| Age | Commit message (Collapse) | Author |
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CreatureAI::UpdateVictim() was not triggering EnterEvadeMode() after the Creature ended combat because IsEngaged() would return false.
These changes save the value of IsEngaged() to be used next tick to check if the Creature was in combat, is not anymore now and needs to evade (or select another enemy).
EnterEvadeMode() sets the stored previous value to false to ensure the Creature will not try to evade while already evading.
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* Push offline players out of instance
Push offline players out of instance when reseting dungeon with a raid mode group
* Add SQL request to character
Add a SQL request to update the position of a player in a specified map
* Teleport to graveyard instead
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* Scripts/Spells: Portal to Orgrimmar & Portal to Stormwind
* Revert "Scripts/Spells: Portal to Orgrimmar & Portal to Stormwind"
This reverts commit a8055960
* Revert "Revert "Scripts/Spells: Portal to Orgrimmar & Portal to Stormwind""
This reverts commit a5be792b
* Fix NoPCH
* Clean up
* Clean up
* fixup! Clean up
* Caster -> Target
* Rename 9999_99_99_99_world.sql to 2019_06_22_01_world.sql
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* Scripts/Spells: Ultra-Advanced Proto-Typical Shortening Blaster
* Fix NoPCH
* Correct header
* fixup! Clean up
* Rename 9999_99_99_99_world.sql to 2019_06_22_00_world.sql
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achievements or only realm firsts (#23459)
* Core/RBAC: add permission that prevents accounts from earning all achievements or only realm firsts.
* Kill evil spaces.
* Rename 9999_99_99_99_auth.sql to 2019_06_21_00_auth.sql
* Update auth_database.sql
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* Scripts/Spells: Migrate Teleporting to Script
* Rename 9999_99_99_99_world.sql to 2019_06_21_02_world.sql
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* Scripts/Spells: Migrate Lightwell to Script
* Add newline to SQL file
* Misc
* Rename 9999_99_99_99_world.sql to 2019_06_21_01_world.sql
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Closes #23461
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around him
Followup: 394b119664bc16dc5376f1404925b6d0b5a26876
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The script was deleted by https://github.com/Aokromes/TrinityCore/commit/5f928f79490b1d73c32ea962c3c720bd16833010 But it wasn't done properly via the spell_area anyway
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3.3.5 only
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Closes #23284
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channeling ends, and don't allow fish to be hooked in the instant the spell is cast. (#23448)
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(#23449)
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would behave wrongly if the player did not have the quest in the quest log. (#23447)
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Closes #23445
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Closes #23443
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Clsoes #23442
Closes #16037
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apply conditions based on the player's quest objective progress (#23438)
* Core/Conditions: implement CONDITION_QUEST_OBJECTIVE_PROGRESS to allow to apply conditions based on the player's quest objective progress.
* Update ConditionMgr.cpp
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ends (#23428)
* Core/FlightPath: teleport players at destination on floor Z when the flight ends, instead of having them fall from the air.
Closes #10051.
* Use the path destination's mapheight instead of the player position's.
* Update FlightPathMovementGenerator.cpp
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correct villages
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(#23426)
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Closes #23432
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Closes #23380
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* Jump Speed Calculations
* Fix
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searches to return the entity that called them. (#23437)
Closes #23334.
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(#23434)
Ensures that nearby questgivers are properly updated and will offer quests unlocked at the new level reached.
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Closes #23431
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394b119664bc16dc5376f1404925b6d0b5a26876
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Close #18005 and Update #18529
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* Scripts/Isle of Quel'Danas: Thalorien Dawnseeker
* Kill warning
* Kill warning
* Fixes
* Code style
* Code style
* Accident
* Prevent Out of Bound & spelling
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Closes #23232
And fix DB errors related to repeat min/max for quest rewarded and quest accepted
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Out the Perpetrator"
Closes #23419
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with each other
Closes #23417
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Closes #21772
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SMART_EVENT_ACCEPTED_QUEST and SMART_EVENT_REWARD_QUEST. (#23422)
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progress (#23420)
* Core/Creature: drop current target when evading while a spell cast is in progress.
Closes #18373.
* Update Creature.h, thanks jackpoz!
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already running one. (#23421)
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given id (#23416)
* Core/Commands: implement commands to look up a map/item/quest name for a given id.
* Add entry to updates table.
* Rename 9999_99_99_99_auth.sql to 2019_06_16_00_auth.sql
* Add missed change, thanks jackpoz!
* Update auth_database.sql
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similar) (#23418)
* Core/RDF: allow the achievement Looking for More (and similar) to increase the counter based on how many random players were picked.
* Use getter/setter instead.
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