Stopped the AI from attacking invalid targets under some conditions. It should now properly leash back and follow the charmer if we try to select an invalid target.
- Stopped the AI from constantly re-creating the follow movement generator (and thus spamming movesplines).
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first argument to the Unit* overloads. No more ->CastSpell((Unit*)nullptr, ...) all over the place!
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searchers by integrating with instance script.
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much fun with this one.
Two points of note:
1) Spawning 5 invisible triggers with 5 distinct factions which then MC one target each? Biggest. Hack. Ever. Best part? It's blizzlike.
2) For over ten years, I thought it was spelled "Auchinodoun". It's not. It's spelled "Auchindoun". TIL.
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with a slightly less hack-filled script that actually mostly works. This should at least make the boss encounter possible to complete. No claims to correctness, of course.
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