| Age | Commit message (Collapse) | Author |
|
Closes #29251
|
|
|
|
Co-authored-by: Shauren <shauren.trinity@gmail.com>
|
|
|
|
|
|
* 06ea822a315a771fa0b3410716361b9df091cf6f followup
|
|
of control vehicle aura removal
Closes #29290
|
|
|
|
equivalent to creature_template entry
Closes #29297
|
|
modified
|
|
|
|
|
|
|
|
* and spawn related npcs
|
|
wrong object
|
|
GAMEOBJECT_TYPE_NEW_FLAG_DROP to prevent exploits
|
|
|
|
|
|
|
|
|
|
|
|
TRIGGERED_IGNORE_CAST_IN_PROGRESS as they are always used together (and missing one of them in scripts is a common enough mistake)
* Also fixes Ray of Frost being interrupted by casting Shimmer
|
|
|
|
|
|
Ref #29215
|
|
|
|
|
|
|
|
|
|
the spell
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
prevented by setting absorb value to 0 in script
|
|
* No more copies of Battleground classes
* FreesSlotQueues now have as key the MapId instead of queue id
* Random queues can now popup already busy specific battelgrounds (queues are NOT merged)
* Removed Holiday handling, this should already be handled in BattlegroundMgr::IsBGWeekend
|
|
|
|
|
|
was enabled and ThreadPool was greater than 1
Despite that issue, logging was still threadsafe, just not ordered properly
|
|
* also added related areatrigger script
|
|
CMSG_QUESTGIVER_REQUEST_REWARD (#29244)
Co-authored-by: Ovahlord <dreadkiller@gmx.de>
|
|
to old state
|
|
|
|
GAMEOBJECT_TYPE_NEW_FLAG_DROP for potential exploits / lag issues
|
|
by default
|
|
|
|
(#29242)
|