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2021-01-30Core/Warden: Send Lua checks only when ingame (#25977)Giacomo Pozzoni
2021-01-29DB/Quest: Update 'Uncovering the Tunnels' (12003)dr-j
Ref #25985
2021-01-29DB/Quest: Update 'That's What Friends Are For...' (12903)dr-j
Closes #25985
2021-01-29DB/Creature: Change flight state CanFly to DisableGravity part 4offl
Updates #6148
2021-01-29DB/Creature: Add missing spirit healermdX7
Closes #25955
2021-01-29DB/Locales: Add missing esES & esMX quest locales (Part 103)Cerveciento
Closes #25981
2021-01-29DB/Locales: Add missing esES & esMX quest locales (Part 102)Cerveciento
Closes #25973
2021-01-29DB/Creature: Update Arcatraz Sentineloffl
2021-01-29DB/SAI: Update remaining scripts to new model using SMARTCAST_COMBAT_MOVEoffl
Closes #9512 Some were skipped because they requires full rewrite
2021-01-28Core/Commands: Implemented command to teleport character to npcMatan Shukry
Closes #25870
2021-01-27DB/Quest: Fix CompletionText of 'The Balance of Nature'illfated
Ref #25950
2021-01-27DB/Locales: Add missing esES & esMX quest locales (Part 101)Cerveciento
Closes #25958
2021-01-27DB/Locales: Add missing esES & esMX quest locales (Part 100)Cerveciento
Closes #25957
2021-01-26Core/Scripts: Verify & migrate spell school immunities to DBoffl
Some already are stored in DB. Looks like they all are still valid for master
2021-01-26DB/Creature: Apply more spell school immunitiesoffl
Closes #25942 Credit goes to vmangos and @T1ti for additional checks
2021-01-26DB/Quest: Fix 'Garments of ...' chains and conditionsoffl
Closes #25940 Quests are available only by corresponding to quest location races
2021-01-25Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT (#25932)Giacomo Pozzoni
* Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT Add new action SMART_ACTION_SET_HEALTH_PCT (142) with one single parameter "percent" to set the Unit health. Close #25317 * Do not allow 0%
2021-01-25Core/Spells: Fixed spell effect 43 (SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER) ↵Meji
(#25945)
2021-01-25DB/Creature: Fix scale of penguinsoffl
2021-01-24Core/Misc: Fix static analysis issues (#25924)Giacomo Pozzoni
* Core/Misc: Fix static analysis issues * Fix infinite loop in ".debug send opcode" Fix using uninitialized memory in ".debug send opcode"
2021-01-24DB/Creature: Add CREATURE_FLAG_EXTRA_NO_COMBAT to Gunship Hulloffl
Closes #25921
2021-01-24DB/Item: Remove Plans: Goblin Rocket Boots (7192) from loot & exclude from ↵illfated
being sold by AHbot Closes #25930
2021-01-23DB/Creature: Remove UNIT_FLAG_NON_ATTACKABLE in few casesoffl
Ref #25764
2021-01-23DB/Creature: Remove UNIT_FLAG_UNK_29 part 4offl
Ref #25764
2021-01-23Scripts/Commands: Improve ".debug objectcount"jackpoz
Include the number of SetActive objects in ".debug objectcount" command
2021-01-23DB/Creature: Remove UNIT_DYNFLAG_TAPPED_BY_PLAYERoffl
Ref #25764
2021-01-23DB/Creature: Remove UNIT_FLAG_UNK_29 part 3offl
Ref #25764
2021-01-23DB/Creature: Add InteractionPauseTimer to two creaturesoffl
Closes #23503 Closes #25647
2021-01-22DB/World: Rename sql scriptGiacomo Pozzoni
2021-01-22Core/Creature: Add new db field InteractionPauseTimer (#25880)Giacomo Pozzoni
* Core/Creature: Add new db field InteractionPauseTimer Add new db field InteractionPauseTimer to allow to define different interaction pause timers for each creature (the previous system was a global setting in worldserver.conf Creature.MovingStopTimeForPlayer) * Set all columns in creature_template_movement as optional (can be NULL, default NULL). Fill only the columns that should override the default C++ value * Use the InteractionPauseTimer value throughout the code instead of Creature.MovingStopTimeForPlayer * Handle InteractionPauseTimer set to 0 as "don't stop at all" * Implement InteractionPauseTimer in creature_movement_override creature_movement_override allows NULL values, in which case the values from creature_template_movement will be used for those columns that are NULL, falling back to default C++ values if creature_template_movement has NULL values too (or no rows for the creature) * Read default InteractionPauseTimer from worldserver.conf * Rename 2021_99_99_99_world.sql to 2021_01_22_00_world.sql
2021-01-22DB/Creature: Clean up creature addon datamalcrom
Closes #25907
2021-01-21DB/Locales: Add missing esES & esMX quest locales (Part 99)Cerveciento
Closes #25896
2021-01-21DB/Locales: Add missing esES & esMX quest locales (Part 98)Cerveciento
Closes #25895
2021-01-21DB/Locales: Add missing esES & esMX quest locales (Part 97)Cerveciento
Closes #25890
2021-01-21DB/Locales: Add missing esES & esMX quest locales (Part 96)Cerveciento
Closes #25889
2021-01-21DB/Locales: Add missing esES & esMX quest locales (Part 95)Cerveciento
Closes #25859
2021-01-21DB/Locales: Add missing esES & esMX quest locales (Part 94)Cerveciento
Closes #25851
2021-01-19DB/Conditions: Fix Throw Doomhammer spell cast failoffl
Ref 8c43abaeb291eba1d46a00f3412487856f444e2d
2021-01-19DB/Quest: Import outro event for 'Hero of the Mag'har'offl
Closes #24976 Credits, source & more info https://github.com/cmangos/tbc-db/commit/b6e118eb01dcfab7493474715cc92be62a62b381 https://github.com/cmangos/tbc-db/pull/63 Valid for master but instead the event should start after turning in 'There Is No Hope'
2021-01-18Core/Misc: Fix typo in SendAuthWaitQue method name (#25887)Jan Van Buggenhout
2021-01-18Core/Misc: Update WorldSocket::OnRead to WorldSocket::ReadDataHandler in ↵Jan Van Buggenhout
comments and logging (#25885)
2021-01-18Core/PacketIO: Change size of SMSG_AUTH_CHALLENGE WorldPacket from 37 to 40 ↵Jan Van Buggenhout
in WorldSocket::HandleSendAuthSession (#25886)
2021-01-17Core/logs: added xp info on login & logout (#25867)Matan Shukry
* Core/logs: added xp info on login & logout * - Moved getters to header - Changed %s to %u (cherry picked from commit bb24c6a11b2410f6dd4ef34f2b7fb87e4b01ba37) # Conflicts: # src/server/game/Entities/Player/Player.h # src/server/game/Handlers/CharacterHandler.cpp # src/server/game/Server/WorldSession.cpp
2021-01-17Build fixShauren
(cherry picked from commit 28d470c50ef6ea72d7609375856e5da005df19ae) # Conflicts: # src/server/game/Entities/Unit/Unit.cpp
2021-01-17Core/Spells: Defined new spell attributesjackpoz
(cherry picked from commit b2ddf547ff7acd3dab7c93579d8a44fe825c7ecf) # Conflicts: # src/server/game/Miscellaneous/SharedDefines.h
2021-01-17Docker/Readme: codestyle cleanup (9af6bf1 follow-up) (#25864)Trond B. Krokli
* Docker/Readme: codestyle cleanup Changes proposed: - Simplify MD back tick usage in stand-alone horizontal strings. - Sentence grammar improvements/adjustments (might->may etc.) - Punctuation: Add a period dot at the end of proper sentences. - Punctuation: Add Oxford commas for natural readability. - Punctuation: Add colon at the end of sentence introducing command examples. - Reduce indentation level for bullet point annotation from second level to first level. - Spell Linux with a capital L (proper noun, from "Linus + UNIX"). - UNIX is a proper noun with all its letters in uppercase. - Remove a stray double quote character from the start of a command. - Replace HTML entity &#46; with its ASCII representation, a period dot. Whitespace changes: - add editorial blank line below H1 (page title) and H2 headings - add editorial blank line below MD code block fences (codestyle) * Lowercase 'pch' job name - "PCH" -> pch * Revert HTML entity change in README dot md - Revert README.md to its original `README&#46;md` spelling to avoid coding issues. * Update contrib/Docker/README.md Co-authored-by: Trond B. Krokli <38162891+illfated@users.noreply.github.com> Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
2021-01-17Scripts/Priest: Fixed Lightwell getting removed in first damageKeader
* Spell should drop charge, only when damage > 30% of total health.
2021-01-16CI/CircleCI: Expose binaries built on Circle CI as docker images in the ↵Giacomo Pozzoni
Circle CI artifacts (#25832) Co-authored-by: Shauren <shauren.trinity@gmail.com>
2021-01-15DB/GameObject: Fix rotation of some road signsoffl
Closes #25517
2021-01-15TDB 335.21011 - 2021/01/15TDB335.21011TDB Release