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2012-12-22Core: Fix more some codestyleVincent_Michael
2012-12-22DB/SAI: Finish off converting quest_end_scriptsTrista
* http://www.trinitycore.org/f/topic/7556-looking-for-people-to-convert-quest-end-scripts/ * fixup some timing errors I made on previous * someone has to kill table + core linking to it
2012-12-21Core: Fix some codestyle in 957571e18c4d6e5874ce1052ae49e4d0d21018beVincent_Michael
2012-12-21SQL: Fix "No newline at end of file" in af4f42383fb939ddb23b857e8f187ba17c07d814Vincent_Michael
2012-12-21DB/Conditions: Add conditions for Sigil of the Ebon Blade for only Lithe StalkerVincent_Michael
2012-12-21DB/Conditions: Add some conditions for spell targetsVincent_Michael
2012-12-21Core/Spell: Add missing break.Gacko
2012-12-20Core/Spell: Shadow's Fate conditionsGacko
Some of the quests only can be done in 25man mode
2012-12-20DB/Conditions: Fix typo in f4e7cde1b5c8e5f071c4cb650a1101e184ddf552 (argh ↵joschiwald
.... i've failed)
2012-12-20SQL: Rename SQL merged in PRVincent_Michael
2012-12-20Merge pull request #8662 from MrSmite/ItemContainer_1.1Subv
Item Loot Saving
2012-12-20Core/Spell: Reimplement Shadow's Fate checkGacko
2012-12-20Core/Spell: Shadow's Fate should hit every unitGacko
See #8723 for further information
2012-12-19Merge pull request #8668 from joschiwald/random_changesKaelima
Core/Misc:
2012-12-20SQL: Fix typo in 2a5fcdddd73218d7cfa6f42c97a9a9a5f2224bbf (need sleep :/)Vincent_Michael
2012-12-20DB/Conditions: Fix door exploit with item "Vial of Frost Oil"Vincent_Michael
Closes #6658
2012-12-20DB/Conditions: Fix door exploit with item "Filled Cerulean Vial"Vincent_Michael
Closes #8716
2012-12-19Core/Spell: Improve/correct last commitGacko
2012-12-19Core/Spell: Fix Shadow's Fate auraGacko
The aura proccs on unit's death. The unit should cast the credit spells to all players of the raid. I'll finish my work later.
2012-12-19DB/SAI: Some minor correctionsPitcrawler
2012-12-19Merge pull request #8712 from krofna/krofixesTrista
Script/AQ: Add Creature Text for Viscidus and fix model scaling
2012-12-19Script/AQ: Add Creature Text for Viscidus and fix model scalingMislav Blažević
2012-12-19Core/Misc:joschiwald
- some simplifications in reputation calculation - removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty - remove some unneeded variable declarations when it's already declared - remove some hacks - fix some warnings in Lfg stuff - some codestyle changes
2012-12-19SQL: Fix sql import problemsVincent_Michael
2012-12-18Core/AuctionHouse: Partially revert 3cf260068809 to keep compatibility with ↵Nay
the "AHBot patch" Note: Trinity needs/wants an auction house bot in the core but for that to happen AHBot needs to be rewritten (possibly using Mango's implementation as a base)
2012-12-19DB/SAI: Convert more quest_end_scriptsTrista
* 12657, 12597 ,10988, 10850, 10447 and 9565
2012-12-18Misc/Script: Convert winter veil mistletoe event in saiVincent_Michael
2012-12-18Core/AuctionHouse: Fix a possible auctionhouse crashMrSmite
2012-12-18Core/Script: Add missing changes in c364c367b1682f8f587fe2ca48dc9affb26cbfa0Vincent_Michael
2012-12-18DB/SAI: Fix quest: The Key of Warlord Zol'Maz, closes #8564Pitcrawler
2012-12-18Core/Script: Fix some codestyle and warningsVincent_Michael
2012-12-18Core: Fix non pch buildVincent_Michael
2012-12-18Core/DB: Assign texts to correct creaturesGacko
Also convert some never used script texts to creature text for future use. Some scripts or Talk() calls need to be implemented first. Solves #8659
2012-12-18Implement Viscidus AQ40Mislav Blažević
Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-18Core: Fix typosVincent_Michael
2012-12-18Core/Character: Fix logic fail with world state in ↵Vincent_Michael
b2928e59fa8334e91dfa1a5951fade5b574b5842
2012-12-18Core/Account: Add logs for password change and fail change passwordAokromes Name
2012-12-18Core: Fix non pch buildVincent_Michael
2012-12-18Server/Quest: Convert quest_end_script and drop of some c++Trista
* drop off c++ script of Clintan Dreamwalker ID: 22834 * convert quest_end_script of 10964 to SAI * rewrite and add bigger event support * add a checker to his summon so the spirit script can trigger event alone (I didn't try to rewrite next quest...) Closes: #8689
2012-12-18Core/Spells: Fix a typo in Bombing Run questsTrista
* no idea how this number left like this for so long unseen, good it filters 1 target
2012-12-18DB/Scripts: Implemented creature_text for Infinite CorruptorVincent_Michael
2012-12-17DB/Spells: Fix support for Preserved HollyTrista
* it needs to trigger reindeer transformation used by Fresh Holly, while has a side core check already handled. This needs to happen in the same time and not after. * traced the auras are same from sniffs and the mechanic * now Fa-la-la-la Ogri'La should be completeble for all (tested all normal cases) Closes: #4333
2012-12-17Core/Scipts: Missed changes from 7be13b6fda29daf825e24bffe6095d0a987afce1Shauren
2012-12-17Core/Scripts: Fixed crash on shutdownShauren
2012-12-17Core/Quest: Optimize and clean more last commitTrista
* thx to @Gacko and @click for pointing out problems and give suggestiosn * Sorry for the mess, forgot I can make more changes after initial change, this should be final... * https://github.com/TrinityCore/TrinityCore/commit/48141bbfa6887095f5b4a687ca3bde516c751771
2012-12-17SQL: Fix sql import problemsVincent_Michael
2012-12-17Core: Remove tabs, fix whitespace and fix nonPCH properly (5am, too late for ↵click
this stuff...)
2012-12-17Core: Fix non-PCH build againclick
2012-12-17Core/Quest: Song of Wind and WaterTrista
* cleanned a bit and edited old @Treak fix, credits go to him, the quest will* work 100% blizzlike when target_unit_master #8643 gets a fix for vehicle. What concerns the quest is done. I've already fixed the core kill_credit issue, but needs to be discussed. * leaving the vehicle_AI until they get integrated correctly to SAI, this can be easily converted after. Currently need to make some hacks to make it work close to good if using SAI. (specificly terrain acts weird at that place) Closes: #5424
2012-12-17Core/Player: Fix buildNay