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Closes #16466
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[3.3.5][6.x] Core/Creature: Do not load equipment with id = 1 when creature.equipmen…
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Core/Achievement Fix Achievement Defense of the Ancients
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Closes #16479
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Core/Creature: Implement CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK
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Implements two standard features of the Auction House.
* GetAll scan, retrieves all auctions and sends them in a single packet.
There's a limitation on how often a player can do this (Max 55000 items)
* Search throttling. For normal searches, the server can send a time
in milliseconds to the client, the client will wait that long between
searches. Delay set in config
Closes #16469
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Core/Scripts Script Npc needed for Quest Torch Tossing, Part 2
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* updates #16423
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If there is an alive instance of the creature upon creature spawn, skip
spawn entirely. If there are only dead instances, despawn them. A new dead
corpse in the creatures home position will be respawned.
Closes: #16462
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Core/Spells: Fixed cooldown check for Rapture (Priest) talent
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Core/Creatures: Reset unit flags/dynamic flags on Creature::SetDeathState(JUST_RESPAWNED)
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3.3.5-base (PR #16437)
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Core/Scripts/Uldaman: change hardcoded text to enum
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Change #define to enum {with brackets}
Possibly the smallest change so far in this series of core script changes.
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- moved 2 #define text lines to enum, already in npc_text
- new gossip_menu_option for NPC 3678 Disciple of Naralex
- using `ADD_GOSSIP_ITEM_DB` instead of `ADD_GOSSIP_ITEM`
Tested on both alliance and horde characters, works just like before.
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sql/updates/world/2016_01_30_05_world.sql
Now yes...
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Closes #16416
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There should no longer be weirdness if a reset happens during the RP phase.
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- Roar at start of phase two
- Ingvar no longer does a weird move-jump towards his target when resurrecting
- Fixed a duplicate yell on phase one end
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A couple of updates to previous commit https://github.com/TrinityCore/TrinityCore/commit/a258e36039392b60a0f0c98a466f9e4f1121f3eb
Closes #4841
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- Still need some SAI fixing when it resets so it continues the path
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- Add Pathing and SAI for Bloodcursed Naga
- Add Pathing for Lord Xiz
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Updates #4841
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Script http://www.wowhead.com/quest=13142/banshees-revenge
Only spell issue remains see original issue https://github.com/TrinityCore/TrinityCore/issues/4841
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(PR #16384)
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Fix Coverity issue id 1022474
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Additional change: menu options are changed from containing only names
to include the text " is my answer.", based on the lines in `broadcast_text`.
- replaced core text with DB SAI script
- created DB creature_text entries for Parqual Fintallas
- created DB gossip_menu_option entries for the NPC
- implemented NPC say lines in reply to all the answers
- added conditions for which gossip should show, depending on quest status
- added conditions to avoid exploits in the time it takes for NPC to say his texts
This PR is tested several times on a horde character (horde-only quest).
It now works as originally intended, with option-specific NPC replies.
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Core/Scripts Fix Kinetic Bomb stuck after knockback effect
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The spell that trigger the achievement check, needs to be cast before setting up the variables used for the second round, otherwise the achievement will be granted to the wrong team.
Also, SPELL_END_OF_ROUND needs to be casted on the end of the second round too, this was confirmed in retail.
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Player/Quest: Fix GO group credit
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Unit/CalcAbsorbResist: Sanctified Wrath should pierce absorb effects
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3.3.5-base (PR #16152)
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3.3.5-base (PR #16276)
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Looting/Group: Do not display looter in tooltip when FFA loot is enabled
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engineering/leatherworking specs possible!
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