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* Core/Spell: Hand Of Reckoning no damage when taunting players pet
By Effec7, closes #9068
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- Songflower Serenade
- Fengus' Ferocity
- Mol'dar's Moxie
- Rallying Cry of the Dragonslayer
- Slip'kik's Savvy
- Spirit of Zandalar
Ref: #4961
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evaded spells
Closes #18369
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Field left uninitialized. Caused weird evade behaviour
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SPELL_ATTR4_CAST_ONLY_IN_OUTLAND and aura zone updates
Defined spell attribute SPELL_ATTR7_IGNORE_COLD_WEATHER_FLYING
Closes #18286
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Closes #18314
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Closes #18313
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plus a ninja tabs to spaces cleanup
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- Removed creature script
- Using a spell script for red dragonblood spell http://wotlk.openwow.com/spell=46620 from sunwell
- Updated the SAI scripts for the quest Drake Hunt also from sunwell and fixed by Kilyana
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Closes #18316
Closes #18318
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by ccrs
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Fix typo in VMap BIH generation
By zorix
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misunderstand concept. (#18334)
Sorry for the mess
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hp pct below a value (#18310)
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Closes #4207
The set active will be removed once this PR https://github.com/TrinityCore/TrinityCore/pull/18067 merged
Spells cooldown is a generic issue
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No need to comment about missing chairs or their positions, accessories are not installed correctly and there's already an issue: https://github.com/TrinityCore/TrinityCore/issues/15224
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By Rushor, closes #17914
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By Saben65, closes #16521
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Fix Silithid Invader again,
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Add missing emote text
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1) SIlithid Invader/Hive Drone Pooling
2) Plump Turkey Script (Keep away from fires) just walks into fire rather than jumping though
3) Temporal Parasite only remaining issue now is that when player uses quest item 3 parasites will always respawn rather than 1-3, chance for additional to spawn on death and the Temporal rift will now despawn when item used preventing the quest item been used on same silo until it respawns
4) Screecher spirits - despawn corpse rather than player been able to complete quest while killing only a single mob
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Core/DungeonFinder: disable map only from looking for dungeon
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Core/Scripts: Rewrite Teron Gorefiend Encounter
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Core/Scripts: Minor Fixes in Black Temple
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Core/Scripts: Gurtogg Bloodboil Rewrite
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Core/Scripts: Fixed Supremus encounter
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Core/Scripts: Improved High Warlord Naj'entus fight
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* Core/Scripts: Fixed Vaelastrasz bomb mechanic
Vaelstraz was suppose to bomb raid members that are mana users every 15
seconds. He was not doing that with the current implementation.
This implementation allows him to bomb the raid and to select the proper
targets. This is also done in a cleaner way.
* Added AuraScript for SPELL_BURNINGADRENALINE
Needed to define an AuraScript for custom behavior that would denatonate
the damaging aura when the debuff falls off.
SpellId - 18173
* Added SQL for Burning Adrenaline Script Ref
* Fixed Multiple Application of BA
* Add unit null check in lambda
* Remove DB name from sql query
* Added Newline in SQL update file.
* Added SQL delete query for potential existing spell
* Fix SQL newline again.
* As suggested a simpler SpellCast overload works
I don't know if there are any consequences but it seems to function fine
in in-game.
I'd like more information on the overload that involves an AuraEffect.
* Remove duplicate Unit null check in lambda
* Update boss_vaelastrasz.cpp
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Implement smooth movement for all waypoint pathing and escortai
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Closes #18289
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Core/Scripts: Added Boundary in Forge of Souls
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Script/Quest: Rivenwood Captives
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Core/MotionMaster: cleanup, reordering and renaming
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Core/Battlefield: Wintergrasp 'Tenacity' buff
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Dragonmaw Sky Stalker (ID 23030) &
Dragonmaw Wind Reaver (ID 23330)
- added 9 missing spawns (23030 / 54254-54262)
- reinserted correct waypoints based on sniffs
Closes #18232
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Closes #11754
Thanks to ariel-
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