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2012-04-01Database/Spawns: Spawn some missing creatures.Discover-
Closes #5974
2012-04-01Merge pull request #5975 from GyxTom/masterDiscover-
Core/Script: Code style and some rewriting.
2012-04-01Core/Script: Code style and some rewriting.Gyx
MoveInLineOfSight(Unit* unit) -> MoveInLineOfSight(Unit* who) Signed-off-by: Gyx <2359980687@qq.com>
2012-04-01DB/Auth: Increase realmlist.address size to 64 (varchar)Nay
You might want to verify if the previous size did not truncate your address (it was 15)
2012-04-01Core/DBLayer: Fix another wrong type in mail related codeNay
2012-03-31Core: Send SSL and ACE version in all logging detailmodes, not just when set ↵click
in the config
2012-03-31Merge pull request #5964 from GyxTom/masterShocker
Core/Misc: Code style and some rewriting
2012-03-31DB/Loot: Antechamber of Ulduar reworkedZxBiohazardZx
2012-03-31Core/DBLayer: More type fixesNay
2012-03-31Core/Config: Add SQLDriverQueryLogging to authserver.conf (disabled by ↵Nay
default, just like worldserver)
2012-03-31Core/DBLayer: Delete a triplicated prepared statement (LoginDatabase)Nay
Thanks to Anubiss for spotting it
2012-03-31Core/Logging: Fix a typo in DebugLogFilters - Database & AINay
Thanks to Garthog for finding it
2012-03-31Core/DBLayer: Added missing prepared statement implementation for uint8/16Shauren
2012-03-31Core/Script: Code style and some rewriting.Gyx
JustDied(Unit* Killer) -> JustDied(Unit* killer) JustDied(Unit* /*Killer*/) -> JustDied(Unit* /*killer*/) JustDied(Unit* /*unit*/) -> JustDied(Unit* /*killer*/) JustDied(Unit* /*slayer*/)) -> JustDied(Unit* /*killer*/) JustDied(Unit* /*victim*/) -> JustDied(Unit* /*killer*/) JustDied(Unit* victim) -> JustDied(Unit* killer) JustDied(Unit* /*who*/) -> JustDied(Unit* /*killer*/) JustDied(Unit* who) -> JustDied(Unit* killer) JustDied(Unit*) -> JustDied(Unit* /*killer*/) Signed-off-by: Gyx <2359980687@qq.com>
2012-03-31DB/Quest: Add SAI-script for quests - thanks to Unholy and Redsonja for ↵click
recreating the SQL. Closes #1448, #3812, #4312, #385.
2012-03-30Merge pull request #5649 from Elron103/pull-requests2click
Core/Movement: Fix random position finding near edges, avoid big z-coordinate differences
2012-03-30Merge pull request #5933 from GyxTom/masterShocker
Core/Misc: Code style and remove unused define
2012-03-30Merge pull request #5903 from Warpten/ringOfValorShocker
Core/Battlegrounds: Fire lines in Ring of Valor should only be lit when the arena battle begins
2012-03-30Core/Script: Code style(Missing?).Gyx
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-29Core/DBLayer: More prepared statement correctionsShauren
2012-03-29Core/DBLayer: More type fixesShauren
Closes #5936
2012-03-29Core/DBLayer: more type fixesKandera
2012-03-29Core/DBLayer: More types fixesleak
2012-03-29Core/DBLayer: Fix stupid mishap from last commit (i need glasses) - thanks ↵click
nayd for poking me about it
2012-03-29Core/DBlayer: ... and some more COUNT()-based type-fixing ...click
2012-03-29Core/DBLayer: Even more types fixes...Nay
2012-03-29Core/Group: Fix LoadGroupFromDB type-errorclick
2012-03-29Core/Guild: Fix guildbank tab loading after recent changes (returned value ↵click
of a COUNT() is always BIGINT)
2012-03-29Core/DBLayer: Fixed some crashes caused by incorrect prepared statements usageShauren
Closes #5934
2012-03-29Core/Script: Code style.Gyx
WaypointReached(uint32 i) -> WaypointReached(uint32 waypointId) WaypointReached(uint32 uiPointId) -> WaypointReached(uint32 waypointId) WaypointReached(uint32 /*point*/) -> WaypointReached(uint32 /*waypointId*/) WaypointReached(uint32 uiI) -> WaypointReached(uint32 waypointId) WaypointReached(uint32 /*i*/) -> WaypointReached(uint32 waypointId) WaypointReached(uint32 uiWPointId) -> WaypointReached(uint32 waypointId) WaypointReached(uint32 /*wp*/) -> WaypointReached(uint32 waypointId) WaypointReached(uint32 /*point*/) -> WaypointReached(uint32 waypointId) Signed-off-by: Gyx <2359980687@qq.com>
2012-03-29Core/Misc: Code style and remove unused define.Gyx
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-28Merge pull request #5932 from GyxTom/masterDiscover-
Core/Game: Code style.
2012-03-29Core/Game: Code style.Gyx
Signed-off-by: Gyx <2359980687@qq.com>
2012-03-29Core: Fix a minor mistake from previous mistake and adjust some more field-typesclick
2012-03-29Core: Fix type-mismatch in GameEventMgrclick
2012-03-29Core: Fix some type-errors in the Petitionshandler. Fixes #5916.click
Also fixes charterhandling for arenateams, mentioned in #5907.
2012-03-29Core: Fix fieldtype-errors in Guild-code - should now allow loading ↵click
guildtabs etc correctly
2012-03-29Core: Adjust fieldtype size for loading completed achievementsclick
2012-03-29Core/Warden: Fix a startupcrash with warden enabled (another fieldtype-error)click
2012-03-28Merge pull request #5918 from GyxTom/masterShocker
Core/Misc: Various cleanups
2012-03-29Core/Grid: revert f9caf79b16e9de5d87dd48cdc450415b6ad33867 - led to some ↵kaelima
unexpected behavior.
2012-03-29Core/AI: Fix some wannabe-invinceable typos here and there...click
2012-03-28Core/Scripts: Fix invincibility hp level for smart scripts.kandera
2012-03-28Core/DBLayer: Fix value list from recent changesleak
2012-03-28SQL: Proper prefixingleak
2012-03-28SQL: Auth db data type cleanup `logs`, `realmcharacters`, `realmlist`, ↵leak
`uptime` / Storage engine switched to InnoDB Note: As for the redundant `uptime`.`startstring` being removed, this page might be of interest how to generate time strings from unix timestamps http://dev.mysql.com/doc/refman/5.1/en/date-and-time-functions.html#function_from-unixtime
2012-03-28Partially revert a36a0a77ef75e66933ac5b8802a9ec7906acfd0b.click
Cleaning databases for old/deprecated and expired quests should never be a developers choice specifically. This should be done by admins, not developers, through the use of the already existing paramters found in the worldserver config : CleanCharacterDB / PersistentCharacterCleanFlags An adjustment to the respective questloader prepared statement has been done to accomodate for the earlier change (by not loading such quests into memory at all). Documentation for how this cleanup-procedures work already exists in the core : doc/CharacterDBCleanup.txt.
2012-03-28Core/GameEventMgr: Fix a compile warningNay
2012-03-28SQL: Auth db data type cleanup `account_access`, `account_banned`, ↵leak
`ip_banned` / Storage engine switched to InnoDB
2012-03-28SQL: Auth db data type cleanup `account` / Storage engine switched to InnoDBleak