| Age | Commit message (Collapse) | Author |
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Core/Spells: Fix Empowered Renew calculation
Closes #6744
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Core/Spells: convert some spell effects to SpellScripts
Closes #6491
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not be used for no calculation.
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DB/Spells: bonus data corrections
Closes #6315
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Closes #6317
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Core/Battlegrounds: Introduce Arena.RatedUpdateTimer to configure time between checks for matchups in rated arena
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Core/Spells: Fix Magnet Takecharges
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This will fix issue 3151 second problem
Signed-off-by: dr.skull <dr.skull@centrum.sk>
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allow System.cpp to show properly in the nano-editor)
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sacred cleansing causing the whole spell to be resisted.
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2 aura to her creature_template_addon. give the player the see quest invisibility 2 aura once Change of Scenery has been accepted. Closes #1292
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- Corrections to c6c23b7f7ef148f88b64346a44a46f51d2cad212: Properly fixed #6748 after misunderstanding the issue.
- Display proper error message when teleportating as fatigued
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New transport system required.
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and implemented Dungeon Cooldown for random dungeons
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scripted object itself is not a creature
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(nothing is applied to anything yet so this will not reflect ingame atm)
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- Prevent players from vote kicking in combat (basic implementation, still needs a timer) partially closes #2563
- Prevent players from teleporting to a finished dungeon using macro commands. Closes #6748
Also add a missing change for ff77610e1d3fee89507b8469b10bea800f8c0815 thanks 2010phenix for the hint.
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functions. still have a lot to do!
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somewhere for this spell. fixes hardened steel berserker doing insane damages!
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in the config, and Warden::Penalty was called in a context where check is NULL
closes #6736
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crappy and needs rewrite anyway.
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