Age | Commit message (Collapse) | Author |
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- Updated and enabled SMSG_DB_REPLY
- Enabled some movement opcodes
- Enabled SMSG_FEATURE_SYSTEM_STATUS / SMSG_FEATURE_SYSTEM_STATUS_GLUE_SCREEN
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- Updated and enabled SMSG_UPDATE_OBJECT
- Enabled CMSG_PLAYER_LOGIN
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Cleanup some whitespaces and change some codestyle
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Travis should be building again now
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Closes #14993
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* This is necessary to allow connection to 6.1.2 after the 6.2.0 update released. Patching is version aware.
* Link is hardcoded to a github page after suggestion from Aokromes, it is not tied to any server this way
* The usage is optional. To patch use the "-e" option
* OOP-ify the tool a bit
Original implementation by DJScias
Closes #14980
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Required by bigger masks due to new races in MoP
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d1853f693b2c1a60134603d946e31f71f26535c0
Close https://github.com/TrinityCore/TrinityCore/issues/14984#issuecomment-118044904
(cherry picked from commit 275bb9303438a3e6e21e90de514723fd4aba7b05)
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(cherry picked from commit b9d5b194df2719bda956ea4f8794916ceb4bdd58)
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the sources
(cherry picked from commit 2b6ddce59b2e1f7bff83f904813ef86acecf243d)
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Core/Spells: Fix DK Death rune selection
(cherry picked from commit 94bb71e5a1f2b341e94aa6adc661f1200b2b10aa)
Conflicts:
src/server/game/Spells/Spell.cpp
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Disable -Wunused-parameter warnings in gsoap library to have a 0-warning build till the library gets updated
(cherry picked from commit 77f7f562683753a15bd2d3f80e65385f88383566)
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Closes #14910
(cherry picked from commit 2263cb9e1015ed0f6dbf83b63d8f0332bcbe6205)
Conflicts:
src/server/game/Entities/Unit/Unit.cpp
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[3.3.5] Core/Spells: Improved Devouring Plague spell direct damage
(cherry picked from commit 551c61b7ceaabed198dc3f4f06006cbc9e15a146)
Conflicts:
src/server/game/Spells/Auras/SpellAuras.cpp
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Suppress -Wmismatched-tags warnings on clang to avoid false positive warnings reported using gcc 4.8
(cherry picked from commit 879af88d2180ca0655fda87072308f6eb76e70ca)
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[Spell] Fix bugged amount of threat given by Taunt
(cherry picked from commit aacd8feb61e5b596c4af7dc3d2f530b944437424)
Conflicts:
src/server/game/Spells/SpellEffects.cpp
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Core/WorldState: WG Interface timer
Closes issue #14913
(cherry picked from commit c8df10dbc00c10fc81535e2904a3092465d654e4)
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related to #14780 and #14744
(cherry picked from commit accab5451d3e62739e4aa376d25bc6623f0d3c52)
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Fix race conditions in CreatureTextMgr repeat group happening with MapThreads > 1 reported by helgrind by moving Creature-GUID-base data from CreatureTextMgr to Creature.
Issues added in bbf86641a1c35fcc66de30d7a79175c31effde88
(cherry picked from commit d123c811623fcedcf125f56101b6aea773f460e0)
Conflicts:
src/server/game/Texts/CreatureTextMgr.cpp
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still needs core support for instance script so boss states can be checked.
* Script Mizzle the Crafty / Cho'Rush the Observer
* Add missing texts and gossips to more npcs
* Script Guard Mol'Dar, Guard Fengus and Guard Slipkik to give there buffs to a player has king of the gordoc buff
* Script Captain Kromcrush event to allow skipping with Gordoc Ogre Suit (WP not complete)
(cherry picked from commit 170794a0298364b13312a65abd8738ea298723dc)
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closes #12570
(cherry picked from commit db3b22c63e7efcce9871f116b2eacd721d71490b)
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By Killyana, closes #12616
(cherry picked from commit 28ef8431ee5091da638d5bcd333629cb0b342213)
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Scripts/Spells: Curing the Sick - Add Questcredit
(cherry picked from commit d898ade5a98e9654493c04ea616434d486570db8)
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* one remaining problem: the shootanimation of the cannon, tempfix will be http://pastebin.com/ZbwUg41v
* closes #12582
(cherry picked from commit cdb16ea27fe4776c8dc0add4d2828839f6565278)
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By Killyana, closes #12615
(cherry picked from commit 82664273cc472e2c88a7883cab895f0fe3212569)
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By Killyana, closes #12711
(cherry picked from commit 291fc4d591f828f11268bce9817b28fa7fbef609)
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Closes #13091
(cherry picked from commit 8afa15ef15b3d540208e89dd8e9072bd75af041d)
Conflicts:
src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
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Some cherry picks from 3.3.5a to 6.x
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By Killyana, closes #10184
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By Killyana, closes #13036
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By Killyana, closes #12705
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By Killyana, closes #12547
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* Enable Shootvisual in all phases
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* Add Emotescript for Dragonflayer in the Startroom of UP
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closes #3724
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by @Killyana
closes #14743
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* Add Stonevisual which will be thrown periodically towards to Dummies
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