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(cherry picked from commit ee218a564239cf02c43df41f7b9597d71b018ed5)
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Closes #23879
* Fixed combat start/evade issue
* Fixed visual issue in Soul Release spell
* Fixed some timers issue
* Fixed some codestyle issues
PS: Please, stop break my black temple babys.
(cherry picked from commit d8e726de586070d24bec3c43a9ae795cf5482be0)
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(cherry picked from commit 48c700347c91b1748427a8c5b09b8d4099c9a105)
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(cherry picked from commit 7b8b02c32ebfb7c8c47ac1d1b94129c91346ad66)
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* Game/SmartScripts: Reset counter in SAI only on Initialize.
* Game/SmartScripts: Reset counter in SAI only on Initialize.
(cherry picked from commit 4f52f7d7c9f57b3ee0347888ce3a77b6363d1be9)
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* Switch disassembly to intel syntax
* Remove terminal colors
* Remove terminal line wrapping and pagination
* Start versioning the script
(cherry picked from commit 0d0d005a2e705b875bf4b13cee910521e37b45bc)
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(cherry picked from commit 740afc71358c32257540350a6d7d4071a851452f)
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(cherry picked from commit 9407f9bdfa7c8f3cad52f892aef4e31a1781930a)
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(cherry picked from commit 948b5905f7ec55376a648300c88bd02a8644c775)
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Closes #24406
(cherry picked from commit 1b897d33c76984f3600f51eeb6650599c859e780)
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Closes #24359
(cherry picked from commit 82bc2c01e92066eea03ac9f31ea790b18e1d939c)
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other spawns
(cherry picked from commit 19f67356d7cbf7e2777c543bf177e0ee0c49a4e6)
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(cherry picked from commit 9e585732728a0b99c6e8f70d30bd7c508de44636)
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(cherry picked from commit cc41323d6f04603c03d847e57a6ac79ff0fce3df)
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(cherry picked from commit 64878e19fbbb95ee1741aed6013a27f7c6323f41)
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* Add files via upload
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: offl <suffle.o@gmail.com>
* Update src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
* Update boss_vazruden_the_herald.cpp
Co-authored-by: Aokromes <Aokromes@users.noreply.github.com>
Co-authored-by: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: offl <suffle.o@gmail.com>
(cherry picked from commit 8ac83744293afe297bce2597107bc5da5445ccbb)
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Spell::TargetInfo::DoDamageAndTriggers (#24467)
* this prevent cases like full absorb damage that override proper hitMask
(cherry picked from commit 247151b470e6b4950c8d63094c1b8fbf797ad246)
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(cherry picked from commit c41ae890693676c25cf58f448da9a914fcb9aaf1)
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* Update SQL queries to insert realm id
* Insert the realm id when logging actions based on IP
* Adding the SQL update file
* Update 9999_99_99_99_auth.sql
* Update auth structure
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 56f20d69a6ab23a9818f77fd4e2df541a7c30f0e)
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(cherry picked from commit 6c7c2c6cd279813333e0b1cc1f60b22a04f368dd)
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* creature knockbacks will no longer generate a full path but instead only use a destination point to reflect sniff data
* calculate the destination by using a mmap raycast instead of using a mmap path which had the chance of creating weird movements when GetNearPosition failed to get a proper collision point (knocking arround a tree for example or just somewhere it should not go at all)
(cherry picked from commit cfd63c350f5b01fd699903b17162b2f5167b1386)
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(cherry picked from commit b69c5560dc3d8e8f2b957773d9d91bf5b6d21e89)
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(cherry picked from commit 7b48580296cddc6c64c7fcb0dae2a1e23d6ec833)
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* Add some comments to Player::CanStoreItems to help me wrap my head around how the method works.
* Experimental fix for incoming trade-stack problem.
* Only add to stacks that aren't already full.
* Use remaining_count instead of static 1.
* Remove debug logging from exploration.
* More uses of remaining_count for consistency.
* Correct space count check
* Correct overflow problem.
* Remove redundant check, handled in existing for statement.
* Store Item pointers in order to be able to merge in multiple incoming stacks.
* Build fix - was continually working locally, but failing in CI.
* Break build in order to keep PR focused on Player.cpp changes.
* Adjust phrasing of how arrays are initialized.
* Fix phrasing of comments to avoid sounding like a ToDo item
* In the spirit of b649273d5f, rephrase an old comment to be a statement rather than a question.
(cherry picked from commit e11a13c755fcc7912d54bd4732795e1d992aab0c)
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Closes #24464
(cherry picked from commit 4bf5bec50904999efd5bb860e3cfbb8263a911de)
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Closes #24024
(cherry picked from commit 1a1489d73e9b69b5c5465b2963080500fe050fa6)
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* Removed DespawnAtEvade
* Fix Feral Defender Damage
(cherry picked from commit 77dd751499a92eb06b66eadd00bbc71da07e62be)
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Closes #24401
(cherry picked from commit d2d296574137b5a6c1216f6a631c8587c6b1b43f)
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Closes #24398
(cherry picked from commit 13a429ab2610c016503044f2abec7828d881226b)
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ref #24408
(cherry picked from commit 36ba94c007a20f5ab7c961b2e8b1ddde1372662c)
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Closes #24452
(cherry picked from commit 80803039c2cb5f418d2563d23154140f331b9b1d)
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criteria resets
* Fixed snobold behavior when gormok dies
* Fixed UPPER_BACK_PAIN Archiev reset
* Fixed THREE_SIXTY_PAIN_SPIKE Archiev reset
(cherry picked from commit 78dff46bf25a6e7e1f68c227278d7ff6f768cf9a)
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* Remove Anchorite Barada gossip when event start
(cherry picked from commit 8a5b02be0a678ff4a9c589e3da05e96103f819fc)
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Closes #24427
(cherry picked from commit c1c1929e062603a9561952c5da54e8450e9f5ad6)
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- use RATE_DURABILITY_LOSS_ON_DEATH for death from falling
- add note, that RATE_DURABILITY_LOSS_ON_DEATH doesn't change log message
(cherry picked from commit a1831e0c1e9329352732f01f4ae8a6b85a89a496)
Co-authored-by: MitchesD <majklprofik@seznam.cz>
(cherry picked from commit e1a8ebc064a2e30b4f1d0d129f034ff64368bedc)
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Closes #24449
(cherry picked from commit 400e2913179e0ff47518558f89b687161031967a)
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Closes #16988
(cherry picked from commit 3621b1fd34f86ec06088f06fe38a7b1207b14e9a)
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(cherry picked from commit f9d117737998a6bdf560b02e9ca3f4a5ce4bfa2a)
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(cherry picked from commit daecf90ac454a44d28c9f9f3a328a29d32558080)
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Spawn positions fix and linked aggro
(cherry picked from commit 608d23fb1e2f2eaa1c3b155f8da4aa7fd02dbe8b)
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Closes #22578
(cherry picked from commit 83c222826bdc214e211f1a1572bc91396f9c5426)
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Grace
(cherry picked from commit d57b42f2c89d4c40be20bc5d3b309b3a31d31e41)
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Add immune to pc/npc for cosmetic spawns to avoid accident aggro
(cherry picked from commit 2aa32d3beb3340370be71020bf99110c5bb7a484)
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* Core/Gameobjects: Improve stealth detection
* fix warning: private field 'i_funit' is not used
* Code cleanup
* add comment
Co-authored-by: jackpoz <giacomopoz@gmail.com>
(cherry picked from commit 862097a63351e957fd4aa6cb82fe7d9edf4d3926)
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* UBRS: Improve Pyroguard Emberseer script
* Remove whitespaces
* More whitespaces removed
* Addressing change requests
Removed cast from constructor
Removing unused member field
* That should be the last white spaces
* Forgot to remove the declaration
* Update boss_pyroguard_emberseer.cpp
* Add break to For loop
* War on white spaces
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit c3037c35639a547fca6be02ad1a0a2ed4c1c5fe9)
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Closes #22490
(cherry picked from commit 5ec303724e46c1ce6981d8bbe12d09428367c808)
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* Core/Packets: updated SMSG_FEATURE_SYSTEM_STATUS
(cherry picked from commit 231207970bf9c28971def453d2622aa17fe36b43)
* Define complaint status values and replace magic numbers
* Add missing header
Co-authored-by: joschiwald <joschiwald.trinity@gmail.com>
(cherry picked from commit bfd73e7f47ec670308f72cbd0dbc42ef80cd7e92)
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* Mojo
* Update
* Rename 9999_99_99_99_world.sql to 2020_04_11_01_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 194691f7c3992fbea13227a190007f05451d742a)
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(cherry picked from commit 9cde3ffd1404e784406f385061f4df0f6b429b61)
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Years ago the action 70 was used to despawn/respawn gobs but it's no longer the case , it must only be used to respawn gobs with negative respawntime
(cherry picked from commit 428528774e0ee8da623ed7234f9251d808634fa2)
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