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2014-09-16Core/Scripts: Fixed incorrect guid usage in logsShauren
2014-09-16Core/Scripts: Fixed incorrect guid usage in logsShauren
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-15Core/Scripts: Fixed build zone_* scriptsShauren
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-15Core/Scripts: Fixed build of boss_* scriptsShauren
2014-09-15Core/Scripts: Changed GetGUID/SetGUID script hooks to operate on ObjectGuid ↵Shauren
class Fixed compile for boss scripts starting with letters B, C and D
2014-09-14ScriptsShauren
* Introduced GetGuidData/SetGuidData to store guids in instance scripts (GetData64/SetData64 are still there) * CONDITION_INSTANCE_INFO: Changed existing DATA64 condition to GUID_DATA to preserve current use of this instance info type (most/all assume the data is a guid) and moved DATA64 to a different value - no db changes needed * Fixed compile in boss scripts starting with letter A
2014-09-14Core/Misc: Fixed build without pchShauren
2014-09-14Scripts/Commands: Fixed build with -DSCRIPTS=0Shauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-13Core/Entities: Use new PackedGuid classShauren
2014-09-12Core/Entities: Added ObjectGuid class from MaNGOSShauren
2014-09-12Core/WorldSocket: Refactored client packet header checkShauren
2014-09-12Core/Misc: Added const modifier to MessageBuffer::Write parameterShauren
2014-09-12DB/Gameobject: Allow to target 2 gameobjectsAokromes
Closes #13093, closes #13094
2014-09-12Core: Fix warningVincent-Michael
2014-09-12Core/NetworkIO: Set non blocking mode on sockets properlyShauren
2014-09-12Core/Skills: Fix rogue's lock pickingDDuarte
Fixes #12677 Closes #13111
2014-09-12Core/Quests: Only prompt the player to take the next quest in a chain if he ↵Subv
meets the conditions for that quest.
2014-09-12Merge pull request #12927 from MitchesD/misc_3MitchesD
Scripts/CoS: implemented Infinite Corruptor, improvements in instance sc...
2014-09-12Remove mount vendor cpp scriptDr-J
2014-09-12Scripts/CoS: implemented Infinite Corruptor, improvements in instance script ↵MitchesD
and Meathook converted to BossAI Guardian of Time should have some text, but I have not found anything in sniff. Also the whole event needs to be rewritten and improved.
2014-09-12DB/Misc: Couple more fixesDr-J
closes #13112 closes #13115
2014-09-12Core/Group: Update enum GroupTypeDDuarte
2014-09-12DB/Misc: Random fixes/error fixesDr-J
2014-09-12Core/Misc: Kill few more warnings.w1sht0l1v3
2014-09-11Core/Misc: Get rid of some warnings.w1sht0l1v3
2014-09-11Core: Fix typo in cec2cc806b418997f387bf1324454b7b76b9f0faVincent-Michael
2014-09-11a correctionDr-J
2014-09-11Remove a Gossip Script which is already in DBDr-J
Remove script for Khadgar all of the gossip menus and options are already in db and this is only a gossip script, will deal with db stuff in next commit
2014-09-11SQL: Fix typo.WishToDie
Fix typo in 587d87d2ccc888b0a881be4bfaab150422edaec8.
2014-09-11DB/Misc: Some additions to ↵Dr-J
https://github.com/TrinityCore/TrinityCore/commit/137c8a7de9beaa90441c5aa38e14ad0b09bebffe Some additions to https://github.com/TrinityCore/TrinityCore/commit/137c8a7de9beaa90441c5aa38e14ad0b09bebffe * Add a missing npc_text where gossip menu had already existed in db with this text and core script sent this text as gossip but text was not in db * Correct option id for a option.
2014-09-11Scripts/Misc: some small changes after recent commitsMitchesD
2014-09-11Convert Mount Vendor script to DB Dr-J
Move CPP script npc_mount_vendor to db * Sniffed gossip menu for Veron Amberstill as we did not have this * There is more than one text per gossip for these, readded all gossip menus we have to include the ones that where not in db already * Conditions for vendor option and texts to only sell to elegible to players and show correct texts We do not have text for Dreanei or dwarf have not checked gnome one since that one had already been moved to db since npc had sai closes #13088
2014-09-11Scripts/AV: Drekthar updated to EventMapsNyeriah
2014-09-11SQL: Fix up my failure at 2014_09_11_00_world_conditions.sqlNyeriah
2014-09-11Scripts/Gundrak: Eck the Ferocious updated to EventMap/BossAINyeriah
- Moved his spawn handling to instance script
2014-09-11Remove BOM from 2014_09_11_00_world_conditions.sqlVincent-Michael
2014-09-11DB/Conditions: Fix up conditions for Yogg-Saron's portal spells after latest ↵Nyeriah
changes to the instance data
2014-09-10Core/DB: Fix crash on shutdownjackpoz
Fix race condition crash on shutdown, closing MySQL connections with queries still being executed
2014-09-10SQL: Fix wrong sql count orderVincent-Michael
2014-09-10Core/Misc: Fixed build with intel compilerShauren
2014-09-10Core/Authserver: Added missing auth socket managerShauren
Closes #13085
2014-09-10DB/Misc: Cenarion ThicketDr-J
* Add strange aura to spell_area for Cenarion Thicket (someone had tried getting the druids to cast this on themselves in sai whoever did obviously did not read this AttributesEx3: 0x00000100 (SPELL_ATTR3_ONLY_TARGET_PLAYERS) * However even when aura is active it still would not hit druids only the Broken Corpses, found that the druids should not even have this aura (proper auras are permament feign death + blue radiation), also in sniff unit_flags2 is 2049 (we had 2048) and dynamic flags 0 (we had 40) * Also removing stun from unit flags, this makes no difference in game as npc gets those flags from feign death
2014-09-10Scripts/AV: Captain Galvangar updated to EventMapsNyeriah
2014-09-10DB/Locales: Correct multiple quest names for the 3.3.5 patchDDuarte
Ref #13075
2014-09-10DB/Locales: Correct multiple npc names for the 3.3.5 patchDDuarte
Closes #13075
2014-09-09Core/Loot: Fix a possible unintialized slot_type in LootMgrDuarte Duarte
Noticed by @joschiwald
2014-09-09Core/Loot: Fix some issues with master lootDDuarte
Thanks to @PortgasDAce for the initial patch Closes #12732