| Age | Commit message (Collapse) | Author |
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* add visual for The Light's Mercy
* On Agro text for Mistcaller Yngcar
* Correct Defend spell for Boneguard Lieutenant
Thanks to @killyana for updates to script for the Light's Mercy
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By Malcrom.
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Core/Misc split Rate.XP.Kill and Rate.XP.BattlegroundKill settings
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By Malcrom
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Fix some issues: InhabitType, Hover during the combat, and Eranikus will no longer be attackable before the phase 2
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By @treak
Closes #8669
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By malcrom
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cases as expected
* Fixes possible assertion failure in Aura::UnregisterSingleTarget
Closes #15696
Ref #15668
Cherry picked (manually) from b808910a89822f741d35d4b90e6c4bcf101cd9ef
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By Malcrom
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By Malcrom
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By Malcrom
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By malcrom
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By Malcrom.
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Core/BG: Improved Battleground.InvitationType = 2
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https://github.com/TrinityCore/TrinityCore/commit/d7cb84f6cddb56bc818b2bf30d3318d052039540
- Handle case when some players leave or InvitationType changes while running
- Add some comments
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Issue introduced in https://github.com/TrinityCore/TrinityCore/commit/b1032ed6203a5839906fab7137484b0ef8f0e58f
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Core/Battlegrounds: implement even BG teams configuration
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Core/BG fix .character changefaction pvpstats victories amount
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By Malcrom
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Correctly destroy AH pointer and return error to user in unlikely event
auctioneer is invalid
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By Malcrom, closes #15662
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By Malcrom
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Core/Spell: Implement "Gem Perfection" (and framework for similar spells in the future)
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- Add new DB table `skill_perfect_item_template` that holds information about "perfect" crafts that replace the normal result
- Implement this new DB table into core (SkillExtraItems.cpp, SkillExtraItems.h, SpellEffects.cpp)
- Add data about perfect crafts to new DB table (2015_09_11_00_world.sql)
- Add reload capability to this new table (latch onto skill_extra_item_template to avoid changing command IDs)
Random other change because I stumbled across it and it annoyed me:
- npc_professions.cpp no longer uses magic numbers for quest IDs and creature IDs.
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Scripts/Naxxramas: Loatheb follow-up
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- Fix Deathbloom (for real this time)
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Core/Scripts: The Endless Hunger & Death's Challenge, creature text
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contrib/script: error text corrections in check_updates.sh
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Fix a factual error in the /contrib/check_updates.sh error message text,
Best shown in an example from the latest travis build error:
```
$ ./contrib/check_updates.sh auth auth
Database Updater check script:
Checking database 'auth' for missing filenames in tables...
- "sql/updates/2015_10_09_00_auth.sql" is missing in table 'auth'.'updates'
Fatal error:
The Database Updater is broken for database 'auth
due to applied update which are missing in the 'auth'.'updates' table.
How to fix:
Insert the missing names of sql updates which were applied already to
the 'updates' table of the 'auth' base dump ('sql/base/auth_database.sql').
The command "./contrib/check_updates.sh auth auth" exited with 1.
```
Main fix: `\"sql/updates/${file}\"` -> `\"sql/updates/${name}/${file}\"`
Before this change, the error message claims that the updated SQL file was placed
directly in the `/sql/updates/` directory and not in the subdirectory based on its DB name.
All the other changes are improvements in English grammar and more precise description.
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Scripts/Commands: enhanced .instance get/setbossstate commands
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This PR solves the following say text issues:
In quest ID 12733, Death's Challenge, the creature script npc_death_knight_initiate is supposed to target the player and refer to the player character's name in the following 2 lines from `creature_text`.`entry` 28406:
- "You don't stand a chance, $n." (`BroadcastTextId` 29267)
- "Remember this day, $n, for it is the day that you will be thoroughly owned." (`BroadcastTextId` 29270)
In quest ID 12848, The Endless Hunger, the creature script npc_unworthy_initiate is supposed to target the player and refer to the player character's race in the following 2 lines from `creature_text`.`entry` 29519, 29520, 29565, 29566 and 29567:
- "You are hopelessly outmatched, $r." (`BroadcastTextId` 30212)
- "Sate your hunger on cold steel, $r!" (`BroadcastTextId` 30214)
The untargeted variables $r and $n appear in the say lines because the existing script assigns the text to the player character instead of the creatures. This does not produce any race or name information in /say or chat.
This Pull Request closes issue #14700 and replaces PR #15678.
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Closes #15672
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By @DanielMo1603
Closes #15690
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Core/Scripts: Friend or Fowl Achievement
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