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2013-08-15Core/SmartAI: Implement SMART_TARGET_CLOSEST_FRIENDLY.Discover-
Parameter is distance to search for. Closes #10521
2013-08-15Core/SmartAI: Implement SMART_EVENT_FRIENDLY_HEALTH_PCT.Discover-
On current clean TDB, there are a total of 106 creatures using SMART_EVENT_FRIENDLY_HEALTH (non-PCT) which has a flat first parameter, but only 8 of these use the event correctly (and therefore only 8 of them actually work). Closes #10520
2013-08-15DB/commit: the mining is also useable for 434, thus removed the _335 tagZxBiohazardZx
2013-08-14DB/Gameobject: Spawn or respawn missing or bad spawned gameobjects "Coldwind ↵Vincent-Michael
Tree" / "Poster Knife"
2013-08-14Core/Spells: implemented SPELL_ATTR0_CU_TRIGGERED_BY_CASTER to correct some ↵joschiwald
triggered spells, which will wrongly triggered by target instead of caster Closes #1972
2013-08-14SQL: Fix import errorVincent-Michael
2013-08-14DB/Loot: while at it also did the mining veinsZxBiohazardZx
2013-08-14DB/Loot: Fix some horrible loot definitions for Herbalism, reworked ALL HerbsZxBiohazardZx
2013-08-14Core/Spells:joschiwald
- corrected structure of SMSG_PET_CAST_FAILED (fixes highlighted action buttons) - simplified spell focus check
2013-08-13Fix non-pch compileMachiavelli
2013-08-12Core/Vehicle: Fix spell focus check for vehicle casterVincent-Michael
2013-08-12Core/SAI: Additions to d0bde02b21241773c908c18adKirkhammett
Signed-off-by: Nay <dnpd.dd@gmail.com>
2013-08-12Core/Spells: Fix Rogue T10 4P bonusVincent-Michael
Closes #4153
2013-08-12DB/Spells: Fix Rune Strikejoschiwald
Closes #6514
2013-08-12Core/Battleground: Small code optimizationVincent-Michael
2013-08-11SQL: Fix import errorVincent-Michael
2013-08-11DB/Misc: Fix startup error wit eaiVincent-Michael
2013-08-11Dependencies/bzip: Remove bzip2.c and bzip2recover.c, they are not requiredNay
Fixes "warning LNK4006: _main already defined in bzip2recover.obj; second definition ignored"
2013-08-11Core/Spells: Convert hunter "Improved Mend Pet" in spell scriptVincent-Michael
Closes #5597 Closes #9006 Closes #10346
2013-08-11Core/Spells: Fix client crash on pressing ESC at Using Steam Tonk Controller ↵Vincent-Michael
/ Steam Tonk Controller Closes #3010
2013-08-11Core/Spells: Fix hunter talent "Rapid Killing"Vincent-Michael
Close #1166
2013-08-11Core/Player: Add debug log when SendCanTakeQuestResponse(INVALIDREASON_*) is ↵Nay
used Intent is to find broken quest chains Requested by Aokromes
2013-08-11DB/EAI: Fix some typos in EAI scriptsDiscover-
We are updating EAI scripts so the conversion to SAI is correctly done
2013-08-11Core/CreatureAI: Do not remove clone_caster auras on evade (in addition to ↵Nay
control_vehicle auras)
2013-08-11Merge pull request #10513 from Discover-/SmartAI-Casted-CreatureOrGoNay
Core/SmartAI: Drop support for SMART_ACTION_SEND_CASTCREATUREORGO. It is...
2013-08-11Scripted/ToC5: Add missing stuff in c0bf535e5bc978257952c9bd4e258eed238d1828Vincent-Michael
2013-08-11Core/SmartAI: Drop support for SMART_ACTION_SEND_CASTCREATUREORGO. It is ↵Discover-
unused in the current newest TDB, it never even worked like it should and the exact same purpose of this function is already fulfilled by SMART_ACTION_CALL_CASTEDCREATUREORGO (the correct way).
2013-08-11Core/Spells: Convert "Summon Memory" in spell scriptVincent-Michael
2013-08-10Core/Scripts: Add missing stuff in 0161012c69bb27834328cb408684c482bd530d91Vincent-Michael
2013-08-10Merge pull request #10501 from Discover-/SmartAI-Action-Set-PowerNay
Core/SmartAI: Implement MART_ACTION_SET_POWER, SMART_ACTION_ADD_POWER and SMART_ACTION_REMOVE_POWER (param1 = powertype, para...
2013-08-10Scripts/ZulFarrak: Convert Witch Doctor Zum'rah from SAI to CppKirkhammett
Closes #10508
2013-08-10DB: Rename sql file for only 335Vincent-Michael
2013-08-10DB/Misc: Fix logic fail in f23069e324facd36325e02b92102a571556c4db2Vincent-Michael
2013-08-10DB/Misc: Fix startup errorVincent-Michael
2013-08-10Merge pull request #10511 from MitchesD/MobsNay
DB/SAI: Draktharon Keep mobs
2013-08-10DB/SAI: Draktharon Keep mobsMitchesD
2013-08-10Core/BattlegroundAV: Fix team variable type, "if (team == ALLIANCE)" would ↵Nay
always return false Ref 33f8c3ead4da07ff024a94b5e8cf0d05c2ebc23a#L4R1626
2013-08-10Scripted: Use now override for instance scriptsVincent-Michael
2013-08-10DB/EAI: Fix unit_field changes, outdated since initial 3.x versionsDiscover-
2013-08-10Scripts/Pet: Fix non pch compileNay
2013-08-10Core/SmartAI: Implement SMART_ACTION_SET_POWER, SMART_ACTION_ADD_POWER and ↵Discover-
SMART_ACTION_REMOVE_POWER (param1 = powertype, param2 = newPower). Required for upcoming EAI to SAI conversion (for ACTION_T_SET_UNIT_FIELD) (only SMART_ACTION_SET_POWER is required for the conversion but might as well do it right when on it).
2013-08-09Core: Fix buildVincent-Michael
(cherry picked from commit 81daef8b2205fca4310720d3186bafca8d75a792)
2013-08-09Scripted: Fix non pch buildVincent-Michael
2013-08-09DB/Spells: Rename LoS for spell Rod of Purificationjoschiwald
Ref #1972
2013-08-09DB/SAI: Script NPC Arch Mage Xintorsonic3000
Closes #1743
2013-08-09DB/SAI: Fix quest "Where in the World is Hemet Nesingwary?"malcrom
Script NPC Archmage Pentarus Closes #921
2013-08-09DB/GO: Increase radius of Mystery of the Infinity gameobject spellfocusnelegalno
Closes #920 (Quest is still broken; being worked on)
2013-08-09Scripted/Pets: Move some player pets in pet_xxx.cppVincent-Michael
2013-08-09Merge pull request #9817 from drskull/masterNay
Core/Spell add another condition in AnyGroupedUnitInObjectRangeCheck
2013-08-09Merge pull request #10464 from Discover-/SmartAI-Set-ActiveNay
Core/SmartAI: Allow SMART_ACTION_SET_ACTIVE to take a parameter for on/o...