| Age | Commit message (Collapse) | Author |
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Ref #25985
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Closes #25985
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Updates #6148
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Closes #25955
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Closes #25981
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Closes #25973
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Closes #9512
Some were skipped because they requires full rewrite
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Closes #25870
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Ref #25950
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Closes #25958
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Closes #25957
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Some already are stored in DB. Looks like they all are still valid for master
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Closes #25942
Credit goes to vmangos and @T1ti for additional checks
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Closes #25940
Quests are available only by corresponding to quest location races
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* Core/SAI: Add new action SMART_ACTION_SET_HEALTH_PCT
Add new action SMART_ACTION_SET_HEALTH_PCT (142) with one single parameter "percent" to set the Unit health.
Close #25317
* Do not allow 0%
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(#25945)
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* Core/Misc: Fix static analysis issues
* Fix infinite loop in ".debug send opcode"
Fix using uninitialized memory in ".debug send opcode"
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Closes #25921
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being sold by AHbot
Closes #25930
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Ref #25764
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Ref #25764
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Include the number of SetActive objects in ".debug objectcount" command
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Ref #25764
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Ref #25764
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Closes #23503
Closes #25647
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* Core/Creature: Add new db field InteractionPauseTimer
Add new db field InteractionPauseTimer to allow to define different interaction pause timers for each creature (the previous system was a global setting in worldserver.conf Creature.MovingStopTimeForPlayer)
* Set all columns in creature_template_movement as optional (can be NULL, default NULL). Fill only the columns that should override the default C++ value
* Use the InteractionPauseTimer value throughout the code instead of Creature.MovingStopTimeForPlayer
* Handle InteractionPauseTimer set to 0 as "don't stop at all"
* Implement InteractionPauseTimer in creature_movement_override
creature_movement_override allows NULL values, in which case the values from creature_template_movement will be used for those columns that are NULL, falling back to default C++ values if creature_template_movement has NULL values too (or no rows for the creature)
* Read default InteractionPauseTimer from worldserver.conf
* Rename 2021_99_99_99_world.sql to 2021_01_22_00_world.sql
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Closes #25907
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Closes #25896
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Closes #25895
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Closes #25890
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Closes #25889
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Closes #25859
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Closes #25851
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Ref 8c43abaeb291eba1d46a00f3412487856f444e2d
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Closes #24976
Credits, source & more info https://github.com/cmangos/tbc-db/commit/b6e118eb01dcfab7493474715cc92be62a62b381 https://github.com/cmangos/tbc-db/pull/63
Valid for master but instead the event should start after turning in 'There Is No Hope'
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comments and logging (#25885)
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in WorldSocket::HandleSendAuthSession (#25886)
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* Core/logs: added xp info on login & logout
* - Moved getters to header
- Changed %s to %u
(cherry picked from commit bb24c6a11b2410f6dd4ef34f2b7fb87e4b01ba37)
# Conflicts:
# src/server/game/Entities/Player/Player.h
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Server/WorldSession.cpp
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(cherry picked from commit 28d470c50ef6ea72d7609375856e5da005df19ae)
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
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(cherry picked from commit b2ddf547ff7acd3dab7c93579d8a44fe825c7ecf)
# Conflicts:
# src/server/game/Miscellaneous/SharedDefines.h
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* Docker/Readme: codestyle cleanup
Changes proposed:
- Simplify MD back tick usage in stand-alone horizontal strings.
- Sentence grammar improvements/adjustments (might->may etc.)
- Punctuation: Add a period dot at the end of proper sentences.
- Punctuation: Add Oxford commas for natural readability.
- Punctuation: Add colon at the end of sentence introducing command examples.
- Reduce indentation level for bullet point annotation from second level to first level.
- Spell Linux with a capital L (proper noun, from "Linus + UNIX").
- UNIX is a proper noun with all its letters in uppercase.
- Remove a stray double quote character from the start of a command.
- Replace HTML entity . with its ASCII representation, a period dot.
Whitespace changes:
- add editorial blank line below H1 (page title) and H2 headings
- add editorial blank line below MD code block fences (codestyle)
* Lowercase 'pch' job name
- "PCH" -> pch
* Revert HTML entity change in README dot md
- Revert README.md to its original `README.md` spelling to avoid coding issues.
* Update contrib/Docker/README.md
Co-authored-by: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
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* Spell should drop charge, only when damage > 30% of total health.
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Circle CI artifacts (#25832)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
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Closes #25517
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