Age | Commit message (Collapse) | Author |
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casting another spell will be retried asap with priority over other events (#25238)
* Core/SAI: Spell casts that cannot be executed because the unit is currently casting another spell will be retried asap with priority over other events
* Core/SAI: Re-sort the events only when needed
* Fix some priority reset and wrong mEventSortingRequired handling
* Code cleanup.
Sort only events loaded from db (not stored events, not timed action list).
* Code cleanup.
Raise priority of failed casts so they are retried before other spells
* Keep priority of the action fails and is rescheduled on next update
* Don't try recasting a spell in SMART_ACTION_CAST if there are multiple targets and at least 1 was successful
(cherry picked from commit ca25e8d0199730c0976ebc37317e9407aceccc34)
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(cherry picked from commit df29f605959aa449a3962199ee1cac3e09e05e38)
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* Core/Shared: Make Emote enum smart
* Scripts/Commands: Use enum type arg for HandleDebugAnimCommand
(cherry picked from commit 86dc58974a46b554042f33df674e3e40ef0cec1e)
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legacy spawn group
(cherry picked from commit b74dc4754d8c1edb81e9564beea1783bdd39d87c)
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The check above is what I use to actually get a real result for LUA_STR_CHECK, which when I used variables that would have a string to them it actually fails the check. When checking for items like a function if it exists of course it won't work... In addition, fixing the Unk2 to Unk3 causes people to be able to adjust the address of the check to the address 0x00419210 to make warden perform the FrameScript__Execute to run lua on the client. This seems to be the big request like in https://github.com/TrinityCore/TrinityCore/issues/23035
(cherry picked from commit 4125a81bb132c8d108f5bb07787f00a9fadf5838)
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(cherry picked from commit 5e40eb20e2789b86d4786d86b4bbb8ae83de5e1e)
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* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter
* Scripts/HoR: Fix wrong emote during escape event
* Core/Unit: Make improve type safety of HandleEmoteCommand
Change argument type to the expected enum type Emote
* Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE
UNIT_NPC_EMOTESTATE is no flag field
(cherry picked from commit 6c7837f947ff4eb5110a116a371daa6f9e2b3bbe)
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Mostly to make clang-tidy happier
(cherry picked from commit 34d403e83f42304332f89ffc73549f6f2c695ccd)
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remove incorrect check, source:
https://www.wowhead.com/spell=53606/the-light-of-dawn
Flags
Can be used while dead
https://www.wowhead.com/quest=12801/the-light-of-dawn#comments:id=1495830
https://www.wowhead.com/quest=12801/the-light-of-dawn#comments:id=374127
(cherry picked from commit 681c738c61cdf64728fcd86d7598666ab2fd8199)
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Closes #13055
(cherry picked from commit 40e47778316b492e2e51f6b82d82420faf82259b)
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Closes #16490
(cherry picked from commit 9d11c25e18286df9f3c21ac5bbe6b369b75da0cf)
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Closes #25245
(cherry picked from commit afd2146ad2336e853aa88f8283dedbfbf0ae8710)
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Closes #25241
(cherry picked from commit e9a1f747fc6c3a1f9d3988dc85ecaceb9dff50db)
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(#25229)
* Core/AI: Remove code that removed UNIT_DYNFLAG_LOOTABLE from possessed units
* Update PassiveAI.cpp
Restored logic that removes loot flag while being possessed
* Restored logic that removes loot flag while being possessed
(cherry picked from commit 298d7994850dfc777c56a7672042d78074b67f3d)
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Closes #23695
(cherry picked from commit dc7691a54913fc6fbd6c77e241662e00f441c33b)
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Ref #23791
(cherry picked from commit 2b8f314183c52958a4ad7c9cc7affec18ec39852)
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Source https://github.com/cmangos/tbc-db/commit/d10a189755188633a6c9c3a2fc45d8d2729dfee1
(cherry picked from commit 4c4e3b956fb3872e7327827311766e8063b413ed)
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Closes #25240
(cherry picked from commit 5188f723b4c9c2a32badbd5bdb7e315fcd2de37f)
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Closes #25237
(cherry picked from commit 870e7549986d22f3e55cf70239672ccac0b700d6)
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Closes #19262
(cherry picked from commit 8ed3efd820d6a3dc63bafa59f2f6352774784648)
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* Scripts/Naxxramas: Adjust Frogger event timer
Co-authored-by: Carbenium <carbenium@outlook.com>
(cherry picked from commit 7035a9caf12c72d6710bfec71dc2641eccf82eaf)
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* Script/Quest: fix (More) Torch Catching.
Closes #24893
Co-authored-by: Carbenium <carbenium@outlook.com>
(cherry picked from commit a375f15ae26472202daf02c88d292f2ce6a1470f)
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(cherry picked from commit 6116e5b38522ccfb00f6c941c75482e05b4c0799)
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Copied from already added esES locales since they're almost always similar
(cherry picked from commit cce1ccdd5cb59070a48562504a0d4d476fd9aad2)
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Closes #25234
(cherry picked from commit ca9ce8a70bfa565576436f73fdc2b564e7c8d083)
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Closes #25231
(cherry picked from commit be8affa5be04fb5cc2dc00919f208908345ea220)
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Closes #25228
(cherry picked from commit b8f21d4540425137704f05a0acdd8f8773d168eb)
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Closes #4960
(cherry picked from commit 2ff51396c008a7eeffa6ed596e84b2f3cd616b1d)
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switching to melee when the school of the spell they are trying to cast gets silenced (and other cases of spell failure) (#25226)
* Core/SAI: Fix creatures casting with flag SMARTCAST_COMBAT_MOVE not switching to melee when the school of the spell they are trying to cast gets silenced (and other cases of spell failure)
* Core/SAI: Retry casting after 500ms if a cast failed
Fixes #24914
(cherry picked from commit 63a6e1e0480df659e773a3df5e1acc2027ebcf15)
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(cherry picked from commit dd28cecda36ed3912be39d0c3caefef910db707d)
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(cherry picked from commit 39f2d2d1cf4d79ec9f34f92ac999332d10b04e90)
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reoder some texts and add missing
(cherry picked from commit cf57ea2045af37f044a31be34ded8851bd670cea)
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(cherry picked from commit 0eb49a3cc91a11ca98cce819dd189f1519684c5f)
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(cherry picked from commit 08dd9ebf780e6133a4d3a0421aba00a0e43892d0)
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Closes #25225
(cherry picked from commit 769d47c61717851b5eb4d4a58dd99b5ff3854f8b)
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Issue introduced in 210176fd915cf4ba16f428d3c1a249a71f4aa7a7
(cherry picked from commit c04f53b886ec27dd8cf100524fe93a71dc4e1aa1)
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Closes #25221
(cherry picked from commit b0734f81bd2ca81e833e7119679e4938dd040d11)
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gameobject scripts
(cherry picked from commit 6ca6a540831a29ded8bd569e395ccdff0ab3e336)
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restore orientation
(cherry picked from commit a4ab8116c3f6ddc3b9d318ab95d548ab15994104)
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(cherry picked from commit 6779a92cbae06d515097817890c7b35af15ffadf)
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Co-authored-by: offl <11556157+offl@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Treeston <treeston.mmoc@gmail.com>
(cherry picked from commit de56ed87368104780ddfb2e9c082076c9c83d575)
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Close #25789
(cherry picked from commit 1cafd4ef74350cb3656917e8e033a5e21dcce193)
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log, it was launched by windows with same context as crashing thread
(cherry picked from commit dd34651f4d42ca598b2f1b2ed32e27b4742f4be7)
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reason and print directly to file, not to temporary buffer
(cherry picked from commit c5e1b49e8c02386a0e9edf682692dc6d46cc862f)
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(cherry picked from commit 68fdfcaa507d06ce8e823e7848f4c58ef1e62732)
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file being all red in editor
(cherry picked from commit 39c5e03b749d44df346b8f37aed3eb898526365a)
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exception hander
(cherry picked from commit 83ed35fe62c16f5697f253a9a44bba7dcb83e80d)
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interactions (#25168)
* Core/Units: add new functionality for units to block or enable combat entirely via helper to reflect what CREATURE_DIFFICULTYFLAGS_IGNORE_COMBAT and client AI functions imply
* yeah...
* Nuke Creature::IsCombatDisallowed helper as its unused by now
* no combat extra flag may now be changed on transforms if the transformed entry does not have the flag
(cherry picked from commit 764f22fc9157ad184baa38995ee4e2d821299935)
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path
This ensures that we never pass a directory path StartProcess which results in a crash.
Closes #25216
(cherry picked from commit 98b1b20d6beea5e2fdea7e404e8d880953d4b2fb)
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