aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2016-01-17DB/Creature: Risen Wintergarde Miner & Risen Wintergarde DefenderKittnz
- Delete all existing spawns & respawn both npc's - Pathing added to Risen Wintergarde Defender - Miner still needs SAI! Updates #16306
2016-01-17DB/Creature: Remove duplicate spawn for Dreadfang WidowKillyana
By @Saben65 Closes #16140
2016-01-17DB: Rename fileKillyana
2016-01-17DB/Misc: Fix errorsDr-J
Fix startup errors introduced with https://github.com/TrinityCore/TrinityCore/commit/83efabefe896146cf6d55d0341abed2a47c7459f
2016-01-17DB/Creature: Add pooling for Ethereum JailorKillyana
Only 5 spawns can be active in the world
2016-01-17DB/Creature: Update MovementType of Shadow of Thel'zan the DuskbringerKittnz
Closes #16304
2016-01-17DB/Event: Add missing Feast of Winter Veil spawns in Eastern KingdomsKittnz
2016-01-17DB/Zone: The ExodarKittnz
- Add missing waypoint & spawns for Exodar Peace Keepers & Worker (could use some SAI scripting)
2016-01-17DB/Instance: The Temple of Atal'HakkarKittnz
- Add waypoints for Hazzas & make Morphaz follow him
2016-01-17DB/Quest: Nether Gas In a Fel Fire EngineDr-J
Update https://github.com/TrinityCore/TrinityCore/commit/01beba21b5210860ddd6a37471c6b2bea77a369e to more reliabily complete quest to actually allow quest to be returned rather than just been marked as complete in quest log and on map but quest giver still showing grey ? ad grey continue button.
2016-01-17DB/Misc: Flight Master SAIDr-J
Use proper spells to summon enraged wyverns, gryphons, hippogryphs and felbats instead of directly summoning with SAI action 12, also remove second line of all scripts as all of these used 2 lines of sai to summon two npcs on agro, the spells summon 2 in one cast so only one line needed.
2016-01-17DB/Event: Add missing Feast of Winter Veil spawns in Azuremyst Isle (Exodar)Kittnz
2016-01-17Quick sql fixKittnz
2016-01-17DB/Event: Add missing Feast of Winter Veil spawns in SilvermoonKittnz
2016-01-17DB/Creature: Terrorclaw Reputation on kill reputationKillyana
By @Saben65 Closes #16212
2016-01-17DB/Creature: Add Stealth Detection for Steamvaults CreaturesKillyana
By @Saben65 Closes #16185
2016-01-17DB/Waypoints: Morin CloudstalkerKillyana
By @Saben65 Closes #16286
2016-01-17DB/Creature: Ethereum JailorKillyana
Closes #10379
2016-01-17Core/BattlegroundIC: Duplicate Keep Cannons.[Dev]Rival
2016-01-16Scripts/Spells: fixed Beacon of Lightjoschiwald
2016-01-16DB/SAI: Add a despawn action for npcs involved on "From Their Corpses, Rise!"Killyana
Closes #16167
2016-01-16DB/Creature: Spell ShadeKillyana
Closes #15988
2016-01-16DB/Gossip: Remove a npc textKillyana
By @Saben65 Closes #16214
2016-01-16DB/Creature: Fix wrong phasesKillyana
2016-01-15DB: TypoKillyana
2016-01-15DB/Creature: Bro'Gaz the ClanlessKillyana
Add spawns, pooling and SAI Closes #16173
2016-01-15DB/Misc: Rename few filesAokromes
2016-01-14Fix stuff™.treeston
2016-01-13Merge branch '3.3.5-spellfacing' into 3.3.5-base (PR #15641)treeston
2016-01-13Core/Spells: Creature spellcast facing rework:treeston
- Fixes creatures turning just before a spellcast finishes and smacking players with supposedly-unavoidable damage. Fixes and closes #15393, #10803, and probably others. - Fixes visual effects not lining up with the correct target for spells that have their visual aligned with the caster's orientation (examples: Anub'rekhan Impale, Ingvar's Smash/Dark Smash, etc.). Fixes and closes #2947 and probably a bunch of others, including the aforementioned #15393 and #10803. - Creatures' displayed target now properly matches the unit they are targeting with spells for a split second (blizzlike). This is necessary to get proper client-side orientation.
2016-01-13Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston
2016-01-13DB: Fix a typo in a previous commitKillyana
Update https://github.com/TrinityCore/TrinityCore/commit/a7f1df606188fc789c00efc068e8ddfe6b25d692
2016-01-12Core/Object: Codestyle improvementsKittnz
2016-01-12Merge pull request #16248 from elecyb/destroyAnimationKittnz
Core/Entities: Show destroy animation for creatures and totems.
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
- Migrate boundary logic to Maps/AreaBoundary instead of having it sit in InstanceScript (to possibly allow use for other purposes). - Implement the first five boundary types in Maps/AreaBoundary.cpp. - Add boundary checks to Creature's update logic - Add boundary data for all Northrend raids - Add boundary initialization structures and methods to InstanceScript - Modify EnterEvadeMode signature. It now passes a value from the EvadeReason enum as parameter to allow special casing depending on evade reason - Remove previous (weird) boundary code that had them linked to GO spawns
2016-01-12Quick little SQL updateKittnz
2016-01-12DB/Event: Additional Feast of Winter Veil gameobject & creature fixesKittnz
2016-01-12Fix SQL update file nameKittnz
2016-01-12Core/Entities: Show destroy animation for creatures and totems.elecyb
Now all pets and totems will have their proper die/destroy animation when killed. Ported from MaNGOS.
2016-01-12Merge pull request #16245 from sirikfoll/TurkinatorKittnz
Core/Spells Implement SpellScript needed for Achievement The Turkinator
2016-01-12Core/Quests: Fixed party accept questsShauren
2016-01-12Merge remote-tracking branch 'tkrokli/npc_myranda_the_hag' into 3.3.5-basetreeston
2016-01-12Merge remote-tracking branch 'tkrokli/gossip_accept_duel' into 3.3.5-basetreeston
2016-01-12Merge remote-tracking branch 'tkrokli/npc_shadowfang_prisoner' into 3.3.5-basetreeston
2016-01-12Core/Quests: Fixed quest sharingShauren
Closes #12304 Closes #16183
2016-01-12Merge remote-tracking branch 'velinath/sai-migrations' into 3.3.5-basetreeston
2016-01-12Core/Spells Implement SpellScript needed for Achievement The Turkinatorsirikfoll
Closes #3997
2016-01-12[3.3.5] Core/Script: move Myranda the Hag's gossip option to DBtkrokli
Removing hardcoded text from the core script and into the DB: "I am ready for the illusion, Myranda." This quest is 3.3.5 *only*. Removed in patch 4.0.3a. Addendum: enum ILLUSION_GOSSIP = 4773 , instead of "magic number".
2016-01-12Core/Scripts: move GOSSIP_ACCEPT_DUEL to DBtkrokli
Another attempt to shorten the list of hardcoded gossip menu options. This is the gossip menu option of the NPC ID 28406, Death Knight Initiate in Death's Breach in the Scarlet Enclave, the death knight starting area. This gossip is tied to the quest "Death's Challenge". Removing this text in the core script: "I challenge you, death knight!" (#define GOSSIP_ACCEPT_DUEL) and using `ADD_GOSSIP_ITEM_DB()` to pull the gossip_menu_option 9765 from the database instead.
2016-01-12Core/Scripts: move npc_shadowfang_prisoner gossip option to DBtkrokli
Getting rid of one more incorrect and hardcoded text which now will be read correct and from the DB instead. Wrong text: "Thanks, I'll follow you to the door." (core) Correct text: "Please unlock the courtyard door." (DB) Thanks to @Aokromes, @r00ty, @velinath, @Nayd, @Treeston, @Zedron and lots of other regular TrinityCore developers and members for the inspiration and motivation, as well as helpfulness along the way.