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A lot of creatures didn't have an entry in creature_template_addon
(cherry picked from commit 372de1cafea6a10ba157e3e468ab17809ce5c0a5)
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Change again how SOAP is stopped if SOAP successfully binds but worldserver fails to bind its sockets.
A crash remains if SOAP fails to bind because it calls exit() and that triggers asserts everywhere.
(cherry picked from commit d05ab073cb102a4f868b0fda51ef4368350ded32)
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(cherry picked from commit 46f2595f511011d577be0ecee3d9f44c980ddc92)
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Fix worldserver entering a loop when having SOAP enabled but failing to bind both SOAP and worldserver listened socket. SOAP thread would keep trying to bind the socket over and over checking World::IsStopped() condition that was never set to true
(cherry picked from commit 85e3169fbd7b2da70e0f054399f4db64ded36325)
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Closes #22949
(cherry picked from commit 52b0280a81ffe67cf376b50f225236423a39747c)
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Closes #22951
Thanks to Sorikoff for the initial script
(cherry picked from commit 75a987ccf83becd140fb71b75acb0269f9a98323)
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closes #22908
(cherry picked from commit c5423fa474273400982b277c82bb38385b2798e1)
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(cherry picked from commit 583eba3688c1ab8a4c5de38e00939bc491411960)
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Ref #20246
(cherry picked from commit 519b99ac9a7a1726775a0b1ed98acbc68ef6d8c2)
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(cherry picked from commit cf5302c8228aa3d63e395d28f5c78a0863733ba6)
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cell they belong to
Closes #22720
(cherry picked from commit ec1cfa36f4c286ad8037516460a4e99ea5d7a5ed)
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Fix possible NULL dereference in GetQuestDialogStatus()
Fixes #22516
(cherry picked from commit 6859dfa2d157f0d174004a00a9d047d6eb38f9a1)
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(cherry picked from commit d755ef1e8b303d285b82c37f9470b3080f641dd3)
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(cherry picked from commit a2241a7b920464bdda6e7ff5d26cca853d60242b)
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Closes #22946
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Closes #22809
(cherry picked from commit d609e515d7f5ab2f250fec409d9fb690f301b906)
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(cherry picked from commit cf8017f71862c4a59934362e7c0170a15aef2fde)
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Winterskorn Scout
Closes #22941
Closes #22943
Closes #22944
Closes #22947
(cherry picked from commit 09ac56e3ab66cae2006009f1bd432b6b69536775)
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it hurted my eyes too much
(cherry picked from commit 954fd2639a5745c8f5165f329f64a143c6ffc5f7)
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Closes #27168
Closes #27247
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* Core/AI: Revamp how UnitAI changes are applied
Revamp how UnitAI changes are applied by storing current AI in a variable and all previous AIs plus current in a stack.
The callers can push/pop AIs on the stack that will take effect only in next Unit::Update() call.
The current AI will be a valid object for the whole duration of Unit::Update() and until next Unit::Update() call.
* Core/AI: Apply new AI change code
* Core/AI: Fix build
* Core/AI: Fix crash on Creature::AIM_Create()
* Core/AI: Fix crash
* Core/AI: Restore ASSERT
* Core/AI: Fix UnitAI not being popped properly when restoring a charmed AI
(cherry picked from commit 8f9654d8176646c3076482477fc4b91011fb83cc)
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- split the quest status check, the quest gossips are different
- remove old hardcoded text (deprecated method)
- enumerate already existing DB gossip menu option items
(cherry picked from commit a8558c4361a7e3560c094886ef3072d46c64de44)
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(cherry picked from commit 7b40303a488ef3edcee0930aee5171bb3df97688)
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(cherry picked from commit 7cf7a3fd108d3d36da356c7cac73ea9a8af6adf9)
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(cherry picked from commit 5be2cf5ec32cc025bed1d3b63815ee20680ae69a)
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(cherry picked from commit a05950e43d0e44321066a86ff062a084527ff0e4)
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(cherry picked from commit 58c6e1374e26b4b760cb041647294f0077b94900)
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instead of whatever current system code page is on windows
(cherry picked from commit 5b4eefb6d8231db95c4ff9cb4090a27683ff3a48)
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(cherry picked from commit 901af6546bed3e707b81c272774c414baaf8dd50)
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(cherry picked from commit d431ce3bb7ffcd47374a0f00bae6c3c92c359ce3)
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(cherry picked from commit b98735ab4b6de269a2d00665b28eca46a2f7471c)
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(cherry picked from commit 0ddbdee4394fd60f74d5ebe08df9bc839e1c0a32)
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(cherry picked from commit 2574aab9ad33ceccfb98667369fca93f3c814190)
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(cherry picked from commit 0af0bd4ffd219f8dd99597b1080febc864b1a147)
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(cherry picked from commit 68f12454eee81f05856eb8b2e7a539d8ac3ecbc3)
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(cherry picked from commit 6d9c3d87c564690e6fa67d2e2110d2f103b5c4db)
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(cherry picked from commit 233259b69da51d42ef9eec0ccba66dccd2a81cbe)
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(cherry picked from commit 1cb8f7374122ec5efa41608f1fd4f0f7a414cc0b)
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(cherry picked from commit dc16cf89b7205288f30291a6f62289cf48d14528)
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Replace the output string when a UTF-8 conversion error happen with an error message instead of using an empty string, swallowing any message that the caller wanted to log.
(cherry picked from commit bdb7e6e5e81e0d9376c9c803bae9da470b02d8cd)
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Thanks to Keader for the spell_script
Original sql by Tobschinski https://github.com/cmangos/tbc-db/commit/c8f1753834ba3dba4c6263346afe29cd363c2431
(cherry picked from commit fb28083b3b2966952b1227f6585b48fcc70dbe7a)
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member when dungeon is already in progress
(cherry picked from commit 7fb52334b2fea4bdd3a83c6af4dbcc39cacb41a9)
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Quest 12288: Overwhelmed!
- Upon casting the healing quest spell, Wounded Skirmisher (npc_wounded_skirmisher)
shows $r and $c in their reply talk text because of the missing target argument,
hence not targeting the player on the quest (or the specific caster, in this case).
Text used by the NPC Wounded Skirmisher:
0 Ahh.... better.
1 Whoa - I nearly died there. Thank you, $r!
2 Thank you, $c.
Solution: add the missing target name, caster, to the Talk() script line.
(cherry picked from commit 95398fadf958d40ba6755a6c2f7b374f0a36b7c7)
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Fix positions and add missing spawns
(cherry picked from commit 14cf9c3fba7d209f82f2588babd7c80178254017)
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(cherry picked from commit a854b2a2ee4e02d0a584c7ed061cc404cb84d7d8)
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(cherry picked from commit 9f5cba2929115acf2e82d0f6081e3dc63d8474fc)
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(cherry picked from commit f5b26b6bfbfae7aa6c7c4e6040cf0fc32577dd3c)
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not the desired optimization I was aiming at, ty Shauren
(cherry picked from commit 9695c3d46d752d23817da9255b1c02f79faceabd)
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