| Age | Commit message (Collapse) | Author |
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hanging from the ceiling.
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sniffs. (some spells are unk at this moment)
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hooked into anything. (thx vincent-michael for the base work)
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Moriquendu)
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removes unneccessary locking since all objects run within its map's thread.
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between spells manually. blizzard probably has a seperate database as to which spells have which immunities.
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d719730929db84674cee0b56834e2a9ef248e472 (thx vincent-michael)
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things backwards ^^
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creatures.
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adhere to party loot rules.
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Closes 6732
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closes 6697
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when the gameobject is activated, not in gossip hello
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* Moved enter/exit vehicle packets to spline.
* Fixed spline movement on transports such as elevators (for which we do not keep track of its exact position) - path will be using normal coordinates (not transport offsets)
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Quest is not yet scripted.
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He will now properly reset if he evades while being submerged.
He will not always die directly after heart phase.
Adds will now despawn on reset.
Heart will now change seat and set unit flags properly, but is still not attackable by melee (seems like a vehicle flag bug)
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in after related trash packs are dead - this solution is resistant to grid unload.
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duration
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Closes #6475
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Closes #6640
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Closes #6556
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